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Thread: GunZ 2: The Second Duel - Suggestions for MAIET

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Just posting everything I thought of...the only thing I suggest is the addition of nifty features.
    -Keep the "official glitches", make no changes
    -New bounty stuff
    -Dispose of Premium Medical Items
    -More Stages
    -Moar crosshairs (dot must be there)
    -Obviously no lag
    -New character animations for the button presses (Taunts, casual actions)
    -Premium Headgear doesn't change hairstyles
    -New ideas for character appearances
    - Day and night stages for each map (The night snow Town stage was epic)

    Now THIS one may be asking way too much...

    - Let the characters from the GunZ artwork be featured as final quest bosses, training dummies, (or something) They would move in the same pattern as a normal person would, K-styling and the like. (That's the incredibly hard part, this might be nvm material.)
    Last edited by Rioshu; 06-24-2009 at 05:45 PM.

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    Gunzfactorian Patriot ynuba's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    I will spend a few minutes going over everything I can think of.
    Please note that when I refer to K-style, I basicly mean D-style aswell.

    -K-Style
    As most people posted: Keep K-style the same. But, also add a game mode where you cannot dash, which would make it practically impossible for people to K-style. This would make the game attractive to new players who are not used to K-style. And for those who want to have fun without being beaten by more experienced players.

    -Ping
    I won't go over ping, since it is already promised to be changed. But if you press Play Now (or whatever the option is to join a game right away is called) u should be connected to a game which is sure to give you low pings.

    -Premium Items
    Remove the premium items, don't give people unfair advantage over others because they have payed money. Instead award players with premiums for completing certain quests, for instance make a quest that is almost impossible to complete. If premium items will actually stay, do not make them overpowered.

    -User Interface
    Remove all the functions we cannot use, such as the abbility to enable spectator mode. We cannot use the buttons so do not put them in.
    For the rest the user interface is just perfect.

    -Game modes
    Keep all the current game modes, they are fine.
    Could be an idea though to add an additional mode which enables players to do missions, with actual goals, and background story's. Instead of mindlessly slaughtering Goblins which, as far as I know, haven't done anything wrong.
    And maybe, again, disabling dash. To make it more challenging.
    For instance: A coop. mission to retrieve a stolen artifact. (not good at giving examples)
    Also, since we have Gladiator and Team Gladiator, add Soldier and Team Soldier (or whatever you want to call them), the opposites of these game modes.
    Edit: Add a mode which enables you to train on a dummy/dummy's. It's not that hard, you already know how to spawn bosses. And program them into moving towards you. So program them to stand still.
    You should be able to change the settings of this mode, into wherther the dummy should safe fall, block, attack or anything.


    -Items/Weapons
    We all hate the so called Pmeds, but I'd say keep them in.
    But as SuckaPunchd already wrote, add more items and weapons.
    Also, what most of the private servers have done, add training weapons. To give people a chance to train their moves/style without hurting anyone else.
    Speaking of which, who has not been in the situation where you had this move in your mind that you want to try and train at all costs, but you can't find anyone? So I'd say we add dummy's, yes dummy's, to give people a chance to train their moves on. (goes to add this into the game mode section)
    Also, make weapons adjustable, improvable and more important: breakable.
    Let people care about what gun they use, and how they use it. Make people actually care a bit more about how much they spam their shotguns, just to get one hit. For the improvable part, add things like extra ammo, better accuracy, but NO higher damage. And for the adjustable part, give players the abbility to change the looks of the shotgun. Since that will brighten the game up a bit for those who care about how they look, or love to see how other people look.

    -Characters
    Although, because of K-style and special hats, we don't see much of other characters' looks. It could be nice to add more faces, hairstyle or even body propotions to the game. However this would affect the hitbox. So do not allow people to change the height/weight too much. And keep the hitbox 1 size. As I wrote above, add more hairstyles and give players the possibility to change the style aswell as the colour, in the beginning aswell as anytime they want. Add different races to the game, not only white people play this game. So maybe it's an idea to be able select a race, only using real races though. Also, don't think I'm a pervert, but actually make real breasts. Not just the ones that stay where they are whatever you do. Breasts are made of soft human cells, not metal.

    -Clothing/Armour
    First, make the clothes react on what you do. If you get shot, damage the clothing (bad idea, system performance based). If you tumble, make it dirty.
    Second, add more clothes not just 1 set every 5 levels or so. And trust me, leather is harder than normal silk/textile (Leather Jacket & Nurse suit)
    And I know there's already a difference between the AP rates, but it's just not enough. (to me)
    Make clothes improvable, adjustable and breakable aswell.

    -Gameplay
    As I said, keep K-style. But in this part I'll work it out more.
    Ever been in a situation where you were about to defeat your biggest rival. But you accidentaly slash him while he is defending and he massives you?
    Well remove the accidental massive to begin with, no one likes it. Or atleast make the aftermath of a massive flee-able.
    Come to think of it: Flipping.
    First of all, ever tried throwing someone 5m up in the air? Ever tried the same with a sword in your hands. Now I know GunZ is supposed to be anime/movie like, so I'll leave that alone. But please do somehting about the fact that you cannot move after being thrown into the air (as in flipping and falling to oblivion). But globaly, I truly love the gameplay as it is right now.

    -Movements (animations)
    GunZ is cool, using the emotions is aswell, but the movements could be more dynamic. And diverse, because the taunting emotion gets boring after a while.

    -Graphics
    Now this is the part I was working up to.
    I loved the graphics of GunZ: The Duel.... 3years ago.
    So improve these graphics, I've been dieing to discover a private server which actually has improved the texture quality to begin with.
    And I've been actually dreaming of playing GunZ with higher graphics, and being frustrated for waking up. Thinking about playing GunZ with better graphics makes my heart go beat faster and harder.
    So improve the graphics so I can cry of happiness (like I did when I first joined a game with the Lost_Shrine map in iGunZ)
    First of all, the textures. Good and all, but 1st gen mapping isn't really fun to play anymore. I'd suggest adding atleast a bump map to the walls.
    More details would be nice aswell, I keep getting annoyed by te fact that I can't actually see what's inside of the windows in Town map, or read what is actually written on the signs in High_Haven.
    The character details could be upgraded aswell, actually, all the graphics in GunZ are up for a big upgrade. And I'm talking Bush>Obama-style.
    And what about animations on maps, nades that explode, bullets hitting walls, people getting hit. Just close your eyes for 10 seconds and everything is gone. Well that is what is annoying me for the past 2 months. I want to be able to walk past a wall and think: Hey, that's where I gave a headshot to my rival. And I'm not saying this should stay forever. But once a game is started, the map should not refresh untill the game (all the rounds) is finished. Talking about nades, if I throw a nade into a fireplace, I assume the fireplace will be somehow ruined But if I throw my nade next to a window in GunZ, I (again) just have to wait 10 seconds and I will not be able to spot any difference. Windows, they break when you hit them with your first, but in GunZ they are rocket-proof. And I know GunZ was made in 2003, and you cannot upgrade an entire engine without making it impossible for some people to play. But as we look to the system requirements (Pentium II processor advised, 500Mhz videocard) I'd say most of us are ready for an upgrade on the entire graphic area.
    As you can see, I'm pretty fed up with the graphics of GunZ: The Duel, and I assume with me are thousands of other people.

    -Sound/Bgm
    The BGM is ok, it's wonderfull and adds to the atmosphere while playing GunZ, but the sounds effects could be improved on. For instance, not every revolver sounds the same, and when a bullet hits a player they don't remain silent, and when it hits a wooden door they sounds different than when it hits a metal box. But I assume you already came up with that one yourself.



    Well, that's about 1hours of brainstorming, I hope I enjoyed a few people that read this, and came up with some good idea's for MaIet Entertainment.

    Peace out
    Atropos: vote on poll
    Atomic: How about no
    Atropos: how about you go be stupid somewhere else
    Atomic:How about no

  3. #403

    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Compatible with mac osx?

  4. #404
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by ynuba View Post
    I will spend a few minutes going over everything I can think of.
    Please note that when I refer to K-style, I basicly mean D-style aswell.

    -K-Style
    As most people posted: Keep K-style the same. But, also add a game mode where you cannot dash, which would make it practically impossible for people to K-style. This would make the game attractive to new players who are not used to K-style. And for those who want to have fun without being beaten by more experienced players.

    -Ping
    I won't go over ping, since it is already promised to be changed. But if you press Play Now (or whatever the option is to join a game right away is called) u should be connected to a game which is sure to give you low pings.

    -Premium Items
    Remove the premium items, don't give people unfair advantage over others because they have payed money. Instead award players with premiums for completing certain quests, for instance make a quest that is almost impossible to complete. If premium items will actually stay, do not make them overpowered.

    -User Interface
    Remove all the functions we cannot use, such as the abbility to enable spectator mode. We cannot use the buttons so do not put them in.
    For the rest the user interface is just perfect.

    -Game modes
    Keep all the current game modes, they are fine.
    Could be an idea though to add an additional mode which enables players to do missions, with actual goals, and background story's. Instead of mindlessly slaughtering Goblins which, as far as I know, haven't done anything wrong.
    And maybe, again, disabling dash. To make it more challenging.
    For instance: A coop. mission to retrieve a stolen artifact. (not good at giving examples)
    Also, since we have Gladiator and Team Gladiator, add Soldier and Team Soldier (or whatever you want to call them), the opposites of these game modes.
    Edit: Add a mode which enables you to train on a dummy/dummy's. It's not that hard, you already know how to spawn bosses. And program them into moving towards you. So program them to stand still.
    You should be able to change the settings of this mode, into wherther the dummy should safe fall, block, attack or anything.


    -Items/Weapons
    We all hate the so called Pmeds, but I'd say keep them in.
    But as SuckaPunchd already wrote, add more items and weapons.
    Also, what most of the private servers have done, add training weapons. To give people a chance to train their moves/style without hurting anyone else.
    Speaking of which, who has not been in the situation where you had this move in your mind that you want to try and train at all costs, but you can't find anyone? So I'd say we add dummy's, yes dummy's, to give people a chance to train their moves on. (goes to add this into the game mode section)
    Also, make weapons adjustable, improvable and more important: breakable.
    Let people care about what gun they use, and how they use it. Make people actually care a bit more about how much they spam their shotguns, just to get one hit. For the improvable part, add things like extra ammo, better accuracy, but NO higher damage. And for the adjustable part, give players the abbility to change the looks of the shotgun. Since that will brighten the game up a bit for those who care about how they look, or love to see how other people look.

    -Characters
    Although, because of K-style and special hats, we don't see much of other characters' looks. It could be nice to add more faces, hairstyle or even body propotions to the game. However this would affect the hitbox. So do not allow people to change the height/weight too much. And keep the hitbox 1 size. As I wrote above, add more hairstyles and give players the possibility to change the style aswell as the colour, in the beginning aswell as anytime they want. Add different races to the game, not only white people play this game. So maybe it's an idea to be able select a race, only using real races though. Also, don't think I'm a pervert, but actually make real breasts. Not just the ones that stay where they are whatever you do. Breasts are made of soft human cells, not metal.

    -Clothing/Armour
    First, make the clothes react on what you do. If you get shot, damage the clothing (bad idea, system performance based). If you tumble, make it dirty.
    Second, add more clothes not just 1 set every 5 levels or so. And trust me, leather is harder than normal silk/textile (Leather Jacket & Nurse suit)
    And I know there's already a difference between the AP rates, but it's just not enough. (to me)
    Make clothes improvable, adjustable and breakable aswell.

    -Gameplay
    As I said, keep K-style. But in this part I'll work it out more.
    Ever been in a situation where you were about to defeat your biggest rival. But you accidentaly slash him while he is defending and he massives you?
    Well remove the accidental massive to begin with, no one likes it. Or atleast make the aftermath of a massive flee-able.
    Come to think of it: Flipping.
    First of all, ever tried throwing someone 5m up in the air? Ever tried the same with a sword in your hands. Now I know GunZ is supposed to be anime/movie like, so I'll leave that alone. But please do somehting about the fact that you cannot move after being thrown into the air (as in flipping and falling to oblivion). But globaly, I truly love the gameplay as it is right now.

    -Movements (animations)
    GunZ is cool, using the emotions is aswell, but the movements could be more dynamic. And diverse, because the taunting emotion gets boring after a while.

    -Graphics
    Now this is the part I was working up to.
    I loved the graphics of GunZ: The Duel.... 3years ago.
    So improve these graphics, I've been dieing to discover a private server which actually has improved the texture quality to begin with.
    And I've been actually dreaming of playing GunZ with higher graphics, and being frustrated for waking up. Thinking about playing GunZ with better graphics makes my heart go beat faster and harder.
    So improve the graphics so I can cry of happiness (like I did when I first joined a game with the Lost_Shrine map in iGunZ)
    First of all, the textures. Good and all, but 1st gen mapping isn't really fun to play anymore. I'd suggest adding atleast a bump map to the walls.
    More details would be nice aswell, I keep getting annoyed by te fact that I can't actually see what's inside of the windows in Town map, or read what is actually written on the signs in High_Haven.
    The character details could be upgraded aswell, actually, all the graphics in GunZ are up for a big upgrade. And I'm talking Bush>Obama-style.
    And what about animations on maps, nades that explode, bullets hitting walls, people getting hit. Just close your eyes for 10 seconds and everything is gone. Well that is what is annoying me for the past 2 months. I want to be able to walk past a wall and think: Hey, that's where I gave a headshot to my rival. And I'm not saying this should stay forever. But once a game is started, the map should not refresh untill the game (all the rounds) is finished. Talking about nades, if I throw a nade into a fireplace, I assume the fireplace will be somehow ruined But if I throw my nade next to a window in GunZ, I (again) just have to wait 10 seconds and I will not be able to spot any difference. Windows, they break when you hit them with your first, but in GunZ they are rocket-proof. And I know GunZ was made in 2003, and you cannot upgrade an entire engine without making it impossible for some people to play. But as we look to the system requirements (Pentium II processor advised, 500Mhz videocard) I'd say most of us are ready for an upgrade on the entire graphic area.
    As you can see, I'm pretty fed up with the graphics of GunZ: The Duel, and I assume with me are thousands of other people.

    -Sound/Bgm
    The BGM is ok, it's wonderfull and adds to the atmosphere while playing GunZ, but the sounds effects could be improved on. For instance, not every revolver sounds the same, and when a bullet hits a player they don't remain silent, and when it hits a wooden door they sounds different than when it hits a metal box. But I assume you already came up with that one yourself.



    Well, that's about 1hours of brainstorming, I hope I enjoyed a few people that read this, and came up with some good idea's for MaIet Entertainment.

    Peace out
    ^What he said lol
    MeShotGun - Lv 66
    Hypotheses - Lv 64
    IIC?????? - Lv 30
    [Ga??]????- Lv 30

  5. #405
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    REMOVE HACKERS

  6. #406
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    BEST IDEA EVA READ:~
    2v2v2v2 So there is 4 spawns on the map.. and its like a death match but u have a partner when partner dies he does not respawn till next round
    CALLED WINGMAN ON GOW..Dont make it game mode make it an optional choise when u cw like a list called Wingman/Normal cw/Cud pick up wepons from ground or other peoples to Or some grapples be creative make it more than a Original Fps

  7. #407
    Gunzfactorian BbySlick's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Rofl i cant wait for it.

  8. #408
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Have a better anti hack

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  9. #409
    Gunzfactorian Postcount Legend Aeons's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Don't add any "touches" to the k-style or you'll just lose more players.

  10. #410

    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Q. How about game approach?
    A. GunZ 2 carries moto of more eye-catching with ease compare to GunZ 1.We are aware that GunZ is hard to start in the beginning, so we are doing our best so more users can enjoy.


    Casual game is fail.
    Last edited by Nascent.; 06-28-2009 at 12:16 AM.

  11. #411
    Gunzfactorian Soldier Aztec's Avatar
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Nobody will actually read these replies >.>;

  12. #412
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    how about this rebel aginst GunZ2 no one convert cuz i garentee it will suck they keep touching the style that charr movments and all that. ijji said it will refund all the g coins spent on GunZ but how are they gana do that? am i gana get like 2000 g coins back from them? i dont think they are gana do that and ijji said they are taking down GunZ 1 when 2 comes out rebel and no one play GunZ 2 and make ijji bring back GunZ1 where everything will be the same

  13. #413
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Gunz 1 isn't worth playing on ijji. It's only good for the pservers now. If nothing else, I want Gunz 2 to be out so I can experience it and judge for myself if it's good or not.

    And yeah this is no casual game, haha




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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Duel Win recorder... like the kill: death ratio... except with the only recorded wins are public games where intrustion isn't locked so that the wins and records will be legit

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    *applause*

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    more character/gear customization including weps like being able to upgrade with ***.

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by Vonterul View Post
    I will tell you everything you should of included in GunZ The Duel that you never did, and why.

    1) It is imperative that you add an option to turn on or off health/armor/ammo pick ups.

    -Maps that are never played because of them will be now be played more frequently, such as Castle, Garden, and much more.
    -People will have to manage their ammo or they'll be stuck with a melee weapon only. This will also put more emphasis on using your melee weapon.
    -This emphasizes on ammo kits being important, thus rendering them useful. Also balances out the medkits in certain maps.
    -This will also fix the problem of "camping", since people will not be able to stay in one place if resources spawn elsewhere. Forces players to move and beat their opponents to the punch.

    2) If you are going to add a Friendly Fire system, elaborate on it. Personally, I would like to see this feature.

    -Add an option so that you are booted from the game if you reach negative X score
    -Friendly Fire puts emphasis on teamwork. This will force players to adapt and play strategically depending on the situations. For example, one player might be up front and attempt to melee an opponent while others take aim and shoot, or sneak around to backstab the other team, etc.
    -If this option is on, it fixes the problems of weapon spamming, ganking a single player without worry, and many more issues. It could also add an entirely new experience for clan wars, since clans usually have better teamwork.

    3) If there's going to be a flip or lunge option with your melee weapons, it should be modified.

    -You should be able to save yourself somehow, such as being able to press the "hang" button to stab a nearby wall. This would render the move less of an instant kill.

    4) You should not be allowed to equip two of the same category of weapons. Let's not hide it, this is one of the factors killing the game. Nobody uses machine guns and weapons that require you to hold down the button, because it's not as efficient as a weapon that shoots instantly for massive damage, especially when you can fire 10 shots of a shotgun/revolver faster than an MG/Rifle/SMG. Let me give you an example.

    Breaker 8 (9 damage x 12 pellets = 108 damage potential per shot)
    Breaker 7 (8 damage x 12 pellets = 96 damage potential per shot)

    108 damage x 5 shots = 540 damage potential
    96 damage x 5 shots = 480 damage potential
    540 + 480 = 1020 damage potential for 10 instant shots that allow you to move.

    Nico MG-KX (18 damage per bullet x 120 bullets = 2160 )
    You cannot move efficiently when using a machine gun, as well as losing the ability to wall run and a speed decrease in the MG's case. You also need to "channel" all the bullets.

    If you look at how the game was originally intended to play, there's nothing wrong. But when all the styles became popular and the game took a 360 degree turn in the opposite direction, it did. The game was never made for what the game is today, and was never altered or changed to balance it out. Why have weapons that nobody use?

    It's the same deal with melee weapons. Why have daggers when swords can move just as fast, inflict twice the damage while attacking just as fast, block bullets and the chance of a massive right away upon a successful melee block and the ability to flip which is superior to lunge? The game has grown out of proportions because you didn't stop it.

    You have numerous ways to deal with two weapons of the same type. Here's a few suggestions:

    -Introduce a "primary/secondary" weapon system and allow players to carry one of each.
    -Balance the weapons to have disadvantages and advantages, such as a speed decrease for heavy, powerful weapons along with heavy weight or low weight, low damage, faster speed or increase rate of fire.
    -Allow weapons of the same types but not of the same category (Breaker/Avenger but not Breaker/Breaker and Avenger/Avenger)

    5) A feature that allows you to turn on or off monsters/NPCs in Death Matches and Team Death Matches. Yes, this sound weird, but GunZ would be a good game for things like these. There's already pits and flying all over the place (I assume the flying all over the place part isn't going to be removed in GunZ 2) so having more interaction between the players and the environment would be a good feature in my opinion. Traps or hazards in certain maps, such as falling rocks in Island or cars driving over you in Town. NPCs that are hostile to every team/every one like beasts in the Battle Arena or Prisoners in Prison, etc.
    It brings a whole new dimension to fighting, because there's other things to worry about.
    Perhaps they could also drop bounty or bounty items from time to time, adding more of that fun RPG element.

    6) Add a wider variety of weapons and Armor. Don't be afraid. Be creative. A ring that damages your health but makes your skin hard as rock, giving you more protection. A set of clothes that makes your body invisible but removes your crosshair and provides no protection. Miscellaneous items that changes your appearance. Enia/Winscar/Giston/Canopus coins for your guns that have a x% chance to trigger and fire a blazing/poisoned/shocking/icy bullet. Smoke and Flash grenades that actually work to some degree, as well as other types of grenades, perhaps a grenade that encase someone in ice for 10 seconds, rendering him immune but useless while you kill the other. Heck, the possibilities are endless.
    What's important though is that everything needs to be balanced.

    7) Talking about balance... never, never, never, never sacrifice balance for profit/money. Premium medkits and the ijji situation is a perfect example of this. NEVER NEVER NEVER should a game become unbalanced because someone cannot afford premiums. Premiums should offer a small, small edge, but not anything extreme like premium meds. You're better off making a good game that everybody can play while offering paid services (paid name change, paid clan name change, aesthetic items like more hair styles or skin colors or whatever) than making a game that sucks because you need to pay for overpowered items.
    That way everyone is happy, more players are playing your game and everything is smooth.

    8) I'm not the first who recommended this, but seriously, kick players that are idle in the lobby/not in a game. It doesn't make sense to allow Away from keyboard players to stay in while people who want to play cannot enter.

    9) A better auto balance system. The player who gets switched should be chosen randomly so that it's not always the highest kill ratio guy who gets swapped every time. Also, people in the same clan on the same team should not be switched unless there's no choice, because people in clans are usually buddies and they'll just switch back.

    10)Better fleshed out modes and more modes.

    For example, why should Team Deathmatch be limited to only 2 teams? You could go as far as 4 teams battling it out.

    I think I also speak for a lot of people when I say that a Attack and Defend mode would be greatly appreciated.

    One team attacks the other team's base, the other team defends. Repeat after each round.
    If a defending player leaves his area, he is killed or warped back to his base. Once an attacker is inside the defending team's base. he can no longer exit. This is to prevent abuse from people running in and out and going to heal elsewhere. A timer should also be added so that the attacking team must do something or they'll lose. Anti-Camping measures. A DM version of this could also be possible, although it'd be more of a "Capture the hill" scenario than anything else.

    "Seek the Target" could also be an interesting concept. A mixture of "Beserker" and "Assassination" where one player is the target and people must kill him. However, unlike Beserker, he cannot defend himself, so he has to run and evade while everybody is trying to kill him - or each other - to get him. A TDM version is also possible where everybody is on the same team and focus on the Target and cannot kill each other. The guy with the most Target kills and the longest survival time as a target would win. Or there could be two winners. Of course, the Target should have some sort of speed bonus or a lot of health.
    Should also have a time limit so it doesn't stall and never ends.

    A mixture of Quest and Death Match could also be possible. You have two sides, or factions. Players on X team join Y faction, players on V team joins B faction. Each faction has a boss and waves of NPCs attacking each other as well as players, goal is to either kill the enemy boss or to destroy their citadel or artifact or whatever.

    Once again the possibilities are endless.

    11)Add an ignore function and a report function. This way, we can report abuse when we see it and we can ignore spam or abusive messages. A better filter system for swearing would be nice as well.

    12) Improve on the replay function if there's one. Add a button to show/hide the names above players' head, the option to stop, rewind, play or fast forward while watching it and make replays compatible with previous versions. I know you couldn't watch old replays from a previous version at one point in time. Should someone exit the game room or the game itself without hitting the button "End replay", add a feature that does it automatically. Many a great replays have been lost because of players being kicked, disconnected, or who forget to push that button.

    Can't think of anything else at the moment. Will post again if I do. Hope these suggestions will really be considered (the good ones) so that GunZ 2 will hopefully not suffer the same fate as his poor little dead brother.
    damn man you have some pretty kool ideas. i was just gonna say fix the glitches make new maps new character features and stuff like that, but then i read yours and was like wow.

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Well all I gotta say is..... IF THEY **** UP K-STYLE IT'S BACK TO GUNZ 1 FOR ME!

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Does any1 know where the Gunz pictures are saved on Windows Vista? If u do, can u please send the answer to "Dude128427@hotmail.com" and the topic labeled "Gunz Answer"? Please? Thanks
    Last edited by Dude128427; 07-03-2009 at 01:41 PM.

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by Dude128427 View Post
    Does any1 know where the Gunz pictures are saved on Windows Vista? If u do, can u please send the answer to "Dude128427@hotmail.com" and the topic labeled "Gunz Answer"? Please? Thanks
    Magic --> My Documents\Gunz\Screenshots

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by Rasen View Post
    Magic --> My Documents\Gunz\Screenshots
    I have Vista, so there isnt a My Documents, only Documents, and I still can't find it

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    i think they should add some new skills instead of that useless Flip ,(its not useless but ugly and unrealistic and at some point just annoying ) another type.. or the massiv in a better design or effect i think k style should change but some things should be touched , other wise it wouldnt be gunz 2..

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    SORRY SORRY SHOULDNT CHANGE , K-style should not change.. misstyped k style is the main reason ppl still play -.-

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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    gunz 2 better be good
    dont play much my brother plays it x]

  25. #425
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    Default Re: GunZ 2: The second duel - Suggestions for MAIET

    Quote Originally Posted by Virals View Post
    gunz 2 better be good
    Your mom better be good... i payed alot of money for her
    For the Greater Good - http://forums.ijji.com/showthread.php?t=1147475

    My only msn/hotmail is derryckrules@hotmail.com

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