Opening:
Tsuteto here, bringing you a tactics guide. Believe it or not, this is probably one of, if not the, main points of the game. Some take longer than others, some go quickly. All depends on your playing ability. There is no 'more important than others', but there are somes that will more commonly be used. This will be separated by a general look out, and the maps of the game.
General:
There are tactics that can be used just about everywhere. Here's just some things:
Know Your Map:
Not knowing where you're going can be a lead to death. If you're running backwards, it'll be really bad if you don't know about the area to turn, or where you can lead people.
Running:
This is a tactic, yes. Running and reassessing your situation is the best thing to do in most cases. However, you do NOT run with your back to your opponent, unless you are sure you can get away, or wall-canceling a lot, etc etc etc. Still, my favorite quote today is from Jae-Yook, saying "You play weird. Like scared. Run away." That's why I tend to get about 20-30 kills at the least per dungeon or castle TDM I play.
Hiding/Camping:
Uh, DUH. Of course you're going to hide. If you always stay in the open, then you're screwed. If you're the last one alive, and there's about 3 people on the other team, then you'll want to hide and pick them off one by one. Patience is of the issue. Which leads us to the next topic...
Patience:
Not everything is in-game. You've got to also be able to have your patience if you're camping, or if you're trying to hit someone, but you can't seem to hit them. Losing your patience is a good way to get killed.
Change it up:
Oh hey, you snipe a lot. Guess what? They'll be looking for your areas then. You can't be just a sniper all the time, and if you are, you've got to change your positions a lot. If you snipe from a cliff in Island a lot, they're going to look for you there.
Be aware of your surroundings:
There's a grenade coming at your face. Move. There's an enemy moving a way. Cut them off. This ties in with the 'Know your map', but consequentially, if you're hiding, you've got to be able to hear enemies' footsteps and dashes, as well as reloads. If you're enemy goes to hiding, they might be reloading. If you hear a reload, then CHARGE. Don't give 'em a chance to med either.
Make Predictions:
Sometimes you don't know what your enemy is going to do. However, based on sounds and previous actions, you can guess pretty well as to what's going to happen. In that sense, backfire their plan. If they're coming around, turn around and hide, and shoot as they come to find you, only to ask 'What the...?'
Have something that relaxes you:
Some people need music to play. Some people need silence to play. This is all key to a well-played game. Find something that you can relax too while playing. If you're stressed while playing, you'll only get killed, and be led to more stress.
Maps
There are specific things for each map. I don't know every one of them, but I can give a number of general areas.
Dungeon:
There are several things to use in the dungeon. You can stun, you can knock, you can snipe, you can trap. Just about anything. Here's some things:
1) Crystals: These can be key in them. Mostly used at the stairs. If you're a sniper and you maneuver to these here, you'll cause your enemies a lot of grief.
2) Use the stairs: Mostly for if you can wall-cancel well. For example, at the health spawn point, you've got not just 1 or 2 areas you can pop up and shoot at the people standing there. You've got more like... 7 or 8. Who says you've got to keep right next to the health to shoot?
3) Lead them to traps: If you've got a partner, and they charge up a stun, charge out at someone, get shot by them, then charge back where you came. As you go by, you can have your partner stun them, and then you can waste your enemy.
4) Knock 'em: This is another stair thing. Think about it: You've got pits a plenty. If they're just standing there, knock them into hell. It's not only fun to do it, it's also fun them to whine and complain about your 'noobness'. Just reply by saying "If you got noobed, then who's the real noob?"
Castle:
My main key for this area is the big bridge. Then again, you've got to know how to wall-cancel like nothing else. You can pop up in a lot of areas and shoot at them, or you can stand on the bridge, if you can't wall-cancel, and snipe people. Also, the map is about 1/4 filled with low ceilings that people visit regularly. That's a perfect opportunity for a 'Situational Insta-kill'. You know, right click, do a 3 combo sword chain, then blast away with your gun.
(Other maps will come soon)
After word:
Yeah, I know. I'm a tactical bastard. If I could have a title, I'd probably make it that too. But, for now, Tsuteto (Failure) will do. Though I can fight, I will most likely play lightly for the first two or three rounds, then starting giving tactical suggestions. Upon a change of the enemies' movement, I can react just as quickly. Shotguns aren't the most effective things to me, seeing as I enjoy my distance, and if I'm ever close, I will simply keep moving in random directions that I can't even tell what I've done. I also make a quick last minute change a lot of times in case something won't work when I see it. In that sense, I make a LOT of predictions. Where enemies will be, what is probably the best use for this person, etc etc etc.
~Tsuteto (The Tactical Bastard of Failure)