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Old 07-20-2006, 11:46 PM   #1 (permalink)
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Arrow Full Kstyle Guide with Replays, Tips, and More

Version 5.8
Made by Scuba356255
Updated 9/08/08


0001
Expert or a Noob, you will probably find a few cool things in this guide .

If you wish to contribute, I need TBFLY, Double HS, PPQ, and other moves which I cannot/have no patience to do. PM Me for details please.

Also, please Rate My guide after you have read it (right upperhand corner of this first post)

Welcome to the fast paced world of Kstyle. Inside this guide you will find all my knowledge of Kstyle, along with replays, explanations, and tips.

If you know something that wasn’t mentioned here, please post about it, and I will add it to my guide giving you credit for the submission. From a technique to an abbreviation, I will be grateful to all generous people.

To those reading, I hope you find this guide helpful.

To view these replays, DOWNLOAD THEM TO THE \Gunz\Replay FOLDER, to find the folder, take a replay, and follow the directory to it.
To VIEW THE REPLAY, press the REPLAY button in the bottom left corner of your gunz screen in the lobby



^^^^^^^ this button thats highlighted!!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To find something quickly, press Ctrl F, and enter the code on the left of the content you wish to see...
for example, if you want to quick find Void Step, Press Ctrl F and enter 0030.

Table of Contents
0002
#key| Name
================================================== ====
This color means it was LAST update
This color means it was THIS update
0001|1. Version
0002|2. Table of Contents
0003|3. FAQ
0004|4. PRE-Kstyle
0005|-- Tips and pointers
0006|-- Key Combos
0007|-- Armor Priority
0008|-- Hit Boxes
0009|5. Weapons
0010|6. Gladiator Games
0011|7. Kstyle Move abbreviations
0012|8. The difference between a move and a Technique
0013|9. The guide to Kstyle moves
0014|-- Massive Techniques
0015|-- JSD (NO REPLAY)
0016|-- Silent Jump
0017|-- Silent Step
0018|-- Wall Cancel
0019|-- Wall Slash
0020|-- Multi Wall Run
0021|-- Double Slash
0022|-- BFLY (Replays of both Male and Female BFLY with Kodachis and Katanas)
0023|--- Learning BFLY from step 1
0024|--- SILENT BFLY
0025|---- Side BFLY
0026|---- Offensive BFLY
0027|---- Defensive BFLY
0028|---- Zigzag BFLY
0029|---- Chaos BFLY
0030|---- COD BFLY
0031|-- Double Butterfly
0032|-- Void Step
0033|-- Light Step
0034|-- Flash Step
0035|---- Aerial Flash
0036|---- Ground Flash
0037|---- Wall Climbing Flash
0038|-- Reload Shot
0039|-- Slash Shot[color="Yellow"]
0040|-- Slash Shot (2)
0041|-- Half Step/Reload Half Step
0042|-- Half Half Step/Reload Half Half Step
0043|-- Million Step
0044|-- Wall Post
0045|-- YoYo Dash
0046|-- Eighth Step
0047|-- Instant Kills (INCLUDES HOW TO GET OUT OF JUGGLE!)
0048|---- Shooting
0049|---- Juggle Safe Fall
0050|---- Juggle non-Safe Fall
0051|-- Instant Falls
0052|---- Instant Fall
0053|---- Instant Fall to Shot
0054|---- Hymn's Insta Fall Guide
0055|-- Removed
0056|-- Removed
0057|-- Super Dash Glitch
0058|-- Secret Gun Massive
0059|-- Dragon Flight Technique
0060|-- Stylish Step
0061|-- Dan Step
0062|-- Taps
0063|-- Huge Massive Glitch
0064|-- Slash Medding
0065|-- Quick Medding
0066|-- WindStep
0067|10. Ending Statement
0068|11. Credits / Special Thanks / Contributors
0069|12. Copy Rights
0070|13. Asking for Private Lessons
0071|14. THE ULTIMATE REPLAYS
0072|15. The Players Technique Handbook
0073|16. The Kstyle Check List
0074|17. Files for this guide.
================================================== ====

~~~~~~ FAQ ~~~~~~

0003
Q.1) Any tips for beginner Kstylers?
A.1) I would suggest resetting the options to the lowest except for weapon detail, leave weapon detail at normal so you can see rocket trails.

Q.2) What is the best game setting to practice Kstyle?
A.2) Well, that depends… If you are just trying out a new move, I suggest a solo training game, so you don’t get shot at. After you have your move down, go to low player death matches with a max of only 8 players or so, that way you wont get much lag, and you will be able to constantly practice your Kstyle in a real combat situation. When you get better at Kstyle, I suggest doing team death match type games, as you will often find the more experienced Kstyle users in there.

Q.3) What is the fastest way to learn Kstyle?
A.3) Using it every game is the fastest way, but it will still take 2 ~ 6 weeks to be competent at Kstyle.

Q.4) Why should I do Kstyle instead of just shooting people?
A.4) Well, I like Kstyle because it’s fast paced, and you are a tough adversary when you are using Kstyle well. Plus Kstyle gives the game more of a challenge instead of just shooting people.

Q.5) How can I do a <move here> with a Kodachi?
A.5) The same way you do with a Katana, it will only look different.

Q.6) Where can I learn Kstyle?
A.6) I have made a nice Kstyle guide with replays at gunzfactor.com in the bounty stockpile section, please go and check it out if you want to pursue Kstyle.

Q.7) Why is KStyle Korean Style?
A.7) The reason its called Korean style is because an old player named Korean/Kraise brought the basic movements from KGunz to IGunz

~~~~~~ PRE-Kstyle ~~~~~~

0004
Well, before you get into Kstyle, lets make sure you set up your game right.
1) Change all settings to the lowest except for Weapon effect. Leave weapon effects at normal so you can see rocket trails.
2) You CANT use a dagger and be considered using Kstyle, sorry.
3) Find the moves, practice them, and have fun.

Tips and Pointers of Kstyle

0005
Now that that’s out of the way, lets get to the simple points of Kstyle

1. Running up stairs with a block is a NO NO. It does'nt take much to do a RS at your legs and kill you. I suggest using the walls (wall running, wall climbing, etc)

2. Don’t force yourself to do moves. All this will accomplish is getting you all tensed up, and then its harder to do a move, and even if you can do it, you will probably be paying more attention to your hands, and not the guy with the shotgun that’s sitting right behind you.

3. Minimax yourself. Minimax is an old RPG term that means find your strengths, and improve upon your weaknesses.

4. Don’t do Kstyle because it’s a formidable style. Go learn a BFLY step, and see how you like it. Learning Kstyle is a VERY long process. All other styles are JUST AS FORMIDABLE!If you dont believe me, go find a Dstyle pro (my friend LogicalApple for instance). The oddball fighters are VERY formidable. If a good Dstyler comes in a game, and a good Kstyler comes in a game, they both Stand a good chance of winning. Its all about how you play.

5. Kstyling every game is the best way to practice it. It WILL be hard at first, but stick with it, and you’ll be an accomplished Kstyle artist in no time.

6. Find a good Key combo that fits your hands and style of Kstyle.

7. I firmly believe Kstyle skill can’t be taught, it can only be learned through experience. The moves however, can be taught.

8. Kstyle is more about outwitting your opponent, not going faster. You may be able to do every move there is of Kstyle, but you dont know when to use the moves. Thats where Kstyle Experience comes in(mentioned above)

9. Learn Lightstep. This helps you get a basis for Kstlye movements.

10. Aiming is ESSENTIAL. If you cant Hit the guy when you do a HS you're boned. Go find a nice wall in town and use revs on windows from a distance. Alternate windows as you do this. It will help your aiming out.

Key Combo’s

0006
Here is another vital point of any successful gamer. You have to find a nice key combo that helps you play more efficiently. In other words, you don’t want to be using a Key combo where the keys are spread all about the keyboard, that isn’t smart what so ever. The efficient way is to reduce movement of the fingers and make keys that are some of the default, and some new keys. I wouldn’t really suggest doing too many new keys at one time, as it will really confuse you, because your hands will be wanting to follow the same pattern they are used to, not the new combo you just set up.


Armor Priority

0007

Armor is an important part of a heavy hitter. You don’t want to have very good weapons without armor, unless of course you are the type who intentionally doesn’t wear armor to find a good challenge . Let me say that I think armor priority is based upon a weight to AP ratio, this meaning you want the most AP you can squeeze in for the least amount of weight. That being said, you need to look at what you HAVE equipped and what you WANT equipped. Heres my version of the priority of the 6 armor item types first. Left of < = Get rid of first, Right of < = Get rid of last.

Jacket < Pants
Gloves < Boots
HP/AP Ring = +Wieght Rings
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Old 07-20-2006, 11:47 PM   #2 (permalink)
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Default Re: Full Kstyle Guide with Replays, Tips, and More

Hit Boxes.

0008
Please view the following link to get info about hit boxes, and what weapons can and cant use certain parts of them.
GunZ Factor.com - Gunz Hitbox Guide

Weapons

0009
Lets get to the basics of weapons >:P
=Melee=
Daggers – Cant have a dagger and still be Kstyle, sorry…

Katanas – The more preferred weapon of a Kstyle user due to the fact it is lighter and hits harder than the Kodachi.

Kodachis – These dual swords are interesting. They are heavier than the average Katana, and also don’t hit as hard. The added benefits of these are that they strike a good deal faster, and also have the bonus of being able to move while uppercuting an opponent, unlike the Katana. These weapons are hands down THE MOST powerful gladiator weapon when used correctly.

=Ranged=
Shotguns – This weapon weighs an average of 18 to 20 pounds, and has 2(Avengers), 3(LVL 5 shotgun), 5, 7/8 (Prem + Quest) shells each clip depending on the level and type of shotgun. The other benefit of these close range weapons is that they have a spread effect when fired. The bad side of these is that they have high delays and very bad accuracy at a range (Though both of these can be overcome).

Pistols – These weapons dont pack quite as much wallop as Revolvers do, but they carry more ammo each clip, can shoot 2~3 shots per revolvers shot, and are quite bit more accurate than revolvers

Revolvers – Basically a Pistol with a touch less accuracy, higher delay (not an issue w/ swapshot), and smaller clips. The real difference about this weapon is that it inflicts about 2 times the amount of damage per shot than the Pistol does.

Rocket Launchers – When used well, the rocket launcher can be a very formidable weapon indeed. These weapons have a high delay, and carry an average of 3 to 5 shells each clip. They also carry the benefit of a spread effect when they hit a surface, so opponents hiding behind walls should beware. The real downer of these weapons are the fact that…well…they are rockets, they don’t fire like regular weapons, and when they hit a person, the damage depends on the area of impact, the closer the rocket is to the player, the more it hurts.

Sub Machine Guns (SMG) – These are the automatic weapons that can be used like revolvers/pistols (1 in each hand). The down side of these weapons is that they are inaccurate at a range, but the good side is they really excel at close range.

Rifles – These are a pretty common weapon choice as they have a good deal of damage each shell, and are highly accurate. Add in aim, and these can kill a player with full life within seconds.

Machine Guns (MG) – These are the heavy automatic guns. They hit between 16 and 18 a shell depending on level, and all weigh 28 pounds. They also have a unique ability, this being their clip size. They carry 2 120 clips each, so you have a while until you need to reload. The real drag with these weapons is that they are HORRIBLY inaccurate, and have a little higher delay than Rifles and the SMG series. Though, the sheer inaccuracy of this weapon makes it very ideal for higher ping if you understand what to do.

Items – This means the grenades, armor kits, and health kits. I myself would rather equip weapons, armor, or rings before equipping items.

~~~~~~~ Gladiator games ~~~~~~~
0010
Well, there is an art to playing a gladiator game Ladies and Gentlemen, So allow me to point out a few tips for you.

The common Gladiators are ::

Beginners : This means that they barely have any skill, and probably dont know what they are doing.

Turtles : They do nothing but a turtle pretty much. annoys alot of players.

Flippers : They do mostly a turtle, then they will massive you, and then they will flip you, to either get in 4 cheap shots as you land, or they will try to Insta Kill/ Insta Fall you.

TurtleFly : A player just learning BFLY probably, they dont go fast enough to be a BFLY, but they dont go slow enough to be a Turtle :P

BFLY Users : Pretty much nothing but a Bfly with the occasional Light Step mixed in normaly on accident.

Hybrids : These players use a variety of moves, and will normaly use Turtles, Flips, and a BFLY. They may also use Light Step, DBFLY, Juggles, Insta Falls, Double Slash, and anything else they can use.

There is a technique to defeat all types of Gladiators, but you'll have to find them out yourself, else it would spoil the fun .

~~~~~~~ Kstyle Move Abbreviations ~~~~~~~

0011
People unfortunately have a tendency to name moves something else, thinking that they discovered it and such, so there are a few AKA (Also Known As) names out there too. Here are the more common Knowledge move abbreviations.
* = Wild Card. Can be anything…

BF/Bfly = Butterfly
DBfly/Dbl BFLY = Double ButterFly
FS = Flash Step, sometimes Full Step
HS = Half Step
HHS = Half Half Step
LS = Light Step
MS = Million Step
QS = Quick S*, Quarter Step.
SS = Slash Shot
SS (2) = Slash Shot (2)
WC = Wall Cancel
WP = Wall Post
WS = Wall Slash
ES = Eighth Step
RES = Reload Eighth Step
JSD = Jump Shoot Dash
Wind = Wind Step
PPQ = Pyon Pyon Quickstep (Pyon is a jumping sound in Japanese.. lol..)
D*S = Double * Step/Shot. Double Half Step, Double Flash Step, Double Slash Shot, ETC..

The difference between a Move and a Technique
0012
Well, to put this simply, A move is something that is like a Slash shot, But a Technique is a combination of 2 or more moves used in a way that is effective, like Dragon Flight Technique (That would be a reason I added the Technique) That is basicaly all you need to know about this subject

KSTYLE Move Guide
0013
This is where KStyle gets fun. Remember, there are regular moves, but you need to remember, keep the opponent guessing, dont do only one move, and dont do the moves only how i told you here, mix and match them around, and make your own techniques. For example, the Dragon Flight Technique is basicaly a HHS off a wall and then a dash with it, other people will use a multi wall run infused with HHS, Wall posts, and much more. These are only 2 examples of the infinite combos of KSTYLE. So be creative.
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Massive Techniques
0014
Notes : The massive comes in many forms, but you pretty much need to know only the more common areas. The one thing to note is massive damage, it can be high, or it can be 10 damage to HP. This ALL is dependant on the range of the massive. The closer you are when it hits, the more it stings. Elements cut the initial damage, and this could lead to your death.

Backwards Massive - This massive is where you Turn your back onyour enemy, Throw your massive, and spin right at them, this is a good gaurd breaking massive.

Reverse Massive - Add some spin to the massive to break through the enemies Gaurd.

Ground Blocking - This is the ONLY way to block a Sky Massive, but it ONLY blocks Sky massive.

Sky Massive - Reverse massive and massive at the sky. Can be blocked only by the Ground Block.

Sky Blocking - Blocks ALMOST every massive. Block to the sky and move backwards.
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JSD
0015
Notes :This move is so utterly simple i didn't take a replay of it.

Pro's : Good for mixing things up. You get some improved accuracy, as you stay still mostly. Easier to do than the SS/HS

Con's : Slow. It's hard to do it intentionaly, it always goes more with the flow. You lose the slash that you get in the SS and HS

Step Combo: Jump » Switch to gun » Shoot » Switch to sword » Dash
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Old 07-20-2006, 11:47 PM   #3 (permalink)
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Default Re: Full Kstyle Guide with Replays, Tips, and More

Silent Jump
0016
Notes : This is useful for sneaking up on opponents without making any noise.

Pro's : not too many.

Con's : Tumble is faster, This move is more for jokes really..

Step Combo : Jump » Right Click (HOLD) » Jump

Movies : Silent Jump.gzr
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Silent Step
0017
Notes : Lets you move silently faster except the landing.

Pro's : Lets you move around in more controlled fashion compared to tumbles

Con's : Really are exposed while doing it. Not useful if you mastered the silent bfly.

Step Combo : Jump » Slash » Dash

Movies :SilentStep.gzr
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Wall Cancel
0018
Notes :Use this move incase you end up in a wall flip and didnt slash, so you dont get in a real bind.

Pro's : Save yourself from small *** ups!

Con's : not too many.

Step Combo : If you end up in a backflip from a wall = Right click for a second » Resume where you left off.

Movies :Wall Cancel.gzr
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Wall Slash
0019
Notes :Good for moving around on walls if you cant FS climb yet.

Pro's : Move up the wall quickly!

Con's : Not as fast as FS climb.

Step Combo : Jump(only needed if started from ground) » Dash » Slash » Jump(right after slash)

Movies :Wall Slash.gzr
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Multi Wall Run
0020
Notes :This move may be a little tricky, so just keep practicing and youll get it eventualy. The way to do this is basicaly to Double tap space.

Pro's : *OMG IM NEO!*, Walk across those tricky spaces quickly, useful in running away.

Con's : Its EASY to shoot someone who's wall running, Contrary to popular belief.

Movies :Multi Wall Run.gzr
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Attached Files
File Type: gzr Silent Jump.gzr (5.6 KB, 522 views)
File Type: gzr Silent Step.gzr (4.3 KB, 374 views)
File Type: gzr Wall Cancel.gzr (3.9 KB, 416 views)
File Type: gzr Wall Slash.gzr (4.2 KB, 382 views)
File Type: gzr Multi Wall Run.gzr (5.9 KB, 566 views)
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Old 07-20-2006, 11:48 PM   #4 (permalink)
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Default Re: Full Kstyle Guide with Replays, Tips, and More

Double Slash
0021
Notes : This move is handy as you get the best of both areas of the sword, the defensive and offensive. To pull this move off, you slash 2 times, and block right after the 1st slash ends, so you get 2 slashes instead of 1 and only go through 1 slash movement. This move is ALSO known as Shadow Slashing, because its ALL ABOUT the Slash > Block glitch.

Pro's : 2+ slashes for the price of 1 Less!

Con's : You cant move when slashing, so you're an open target if you don't know what you're doing.

Step Combo : Slash » Slash » Block (RIGHT as the 2nd slash starts)

Movies : Double Slash.gzr
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Butterfly Step
0022
Notes : This is one of the most commonly known moves of Kstyle, and also one of the most effective steps. Remember that Bfly is made up of 4 parts, Jump, Dash, Slash, and Block. Most people only use the Dash and Slash. A tip for you newbies, The Jump is THE MOST vulnerable place.

Pro's : High speed movement and slashing. Used effectively, you can maul people. When used right, it turns into both Offensive and Defensive at the same time.

Con's : Over used move, It's easy to just turtle people if they don't know what they are doing, it's also EASY to shoot someone's legs while bflying too.

Improving your Butterfly : Most people who start Butterfly have troubles. So i get asked often, "How do i improve my Butterfly????" The best way to improve your BFLY, or any Kstyle speed, is to Lightstep. The reason most people have trouble is due to their dash area. The combo I suggest to PERFECT is this one :
Lightstep combo : Jump » Dash » Slash » Jump » Dash

Step Combo : Jump » Dash » Slash » Block

Learning Bfly from step 1
0023
Well, if you are learning this step, it is probably one of the first moves you want to learn and master flawlessly. Dont worry about speed when learning this, as a quality butterfly step is the result of alot of practice, a trained hand, and about 3 to 5 keyboards >:P( j/k ). Remember, go slow and steady when doing your first bfly steps, so you get the rhythm down, so you will be what I call a "TurtleFly", You wont be going slow enough to be a Turtle, and you wont be going fast enough to be called a Butterfly . Using this Step by Step learning, you will slowly develop the butterfly skill with ease.

1.A) Step 1 is nothing but having your sword out and learning how to time your dashes. Use nothing more than a repeated 2 step combo. Do this as fast as you can without missing a dash, breaking your keyboard, and/or Finger.
When first learning this move, dont expect to be uber fast, it takes TIME.
1.B) Step Combo : Jump » Dash

2.A) When you get a nice comftorable feeling and speed with step 1, we add in the next part to a BFLY step, the slash.
2.B) Step Combo : Jump » Dash » Slash

3.A) Now that we have a nice and steady rhythm to the BFLY, we add in the final key, the Block. If you do everything in the order I have said, you will be doing a nice and steady bfly. If you do the BFLY every game to get around a majority of the time, you will also be building up the speed of it, so practice often.
3.B) Step Combo : Jump » Dash » Slash » Block

Step Variations
--------------------------------------------------------------------------
0024
Silent BFLY - A silent Bfly, The Step combo is like BFLY, but the slash is sooner, its actualy in the middle of the dash, so you press like.. W, slash, W

Step Combo ~ Jump » Directional Key » Slash » Directional Key » Block

0025
Side BFLY - A Bfly used to circle the enemy at a distance and slowly approach when they are vulnerable. This variation can also be used to find your enemies weak points, and exploit them to their fullest.
0026
Foward BFLY - This is a rather risky version of bfly if you do it wrong. You basicaly BFLY right at the enemy as fast as possible, in an attempt to make them vulnerable. This move will screw either you or them, so plan carefully when using it.
0027
Backwards BFLY - This is basicaly doing a Bfly away from an enemy, Useful when your only trying to observe their movements or find an opening in their attack.
0028
ZigZag BFLY - This is a tight and quick paced BFLY step that combines Side and Foward BFLY, and is similar to COD BFLY, but the aiming is a little different. You do 1 Foward Dash followed by 1 Side Dash.
0029
Chainsaw BFLY - This move KICKS ASS when coming to 200+ ping. BASICALY, you do a Foward » Backwards or a Side » Opposite side (Left > right > repeat or right > left > repeat). This gives you the feelin that you are quite literaly being a chainsaw, and the opponents feel it.

0030
COD(Circle Of Death) BFLY - Lethal when used right. You get right up by the enemy and start bflying in a tight circle around them.
--------------------------------------------------------------------------
Movies : F = Female, M = Male
F-Bfly-Katana, F-Bfly-Kodachi, M-Bfly-Katana, M-Bfly-Kodachi

ONLY FEMALE CHARS CAN DO A FEMALE BFLY, AND ONLY MALE CHARS CAN DO A MALE BFLY!!!
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Attached Files
File Type: gzr Double Slash.gzr (2.9 KB, 593 views)
File Type: gzr M-BFLY-Katana.gzr (9.2 KB, 774 views)
File Type: gzr M-BFLY-Kodachi.gzr (9.2 KB, 429 views)
File Type: gzr F-BFLY-Katana.gzr (8.6 KB, 583 views)
File Type: gzr F-BFLY-Kodachi.gzr (9.3 KB, 360 views)
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Old 07-20-2006, 11:48 PM   #5 (permalink)
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Default Re: Full Kstyle Guide with Replays, Tips, and More

Double Butterfly
0031
Notes : Once upon a Time, this move was thought to not exist, just like TBFLY. But the past is the past. This move is a good move for offense, but it's very easy to break into with a simple Bfly.

Pro's : 2 slashes a bfly. Can get up to 2 different directions per jump. Can travel long distances quickly if used right.

Con's : You can get really predictable, really fast. You can get hit during this rather easily.

Step Combo : Jump » Slash » Block » Dash (holding makes it go further) » Slash » Block

Step Combo Notes : Try to start with a normal butterfly, then jump, SLASH and Block, then do another butterfly, and you have yourself a Double Butterfly the only hard thing about this move is the timing, so practice, practice, and practice some more if you want to be any good at it. You hold down the button for the direction you want to go at the start.

Youtube :: YouTube - GunZ Online :: Double Butterfly


Movies : Double Bfly.gzr
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Void Step
0032
Notes : This Step is best used when you have the Kodachis. You can't charge a massive with them, but your opponent may say other wise. This is just a glitch on your end. When using the kodachi's, This move can maul the living hell out of any poor bastard who's stunned

Pro's : Slash abuse at its fastest. This can maul someone in a second.

Con's : This move is easy to deflect with sky block. You lose almost ALL mobility while doing this move, and ALL DEFENSE. this is one of those moves where your defense is your offense.

Step Combo : Slash (hold) » Release just before the massive charges » Repeat

Movies :Void Step.gzr

Movie Notes : I started out for a slow motion of the move, Then got faster.
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Light Step
0033
Notes : This is a decent evasive step, but it can be used in a way to screw up the enemy. Play with it in gladiator games with BFLY, and test it.

Pro's : Learn how to dash!

Con's : Shouldn't use this move outside of training unless you have a death wish/know exactly what you're doing.

Step Combo :
Standard Version : Jump » Dash » Slash » Dash
Advanced Version : Jump » Dash » Slash » Jump » Dash

Step Notes : use an Advanced LightStep to help you make your BFLY Faster. Learn to do this at a good pace. All in all, this move is risky to use in battle, its more for helping you learn to dash.

Movies :LightStep.gzr
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Flash Step
0034
Notes : There are a couple versions to this step, but they basicaly all start off the same. This move is used to mostly go further faster, and lose less altitude.

Pro's : Move VERY FAST up walls, through the air, and on the ground. Remember, this move has a slash, so it's also a little offensive.

Con's : You lose ALL defense while using this move.

***Please note*** The starting jump on the Aerial and Climb FS's only needs to be done to get off the ground. ALL switches are to be done FAST.
0035,0036,0037
Step Combo Variations :
Flash Step Aerial : Jump » Dash » Slash » Switch to gun » Switch to sword » Dash
Flash Step Ground : Jump » Dash » Slash » Switch to gun » Switch to sword » Dash
Flash Step Ground Advanced : Jump » Dash » Slash » Switch to gun » Switch to sword » Jump » Dash
Flash Step Climb : Jump » Dash » Slash » Switch to gun » Switch to sword » Jump

Flash Step Movie :
Youtube :: YouTube - Flash Step Video
Veoh :: PENDING (fags keep saying its copyrighted...)


Movies :FlashStep.gzr
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Reload Shot
0038
Notes :The first shot was a normal switch, Then I tried to do Reload shot, The last shot was for certain Reload Shot. Notice the delay shortened, but not alot, But it still is faster.

Extra Notes : You can add in a Reload shot to many steps such as HS, HHS, SS, and even Flash Step.

Pro's : This reduces your delay from switching weapons during the reload time.

Con's : Spamming your shotguns won't get you very far unless you have some very good aim/have some poor guy stunned in front of you.

Step Combo : Switch to gun 1 » Shoot » Reload » Switch to gun 2 » Shoot » Reload and repeat if wanted

Step Notes : You can add on a Reload Shot to quite a few things. view Half Step and Half Half Step for more info on this subject. Included in my zip are videos showing RSS and RHS

Movies :Reload Shot.gzr

Movie Notes : The first and final shots where a normal switch between a Breaker 5 and 6, the rest are Reload Shots, Listen to the difference in shot delays.
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Attached Files
File Type: gzr Double Bfly.gzr (8.9 KB, 1165 views)
File Type: gzr Void Step.gzr (4.3 KB, 782 views)
File Type: gzr LightStep.gzr (7.2 KB, 566 views)
File Type: gzr Flash Step.gzr (18.3 KB, 696 views)
File Type: gzr Reload Shot.gzr (1.8 KB, 934 views)
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Old 07-20-2006, 11:49 PM   #6 (permalink)
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Default Re: Full Kstyle Guide with Replays, Tips, and More

Slash Shot
0039
Notes : A staple of Kstyle, and when used at it's fastest, it shoots as if you were standing still and doing a standing RS.

Pro's : Great for moving at a good speed with a slash and a shot (hence the name). Gives superior aiming when starting out if you cant aim with HS. Adds variation in your style. Can cover a decent amount of distance when done right.

Con's : Not as fast movement wise as HS if you can't spam it. Easy to shoot you if the enemy knows where you're heading. You can only head in one direction during the move.

Step Combo : Jump » Dash » Slash » Switch to gun » Shoot gun.

Movies :SS.gzr
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Slash Shot (2)
0040
Notes :I suppose you can call this move a gun dash with a shot, use it with a bfly's momentum, and such.

Pro's : Interesting movement. You'll probably end up doing this on accident when trying to execute a hs.

Con's : slow. don't wanna try this unless you got a dash before it.

Step Combo : Jump » Slash(HOLD) » Switch to gun » Dash » Shoot

Movies :SS(2).gzr
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Half Step
0041
Notes : The evolved form of SS. This move is highly evasive, but has less exit flow than the HHS to me. The Extra Variation i've seen used before, and it works well.

Pro's : 2 dashes a jump. More agile than the SS. Can have easier aiming for some people.

Con's : This solitary move is abused to NO END by ALL KSTYLERS. It's very easy to aim at if you only use side>side hs. Makes you predictable.

Step Combo :
Standard : Jump » Dash » Slash » Switch to gun » Dash » Shoot

Reload HS 1 : Jump » Dash » Slash » Switch to gun A » Dash (hold down directional button) » Shoot » Reload » Switch to gun B » Shoot
(You can add a jump when you land on RHS or you can walk/tumble)

Reload HHS 2 : HS » Reload » HS

Movies :HS.gzr
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Half Half Step
0042
Notes :This is the move I myself prefer, as it is faster than the HS, and has better exit flow, so its easier to go to your next move without screwin up.
The Extra Variation im including is also a decent one, but you will tumble at the 3rd dash. The benefit of this dash is that you will pull off 2 shots instead of 1. This actually worked rather well with my Rocket Launcher and Shotgun combo, Rocket shot first, Shotgun shot second. If you time this step well enough, you can probably switch to sword, slash, and pull off another gun dash with a shot. If thats possible, you can repeat that alot of times in a row.

Pro's : Adds a little more Distance per HS. Read HS pros and cons

Con's : Just a touch slower than HS. Read HS pro's and Con's

Step Combo : Jump » Dash » Slash » Switch to gun » Jump » Dash » Shoot

EXTRA VARIATION: Jump » Dash » Slash » Switch to gun A » Jump » Dash » Shoot » Switch to gun B » Tumble » Shoot.

Reload HHS 1 : Jump » Dash » Slash » Switch to gun A » Jump » Dash (hold down directional button) » Shoot » Reload » Switch to gun B » Shoot
(You can add a jump when you land on RHS or you can walk/tumble)

Reload HHS 2 : HHS » Reload» HHS

To find if you are doing HS right, equip a rocket launcher, and do the HS. If your Rocket SKIMS the ground, you are doing it right.

Movies :HHS.gzr
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Million Step
0043
Notes : This is actully just a HS or a HHS with an automatic weapon like a rifle. You need to pull off the 2nd dash a little later than you normally would, as the move should be made to shoot 2 or 3 times each move.

Pro's : Read H/Hs pros and cons

Con's : Read HS pros and cons

Movies :Million Step.gzr
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Attached Files
File Type: gzr SS.gzr (3.7 KB, 559 views)
File Type: gzr SS(2).gzr (3.4 KB, 520 views)
File Type: gzr HS.gzr (7.3 KB, 950 views)
File Type: gzr HHS.gzr (5.3 KB, 1190 views)
File Type: gzr Millionth Step.gzr (4.8 KB, 673 views)
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Old 07-20-2006, 11:49 PM   #7 (permalink)
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Default Re: Full Kstyle Guide with Replays, Tips, and More

Wall Post
0044
Notes : This is a HHS off a wall, but execution is pretty much the same. One of the harder aspects of this move is the point of actualy jumping OFF the wall, instead of just doing a HHS that gets blocked by a wall :P, you need to be pretty familiar to the angles that lets you jump off the wall, and what angles wont.

Pro's : Gives you good agility from on the ground to in the air. Can surprise the enemy if you do it right. Throws off the enemies aim a little normaly due to you going Vertical + Horizontal.

Con's : This can be a little harder to aim with compared to normal ground moves due to the vertical movement. Can be difficult to use.

Step Combo : Jump » Dash at wall » Slash » Change to gun » Jump » Dash away from wall

Movies :Wall Post.gzr
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YoYo Dash
0045
Notes : Timing is required to make this special dash, This step is a special ALL STYLE move, so it can be done with any gun weapon, This move is often seen in Dstyle, but what makes this move useful is that its so rarely seen, and moves so uniquely, youll most likely throw your oponent off gaurd if you use it.

Pro's : Move at dashing speed with a gun out. Lets you get out more shots than HS/SS.

Con's : Is hard to get a grasp of timing on. Its an all or nothing move, you screw up and it's a tumble. Slower than most KStyle moves.

Step Combo : Switch to Gun » Jump » Dash

Special Note : This move CANNOT BE DONE with a FEMALE while they have either a SHOTGUN OR A MACHINE GUN OUT

Movie Notes : I added a DASH while on the ground because it helps me perform the YoYo easier.

Movies :YoYo.gzr
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Eighth Step
0046
Notes : This is basicaly a hhs or a hs, but to make it the Eighth, timing is required, and if you dont get the timing right, its a HS » Tumble.

Step Notes : The 2nd Jump and Switch to Gun B are almost at the same time.

Pro's : The perfect blend of YoYo+HS! This move lets you pull of at LEAST 2 shots. You can pull off 3 easily with a shotty/rev combo *just imagine what you can do with an automatic*. This move lets you go pretty fast during the entire move. You can get in 3 different directions per movement.

Con's : The YoYo on the end is the slowest part, and you need to have the move mastered to pull off this move well.

Step Combos :
HS version :: Jump » Dash » Slash » Switch to Gun A » Dash » Jump » Switch to Gun B » Dash
HHS version :: Jump » Dash » Slash » Switch to Gun A » Jump » Dash » Jump » Switch to Gun B » Dash
Reload HS version :: Jump » Dash » Slash » Switch to Gun A » Dash » Shoot » Reload » Jump » Switch to Gun B » Dash
Reload HHS Version :: Jump » Dash » Slash » Switch to Gun A » Jump » Dash » Shoot » Reload » Jump » Switch to Gun B » Dash

Movies :Eighth Step.gzr

Movie Notes : I Used Pistols on this one, I personaly think they are easier to time ES / RES withșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșo șoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșoșo
Instant Kills
0047
Notes : The juggle instant Kill can ONLY be done right when you safe fall. but beware, when you are on the ground, you can get hit 2 times by a sword(dont exactly know how to do this one, but Runako did it on me )
There is a way to counter a Juggle, read below

Pro's : Juggle someone like a clown while they float almost helplessly in the air.

Con's : You screw up even a little and the target hits the floor.

Step Combos :
Shooting = Uppercut » Switch to gun » Aim at the apex of the uppercut » FIRE!
0048
The secret to juggling with a gun is to aim at the BOTTOM MOST AREA of the target (the head if they don’t safe fall, and the Legs if they DO safe fall, you need to know how to lead a shot to do this move.)
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Juggle Safe Fall = Uppercut » Wait a moment » Bfly underneath
0050
Juggle Non Safe Fall = Uppercut » Bfly To the side of the target » Bfly one way » Bfly opposite way of the prior bfly » Repeat
Movies : Juggle Safe Fall.gzr, Juggle Non SafeFall, Insta Kill Shoot.gzr

Movie Notes :On the juggles, they are done by Cerb3rus. Safe fall has 13 hit juggle and Non Safe fall has 20 hits(he really lives up to his name as god of the juggle). I didnt do very good on the Shooting insta kill.... but the basic idea is to aim at the lowest part of them (legs if they safe, head if they dont) as they fall so you keep them up.
INSTA KILL SHOOT REPLAY IS ON NEXT POST!!
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How To Get out of a Juggle!
There are 3 possible ways to get out of a juggle, only one of which isnt called noob, that being option 3.

1) Ninja Step (It's now considered a hack. Rofl at the retarded ijji staff)
2) Screenshot
3) As you are airborn, and about to be juggled, slash the opponent just before he hits you, causing him to flinch/get a massive, and thus canceling his juggle. Just make sure to watch out for the massive

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Attached Files
File Type: gzr Wall Post.gzr (4.7 KB, 447 views)
File Type: gzr YoYo.gzr (4.7 KB, 628 views)
File Type: gzr Eighth Step.gzr (2.8 KB, 702 views)
File Type: gzr Juggle Safe Fall.gzr (4.3 KB, 878 views)
File Type: gzr Juggle Non SafeFall.gzr (5.4 KB, 792 views)
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Old 07-20-2006, 11:50 PM   #8 (permalink)
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Default Re: Full Kstyle Guide with Replays, Tips, and More

Instant Fall
0051
Notes : This can be difficult to execute, as you have to know when the uppercut will actualy hit, then you have to block, wait for the block to finish, then jump and slash. If you dont wait for the block to finish, you wont slash quickly enough, thus the move is messed up. ALSO NOTE THIS, when you get the Advanced insta fall down, you can use an automatic weapon such as a Rifle, and do an Insta Kill move on the enemy, and apparently have them float while they are helplessly floating.
For the insta fall JUGGLE version, you can try to perfect this, or just slash em 2 times on the way down. BEHOLD! The cheesiest move in the game next to flipping and juggling!

Pro's : Hit the helpless target floating in the air!

Con's : If the target safe falls, the insta fall can no longer be done. Can be hard to get down at the start.

I have linked 3 juggles this way.
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Step Combo :
Instant Fall : Uppercut » Block » Jump » Slash » Block

Instand Fall JUGGLE 1 : Uppercut » Block » Jump » Slash » Block » Slash » Block » Repeat

Instand Fall JUGGLE 2 : Uppercut » Block » Jump » Slash » Block » Dash » Slash » Block » Repeat Bfly step

Instant Fall To Shot : Uppercut » Block » Jump » Slash » Switch to gun » Shoot
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Movies : Insta Fall.gzr, Insta Fall ~ Shot.gzr, there is also Insta Fall ~ Dan ~ Shot.gzr in the .zip
Insta Fall Juggle will not be included most likely.

0054
INSTA FALL GUIDE


This guide was made by hymn, and i find it very informative to Instant Falls, if you wish to learn more about insta falls (no replays in it), you can go to that link.
Attached Files
File Type: gzr Insta Kill Shoot.gzr (5.6 KB, 672 views)
File Type: gzr Insta Fall.gzr (10.8 KB, 765 views)
File Type: gzr Insta Fall ~ Shot.gzr (9.0 KB, 581 views)
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