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   GunZ Glossary and Terms

Akimbo
Refers to the dual-wielding of weapons. Example: Akimbo SMG's

AOE
Area of effect. Attacks of this type cause damage over a large area. Each AOE depends on the specific attack.

AP
Armor Points. While some attacks decrese both health and armor points, having more AP will usually take the damage before it starts taking away health points.

Bounty
Bounty is the currency used in GunZ. It's used to buy armor and weapon upgrades for your character. It is still unknown at what rate you gain Bounty in battle.


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Bowing
This is a one versus one duel, often involving swords.

Butterfly Step
A series of actions involving slashing, dashing, jumping and blocking which enables you to dash at your opponent while blocking.

Charged Attack
Holding down the attack button while wielding a melee weapon will charge the weapon. Attacking again will release the charge, which has deals AOE damage.

Dash
While wielding a dagger or sword(s), when you double-tap W, A, S or D, you execute a Dash.

DM
Short for Deathmatch.

DPS
Damage per Second. It's the damage done per second over and extended period of time of constantly shooting the weapon.

Euro-Style
The style of play associated with spraying automatic guns, essentially playing this game like an FPS.

FFA
Free-for-all. Referring to non-Team Deathmatches and Gladiator Matches where it's everyone for themselves.

HP
Health Points. When you run out of health points, your character dies and you respawn after 5 seconds.

Killswapping
Where two players enter a game and take turns killing each to gain experience.

Korean-Style
The style of play associated with scaling walls using swords, dashing through the air with a sword, quick shotgun shots and other tricky moves.

KS
Also KS'er, KS'ing. Refers to kill stealing, the act in which another person kills your target after you've inflicted the most damage, gaining all the target's experience.

MG
Machine Gun. Refers to the rapid-firing, large clip (100 bullets) Nico MG-XX weapons.

Quantity
The cost in Bounty to buy an item. See Bounty

Slash Jumping
Also Wall Jumping. It's the action of using the sequence: Jump, Slash, Dash to get your character to climb walls and buildings.

SMG
Small Machine Gun. There are all the guns in the game manufactured by Ellan, Renard and some from Walcom. They usually have between 30-40 bullets and shoot at a rapid rate.

Spike Damage
Damage that is intended to hit directly at the enemy's health points. Spike damage is often found on weapons that require high amounts of accuracy and carry a high delay between firing times.

Splash Damage
The partial damage that accompanies an AOE attack. Weapons that deal splash damage include grenades and rocket launchers. See: AOE

Spread Damage
The spraying of bullets that causes your opponent to receive partial damage. Weapons that deal spread damage include rifles and SMGs.

TDM
Short for Team Deathmatch.

Value
The sell value in Bounty of an item. See Bounty.

Wall Jumping
See Slash Jumping.




Movement Techniques
Slash Climb Quick-Slash Climb Propell Light Step Multi-Wall Run Super Dash Stylish Step
K-Style Combat Moves
Slash Shot Butterfly Half Step Half Half Step Million Step Reload Shot Wind Step Swap Shot
D-Style Combat Moves
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