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Thread: GunZ 2: The Second Duel - Suggestions for MAIET

  1. #451
    Gunzfactorian Soldier Lizarrd's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by cevo View Post
    Make a mode were you can do free roam (not a huge environment, just like map based. Goto one room, map loads, play fight blah blah next room map loads, ect ect)
    Improve quests beyonhd just killing monsters, give objectives and clear conditions. Like Kill ____ goblin instead of kill 197391 goblins

    Remove insta. Anime like is cool but stuff like insta just isn't needed

    Improve d-style (I'm sure something'll come up ;])

    Make a gunblade, make it so that it can't flip, but it can guard and shoot. Single shots maybe? It'll be a whole new world with glitching/k-style

    Sniper rifles. Deff. We need sniper rifles, include a zoom feature?

    Miniguns would be a nice weapon edition. No jumping/wall running, but tumbling enabled? (slow tumbles, hehehe)

    Include shields into it? Put a medieval feel to it. with shields more AP or halved damage, something like that

    Being able to dual weild two weapon types, like a katana and a gun or dagger and a gun

    With two diff weapon types equipped, weapon 1 is main attack and alternate attack is weapon 2 <-- keeper

    It'll bring in new styles and if you keep the animation similar, more styles can be made

    Two handed swords, large swords, a must
    improve them

    make it so they can guard? But the guard animation takes longer than katanas, that'd be cool

    Like many said, no premiums

    Or make a premium server were premium items can only be used there
    Helps the server stay alive, and makes it fair for those who can't/wont spend money

    Put ads in the loading screens for paying costs, that way premium items aren't necessary
    =]] I hate premies.

    Ijji is doing a good job and all, but PLEASE do not ever give them the rights
    it'll be just another game full of premium items and egotistical 12 year olds
    =/

    Well that's all I got for now. I'll probably slap more on later




    -Cevo

    go cod plz ---------

  2. #452
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    A capture the flag game mode:P

  3. #453

    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    somewht change k style or else no one is gonna move from gunz1 to gunz 2 o.o
    the only reason they might move is b/c they cant lead -_-

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Game master is allowed unlimited votes and slightly decrease the amount of acception needed to kick a person. Nowadays there are too many hackers with mutiple accounts.

    And Cevo ur suggesting a whole bunch of cheap battlegear that require no skills to use and abuse and also suggesting to take out the good stuff like insta which u probally cant do or get out of... just spam jump and spam slash ezpz
    Last edited by anvilly; 07-25-2009 at 06:49 PM.

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by hiddecnookies View Post
    somewht change k style or else no one is gonna move from gunz1 to gunz 2 o.o
    the only reason they might move is b/c they cant lead -_-
    Idiot, people can lead. Just we prefer to have a fun game and actually hit people.

  6. #456
    Member gReGiTh's Avatar
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    Thumbs up Re: GunZ 2: The second duel - Suggestions for MAIET

    My suggestion is hand-to-hand combat. I.e. if you use bare hands instead of melee weapon, punching, uppercut, blocking etc with arms/fists and some throws/grabs. Maybe some kicking aswell.

    Another thing I'd like so see if a more in-depth quest system, with a storyline, voice-acting, npc tutorials that teach you k-style moves, etc. The works.

    Hopefully RealSpace 3 won't dissapoint. I'm hoping for more thorough collision detection and smoother gameplay with less glitches (invisible character glitches, animation locks, attack through walls, uncoded walls).

    Visuals are also important imo. Fine attention to detail (i.e. clothes/hair moving and flapping in the wind) and special effects suchas clothes getting torn up, burned, characters looking weakened would be a nice upgrade.

    As far as k-style goes, things like wall-cancels and halfstep; etc could be unlocked as you level your character/complete goals or quests. Wall canceling imo should have animations of the character kicking off the wall (or something) isntead of just seeing the character cut the wall with a weapon. Moves that weren't originally planned suchas Butterfly/Reload-Shot can have new animations added specically for those moves so that they become fluid and controlled.

    As far as doing a huge amount of fast kstyle moves, animation cancels and wall cancels and reload shooting and stuff; maybe it should deplete energy from a Guage (SP) which increases from certain items/leveling up, and cannot be performed when the guage is depleted untill it refills. It could regenerate automatically or with drops (or both).

    Thank you for reading my suggestions.
    Last edited by gReGiTh; 07-27-2009 at 01:33 PM.

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    Gunzfactorian Patriot Medrone's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Make simple custom levels. pservers have simple yet fun levels. just have a map making event so only good ones will be used. and have match titles affect game.(!g1 in title lowers gravity etc) Don't touch k/dstyle(as everyone stated before). make it so sub machine guns AREN'T starter weapons. make quests like a mini rpg. TRAINING BOTS!(like in super smash bros. you can set it to attack evade etc etc)

    Quote Originally Posted by gReGiTh View Post
    As far as doing a huge amount of fast kstyle moves, animation cancels and wall cancels and reload shooting and stuff; maybe it should [B]deplete energy from a Guage
    all great ideas except that one...gunz is just a compilation of mini glitches and button mashing. your gauge would massively limit the game.
    Last edited by Medrone; 07-28-2009 at 05:54 AM.




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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Allow Spaces in Clan names so we don't have to stick to five and four letter words and single string words like Serenity, Curse, Sparta, Ravish, Flower and etc.
    meh..
    ravishgaming.tk

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by Medrone View Post
    Make simple custom levels. pservers have simple yet fun levels. just have a map making event so only good ones will be used. and have match titles affect game.(!g1 in title lowers gravity etc) Don't touch k/dstyle(as everyone stated before). make it so sub machine guns AREN'T starter weapons. make quests like a mini rpg. TRAINING BOTS!(like in super smash bros. you can set it to attack evade etc etc)


    all great ideas except that one...gunz is just a compilation of mini glitches and button mashing. your gauge would massively limit the game.

    training bots was a fabulous idea . i agree

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    gunz 1 is fine as it is, just make sure you eliminate lag

    try not to change the key combinations when it comes to k style, this way people can just hop off from gunz 1 to gunz 2 and play as they would usually.

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    Gunzfactorian Patriot Konishi's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    1. Unlimited kick voting and not allow the suspect to log out while people vote.
    2. Same controls and movements I suppose.
    3. Maybe make the k-style moves actually look like moves.
    4. Don't make it more beginner friendly like nintendo did with SSBB
    5. Most importantly, make the game server sided to avoid 95% of current hackers.
    6. Maybe give automatic weapons a burst mode fire so k-stylers can actually use them.
    7. Remove unwanted glitches (freezing on ground etc)
    8. Maybe more variation in clothes... and more character customization (apperance)

    Can't think of anymore for now. I suppose many of my points are stupid.

  12. #462
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    - Fix lag
    - More character customization
    - More items
    - Improve questing, it could be cool but at the moment its so boring and repetative
    - Let us play arranged clan wars, issue challenges etc counts towards overall score, cant play same clan more than 10 times in 24 hours to prevent clan swapping.
    - DONT CHANGE KSTYLE ITS PRO
    - Have some sort of tutorial to teach new players how to play the game, at the moment when people start they are like wtfux and then they quit.
    - Game master has UNLIMITED KICKS
    - Remove items from scroll cycle so I can use them to :[
    - Training sword
    - 5v5 clan war, alot of games usually have 5 a-side teams for some reason this one doesn't, I think it should go up to 5. Anymore would be tooo hectic.
    - Fix the shooting bug in replays
    - Make it so we can navigate whilst watching replays, fast forward, rewind, pause etc
    - Dont make premiums so inbalanced, wow but we all know ijji need to rob the kiddies of their pocket money so that wont happen.
    Last edited by Plazma93; 08-02-2009 at 10:15 PM.
    IGN: Plazma

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    Gunzfactorian Commando MayaMaeymin's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    How about we get suggestions for ijji 1st so they can fix this piece of ****

  14. #464
    Gunzfactorian Patriot Konishi's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by MayaMaeymin View Post
    How about we get suggestions for ijji 1st so they can fix this piece of ****
    I suppose that's because ijji simply have a game engine they're playing with.
    To fix many of the current problem you need a new game engine.
    As far as I know, ijji is a game provider, not a developer.

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Keep prem meds

    IGN: [Na]Toshiro - Lv: 61 - Clan:
    IGN: [Na]Byakuya - Lv: 47 - Clan: InHail

  16. #466
    Member Fuel's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by cevo View Post
    Make a mode were you can do free roam (not a huge environment, just like map based. Goto one room, map loads, play fight blah blah next room map loads, ect ect)
    Improve quests beyonhd just killing monsters, give objectives and clear conditions. Like Kill ____ goblin instead of kill 197391 goblins

    Remove insta. Anime like is cool but stuff like insta just isn't needed

    Improve d-style (I'm sure something'll come up ;])

    Make a gunblade, make it so that it can't flip, but it can guard and shoot. Single shots maybe? It'll be a whole new world with glitching/k-style

    Sniper rifles. Deff. We need sniper rifles, include a zoom feature?

    Miniguns would be a nice weapon edition. No jumping/wall running, but tumbling enabled? (slow tumbles, hehehe)

    Include shields into it? Put a medieval feel to it. with shields more AP or halved damage, something like that

    Being able to dual weild two weapon types, like a katana and a gun or dagger and a gun

    With two diff weapon types equipped, weapon 1 is main attack and alternate attack is weapon 2 <-- keeper

    It'll bring in new styles and if you keep the animation similar, more styles can be made

    Two handed swords, large swords, a must
    improve them

    make it so they can guard? But the guard animation takes longer than katanas, that'd be cool

    Like many said, no premiums

    Or make a premium server were premium items can only be used there
    Helps the server stay alive, and makes it fair for those who can't/wont spend money

    Put ads in the loading screens for paying costs, that way premium items aren't necessary
    =]] I hate premies.

    Ijji is doing a good job and all, but PLEASE do not ever give them the rights
    it'll be just another game full of premium items and egotistical 12 year olds
    =/

    Well that's all I got for now. I'll probably slap more on later




    -Cevo
    rofl at gunblade, lol no...

  17. #467
    Gunzfactorian Patriot mina34's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Make rocket launchers harder to use but kill 1-2 shots
    remove pmeds
    lower kodachi weight and add power
    add a slash shot to dagger so u dont have to yoyo
    Add a sniper rifle
    Add flamethrowers
    Mines
    add Sentry guns that you can put up
    have skills that u can put on ur character like (plasma shield that covers your front, wings for gliding, grapple hook, cloaking, A wall that u can instantly put up in front of u, actual wall climbing like spiderman, medic power, release a pet that can chase people and attack for u)
    More guns
    better quest system, like not just spraying the boss to kill him, but having procedure to boss battles
    synchronized command for multi person dance group
    Vehicles, if possible
    A releasable robo-spider with a camera so u can scope out an area without getting caught
    Mortar gun
    a cooler combination to a multiple sword slice that can vary on how u do it
    Add Hammer, Axes, Spears, Flails, bow n arrow, sythe, etc.. (all with different attacks)

    Add indoor and outdoor in one map (like enter buildings)

    Make 2 hugeeeeee maps, like new york city or tokyo that can have like 30 players with a GPS (sorta like GTA 4)

    A racing mode, with enemies along the way so who ever can reach the target first without dying or killing each other

    Remove Massives from after a block, only have massives that can be charged

    A story mode, if possible

    Thats all i can think of for now lol
    Quote Originally Posted by 8014u View Post
    Who's narasect?

    Sounds like a Yugioh card.

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    Smile Re: GunZ 2: The second duel - Suggestions for MAIET

    For Clan War Channels

    Only if Lead is needed :
    CW Eu = Only people with Euro Pings allowed to enter
    CW Na = Only allowed to enter with Na Pings
    CW Free = Everyone allowed

    Characters =
    Add a Couple more Different fighting Styles. There are 2 main ones now D-style and K -Style

    My suggestion = When you make a character you have to choose what style you r going to use and that style cannot be changed eg. If i choose D-Style i Wont be Allowed to equip sword and do any K-Style Moves only D-Styles.

    More Differnt Maps Characters features ect

    Also Adding Perks: EG. Adding stuff that you can unlock when you lvl Might be that increase your speed or your health. And maybe a trade system or some sort .

  19. #469
    Gunzfactorian Patriot Konishi's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by Hassle View Post
    For Clan War Channels

    Only if Lead is needed :
    CW Eu = Only people with Euro Pings allowed to enter
    CW Na = Only allowed to enter with Na Pings
    CW Free = Everyone allowed

    Characters =
    Add a Couple more Different fighting Styles. There are 2 main ones now D-style and K -Style

    My suggestion = When you make a character you have to choose what style you r going to use and that style cannot be changed eg. If i choose D-Style i Wont be Allowed to equip sword and do any K-Style Moves only D-Styles.

    More Differnt Maps Characters features ect

    Also Adding Perks: EG. Adding stuff that you can unlock when you lvl Might be that increase your speed or your health. And maybe a trade system or some sort .
    What makes GunZ unique, is that lv matters little in the end
    if there's a huge skill gap.
    If you want to increase the gap of lv vs lv, the game
    turns into your everyday (gametime = win) game.
    No way if you should gain higher speed with lv.

  20. #470
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    no lead!

  21. #471
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    1. Take out lead without ruining the game.
    2. Take out premium meds or at least make them weaker. (Ex: 15 health added)
    Jesus!!!!

  22. #472
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Better netcode plz

    ROFLCOPTER

  23. #473
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Same as gunz1 just with no lead

    better graphics

    more maps

    new play modes
    gunz sucks
    Mahler

  24. #474
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    No lag !

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    More items, More exp per kill/quest/ etc, Do not get rid of P meds or any other prem item, LEVEL 60 PREM SWORD!, K style

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