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Interview with Kraise: GunZ History, GunZ 2

Below is an interview with Kraise on the subjects of GunZ History and the upcoming release of GunZ 2: The Second Duel:

….

Citizen: Kraise, thank you for inviting Gunzfactor to ask you a few questions. I have a few myself in addition to the subjects that you brought up. With GunZ 2 on the horizon, your input now is definitely appreciated.

1) Firstly, where have you been the past few months? (or years!) Its been awhile since we’ve seen Kraise on the competitive battle field.

Kraise: been the other side of GunZ, KGunZ, hunting down making new friends :)

2) You were one of the players that pioneered what has today become GunZ: The Duel and a major influence on its success and cult following. What do you miss about the beginning days?

Kraise: lol at ‘cult’, well I dont really miss anything :) I just enjoy the present time!


3) On the subject of history, many GunZ players claim to invent moves. Were you ever witness to the creation of a mainstream technique? Any cool stories?

Kraise: well I think this is related with K-styling. I invented by myself, but I was just not the very first one :)

4) Who has been your toughest opponent? Have there ever been players you though you couldn’t defeat? In the early days, were there ever players that knew moves you didn’t?

Kraise: Hmmm there were some people still asking me about ‘map controlling’, which I cant really teach them lol, not be ego or sarcasm but except my partners, I didn’t really had any rivals, at earlier time we didn’t really have good people, just like IGunZ was in first time

5) You’ve had several students in the past that are pretty famous (or infamous). Who were your favorites students? Did you ever run into someone that was unteachable? Any regrets?

Kraise: all my students were my favourite, but I made a mistake about one student tho, they player grew up and being whaling, crying, egoing, bit**ing everywhere now, thats the only regret for that I had students, you know who Im talking about.

6) With GunZ: The Second Duel on its way, where do you hope the game goes? MAIET has expressed mixed views on K-Style and the future of the style and complexity of the game remain in debate. What are your hopes and fears for GunZ 2?

Kraise: Hahahaha YEEAAAA GunZ 2!!!! CAN I SEE SOME HANDS ON THE AIR!!?? lolz hmmm I’ve gave them a tester requesting mail but they said it would be able to get testers on next year, so Im like Ok? thought they almost made it. I want GunZ 2 to be more realistic, not flash-bugged crap, if there is K-style then make it cool, because just being what the **** is going on the screen is not awesome and cool, they gotta make it Haw-some.

7) Any other comments?

Kraise: Hmmmm well my name is Kraise, contact me for any questions Kraise@naver.com, or mail me thank you citizen

GunZRPG.com Launched! Win an X-Box, Wii, or $150 USD cash!

Hey everyone!

GunZRPG.com has officially launced as of 12:00 noon today. It is now in ladder season 1.

What is GunZ: The RPG?

Its a web-based statistics game. You get a set number of attackers, defenders, miners, and spies, and you increase your level by attacking other players. You level up and can get more units and items. Best of all, its free! Its a free game created by GunZFactor.com

The #1 ranked player is called the Emperor. The current emperor on December 6th, 2009 will receive his or her choice of an X-Box 360, Nintendo Wii, or $150 cash.

As of release, all characters were reset, so now is your chance!

Here’s the current ladder:

http://gunzrpg.com/ladder.php

Enjoy!

-Citizen

Gunzfactor Forum Update

Hello everyone,

We just updated the forums, here’s a list of new stuff:


* Social group discussions
* Social group categories
* Private message sorting and filtering
* Private message history
* Quick edit for newer types of content (visitor messages and picture comments)
* Social group icons
* Social group transfers
* Private message quick reply
* Private message reporting
* Profile privacy (limit blocks to a subset of users)
* Lightbox navigation
* Thread prefix permissions
* Dismissible notices

GunZRPG.com: Update 8: Pre-release 1

Link: http://GunZRPG.com

Bug Fixes:

1. Clan war attack range
2. Divinity rewards
3. Divintiy cost for ‘Gain 15 Recruit Chances on All Characters’
4. Clan war expiration

New Stuff:

1. Dead players’s profiles display a death message instead of a normal profile.
2. Clan news headline on clan roster page
3. Clan news page (suggestion via tornis)
4. Berzerk Mode divintity option (suggestion via gameking)
5. Brainwash divinity option (suggestion via ePun)
6. Premiums
7. Roster name searching
8. Final update notes and beta tester rewards announcement (see below)

Gameplay Changes:

1. Upgrading your base now sets armor to its max.

….

Update 8: Prerelease 1 is meant to be one of the final few big updates before the game goes gold. This means that at this point, we really want to make sure that we have all of the features we want, and that there are as few bugs as possible. If you have any suggestions, please post them in the suggestions thread asap!

Once the next update is completed, once there are no bug fixes and no immediate additional suggestions being made, the game will be released. This will not mean that more things wont be added after the game goes gold, it just means that the game will then be official, and major changes will need to wait until the first ladder season is over. (I plan at this point to have 4 month ladder seasons between each reset)

Now, that brings us to what the final update will bring:

Final Additions
1. Messaging system
2. Serious upgrade tweaking (banks, mines, base, etc)
3. More reporting (battle details, history details) - please let me know what you want more of when it comes to showing details/history type stuff
4. Emperor list (will keep a list every emperor and how long they reigned for)
5. Emperor + Nobles bonuses or super powers? (other than divinity, I need ideas here)
6. The code necessary for the reset - The top 100 players and top 100 accounts will automatically be immortalized forever in a new “Ladder Immortals” results section

… and …

Beta Tester Rewards:
Every tester with more than 5 bug reports and the top 10 ladder players and accounts will receive a code. The strength of the code will be proportional to the amount of bug reports and/or ladder placement, but will not be unbalanced. Each code will be unique to the tester and will not ever be shared (at least by me) to anyone else. It is up the top testers to share (or hoard) their codes as they please.

This certainly is not the only rewards that the top beta testers will get. I’ve heard rumors about some more stuff in the future, but they didn’t say anything about who, what, or when.

-Cit

GunZRPG Update 7: Clan Wars - 12-19-08

Link: http://gunzrpg.com

Fixes:

1. Negative damage bug
2. Fixed on-death rewards message and quantities
3. Fixed loot tax
4. http://www. redirects now to http://

New Stuff:

1. Added attack range to leftbar
2. Added attack range chart (see guide)
3. New clan pages setup
4. Secrets
5. Clan Wars (see guide)
6. Lots of changes regarding clans in the guide, please read it

Gameplay changes:

1. Clans are ranked according to Clan Exp
2. Being in a clan gives you a +10% defense bonus
3. Ressurection no longer gives you untrained units
4. Death no longer kills all uncaptured units

That being said:
There are probably lots of bugs since there were so many changes. Please be on the lookout for bugs and report everything you see to the bug reports thread.

That also being said:
There were lots of changes. If you have any suggestions, please post them in the suggestions thread.

GunZRPG.com Update 6

Fixes:

1. Fixed divinity bonus bugs
2. Fixed various spy bugs
3. Fixed divinity cost for ‘recruit all’ bug
4. Fixed password change directions wording bug

New Stuff:

1. Added Clan Boards
2. Added Clan History
3. Added a 3 day on rechanging clan status
4. Added new roster ’status’ features

Gameplay Changes:

1. Removed the ability to attack a member of your own clan
2. Changed defender capturing (see faq)
3. You can only spy once of each type per 3 hours
4. Added ‘loot tax’ which removes a 5% + 2% PTL amount of gold gained (after bounty has been removed) when raiding/attacking (reason: gold sink, prevents inflation, prevents intentional transfer of gold). Note: this does not affect gold gained from claiming bounty.
5. A successful raid now captures 2 + 2 PTL defenders
6. A successful attack now captures 1 + 1 PTL defender
7. A successful attack now kills 1 + 1 PTL defender
8. Attack range is now 1 + 1 PTL

GunZFactor 2008 Winter Tournament

Yes it’s here! This will be a 4v4 single elimination clan tournament. However, there will be no premium armor, weapons, or accesories. Clans can register from November 5th through November 10th, there are a total of 64 slots to fill. So be sure to sign up fast to secure your place!

Clan Interview: Sparta

History

Introduction
Sparta began as an alternate clan for Ocean, a place to store characters that weren’t being used in Ocean. Sparta used and popularized the Greek god names that ended in ¡¢. The clan was essentially used as a practice ground for the lower members of Ocean and a place to have fun and enjoy competition.

The Beginning
Due to leadership problems, Ocean slowly began to deteriorate and everyone decided to leave, Confucious thought that Sparta would be a great place to hang out until things were better, so Confucious, Shot, and ¤Ramp» joined back to Sparta and began to clanwar, they slowly worked their way up the ladder and maintained a superb ratio as the three strived to become better. As time went on, the clan began to fall apart due to inactivity. The three core members split up and went their separate ways while Confucious remained, Shot left to create his own clans and ¤Ramp» joined Flower.

The Next Generation
Confucious spoke to a few members of Ocean that he had been close friends with, after weeks of convincing, he pulled in Alinda, Daisuke¡¢, and Meow Mix and they became the next generation of Sparta.The four slowly clanwarred and worked their way up the ladder for months. The clan began to die out again. History repeated itself and Sparta was left inactive and the members all went their separate ways.

The Reunion
Tired of clanwarring without his close friends, Confucious decided to make a few alternate clans and to not represent Sparta with the next generation of Sparta. During this time, Shot’s clan Ares had risen up in ranking and Sparta and Ares slowly became rival clans, the two clans feuded constantly, each clan beat each other down. It was almost like an inter-clanwar of Ocean since most members had roots within that clan. Eventually, Confucious grew tired of always fighting against the people he was once close with. Confucious made an offer to Shot to close his clan, come back to Sparta, and make amends to what had been done wrong. Shot gladly agreed and the two formed an impeccable alliance, that would never be broken.

The Revival
Shot and Confucious began to clanwar often bringing popularity back for Sparta and making it noted that they were back. Confucious brought in his next generation of Sparta players and began to recruit new, highly skilled players. Former members and new faces began to appear and request to join. From then on Sparta became a tightly knit clan and their dominance of ijji Gunz almost seemed endless.

Questions and Answers

Q1. Who were the members who participated in the tournament? Which four were in the final match?

A1. Confucious, Shot, Omega, Rain

Q2. Did you think you could win the tournament without a problem, or did you see numerous tough clans blocking the victory?

A2. No I didn’t feel that we had an easy road ahead of us at that time. I believe our hard work, perserverance, and faith within ourselves is what placed us as one of the most heavily favored clans. There were many other top tier clans that were competing alongside us such as Forever, Magicians, Standard, Revived, Heroics, Abyss, Mutuality, Asthaparhim, Arashi, Back2Basics, and WingisMonky. These are clans that have been around and together much longer than we have.

Q3. What was your favorite match of the tournament (doesn’t have to be the final one)?

A3. Forever vs Sparta was my personal favorite because of our history as rival clans.

Q4. How important was teamwork to your victory? Vital, or did each members individual skill exceed the other teams teamwork?

A4. Teamwork was an essential part to our success in the tournament. Without it we would just be a random group of people thrown together for the tournament. Teamwork is vital to any great team, the individual skills of our members were all strong, we exceeded most teams just simply by our teamwork. I don’t believe in individuals, I view team play from each team member’s perspective, as opposed to living for myself, I live for my team.

Q5. Are you looking forward to entering a future tournament?

A5. Yes, definitely! Although we’ve had to make a roster change, Sparta will definitely be seen in the upcoming tournaments. The current team is Myself, Shot, and Omega, we’re still currently looking for a potential fourth. I’ve spoken to GM Xander and Devilito personally on numerous occasions and they stated that the next tournament is slated for October, 2008. They were also hoping for some time in the near future to have a Champions only tournament, where every clan that has won the previous tournaments compete against each other.

Q6. If you could change one thing about the ijji clan tournaments, what would it be?

A6. One thing I would change is the amount of ijji clan tournaments being held each year. Tournaments is usually what keeps Gunz alive and brings the competitive aspect of Gunz to a whole new level. A lot of veteran players return to participate and a lot of new faces step up to the plate. All of them taking a shot at the top spot in order to have bragging rights as the new number one clan. What’s better than that?

 

*As you can tell this is dated back from the previous tournament. Sparta will be reinterviewed within the next month for a fresh one.

Clan Interview: Basic

Clan History

When ijji Gunz came out in late 2006, the clan name was changed to Anathema temporarily (since Basic was supposed to be reserved). Basic has achieved many milestones during its tenure in Gunz, such as posting a #1 ranking, a 94% win percentage, and a legit 204 win streak during the peak of ijji gunz (without dodging, like some clans). Basic has only participated in one tournament so far, winning it while losing only a total of 13 rounds in the entire tournament. The clan is basically inactive, and its doubtful to make an active return.

Questions and Answers

Q1. Who were the members who participated in the tournament? Which four were in the final match?

A1. ncsu stylee, Twinkan, Omega, and Fujimi

Q2. Did you think you could win the tournament without a problem, or did you see numberous tough clans blocking the victory?

A3. We were happy to see there would be some decent competition, at least compared to the first tourny, but were still pretty certain we’d win (except Omega who thought we were going to lose every match), just not as easily as we did.

Q3. What was your favorite match of the tournament (doesn’t have to be the final one)?

A3. They were all relatively simple I guess, but the most satisfying was probably Back2Basics, just because of how much they’d run their mouths regardless of how mediocre they were/are; I think 11-1 sent the right message.

Q4. How important was teamwork to your victory? Vital, or did each members individual skill exceed the other teams teamwork?

A4. Very important. We only played 1 4v4 together before the tourny, but knew we’d be ok. We played all EU teams, and with 3 USA’s and 1 EU it could have been very tricky if we had played smart teams. Our plan to handle it worked out well though.

Q5. Are you looking forward to entering a future tournament?

A5. Doubtful, Twinkan is the only one I know of that plays on a semi-regular basis, and I can’t see myself having any time for that. I’m sure Omega will hop to whatever clan he thinks has the best chance to win the next tourny, and no idea what Fuji is doing.

Q6. If you could change one thing about the ijji clan tournaments, what would it be?

A6. Probably less maps and no prem meds. Town and Mansion are the gold standard in maps, and only 1 or 2 extra (Garden?/Castle?) should be used. Prem meds force people to play much more passive and rounds take way too long; IGunz clanwars were much more fun.

GunZRPG Update 5!

http://gunzrpg.com/

Fixes:

1. Fixed “hybernate” error message on battle
2. Fixed a bug that would allow you to have multiple clan invitations for one person
3. Fixed spy reports updating bug
4. Fixed divinity selection bug
5. Fixed duplicate hibernation bug

New Stuff:

1. Added next level exp info on the leftbar
2. Added Graveyard
3. Added hibernation status on the leftbar
4. Added hibernation status on the roster
5. Added the ability to change your password
6. Added credits page
7. Added rightside Emperor and Nobles list
8. Added “Most Users Ever Online” to the footer

Gameplay Changes:

1. Divinity cost changes increased x10
2. Divinity rewards incrased x10
2. Sucessfully defending an attack now gives you an untrained unit instead of a recruit chance. Raids still give a recruit chance.
3. Divinity reward times altered (see faq)

Check out this thread for more info:

http://www.gunzfactor.com/forums/f59/214694-gunzrpg_update_5_10_30_08_a.html