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Old 05-11-2008, 04:28 PM   #16 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

I remember this topic XD
main question was

what use does it have? (wich didnt get a good answer)

comments were it was to limited to be of any real use in gunz matches. did u expand it or did u alter the theory.

haven't followed the old thread so im quite curious about this.
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Old 05-11-2008, 04:32 PM   #17 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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I remember this topic XD
main question was

what use does it have? (wich didnt get a good answer)

comments were it was to limited to be of any real use in gunz matches. did u expand it or did u alter the theory.

haven't followed the old thread so im quite curious about this.
Thats cause there isn't any great one. good point. You just owned this thread ;p

I suppose its useful for descriptive purposes and for explaining concepts behind moves and play styles. Thats why I don't see the point of using elemental names.
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Old 05-11-2008, 07:47 PM   #18 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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Thats cause there isn't any great one. good point. You just owned this thread ;p

I suppose its useful for descriptive purposes and for explaining concepts behind moves and play styles. Thats why I don't see the point of using elemental names.
For sexiness, of course. My style is whatever the opposite of my opponent's style is for that range. Like if they use Air, I use Fire. If they use Fire, I use Air. If they use Earth, I use Water, and if they use Water I use Earth. It actually works quite well. Except when I use Air, I bf instead of flashstep, since flashstep can be easily led, while bf lets you block most of the bullets that would hit you. Also, if I fight Fire with Fire, I tend to mix some more Air into my play (get it?), switching up ss, hs, hhs, fbs, and the geartapped versions of each, whilst occasionally blocking to waste their ammo.
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Old 05-11-2008, 07:50 PM   #19 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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Thats cause there isn't any great one. good point. You just owned this thread ;p

I suppose its useful for descriptive purposes and for explaining concepts behind moves and play styles. Thats why I don't see the point of using elemental names.
Easier to say "Air" than "Evasive Defensive"


Its not like theres any actual in game characteristics to back up the elemental names, its just something that I call them (and I don't even call them that, just when I'm talking about it.)
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Old 05-11-2008, 08:57 PM   #20 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

Either you suck or you don't. =/ (unless you are Ero/gab/guilt)
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Old 05-11-2008, 09:02 PM   #21 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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Either you suck or you don't. =/ (unless you are Ero/gab/guilt)
You are wind dagger styler, you run a helluva lot.
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Old 05-11-2008, 10:23 PM   #22 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

you're wrong dude. everything is effective vs everything.

It's because most people don't go past the bare minimum in a gladiator fight.

don't bother trying to categorize gladiator, because it's pretty much impossible to categorize what goes well against what. Bfly can beat a turtle, but Turtle can beat a Bfly. It depends on how the butterfly and turtle is used.

It all comes down to experience >>
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Old 05-11-2008, 10:54 PM   #23 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

post this in ijji forums and u become god and u are named THE AVATAR LOL
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Old 05-11-2008, 11:35 PM   #24 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

And this is he very reason why I made the for simple categories of types in the second post of this topic :0

It gets too complicated when you try to pin techniques to a certain style. So I based it on habits, movement, and personality.
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Old 05-12-2008, 05:15 AM   #25 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

[quote=Hymnosi;2313218]Easier to say "Air" than "Evasive Defensive"
QUOTE]

It still takes more effort to remember what "air" or "earth" is than to remember it in words i've been using since i was 5yrs old IMO, also anyone unfamiliar with "elemental styles" will have no clue.

Quote:
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you're wrong dude. everything is effective vs everything.

NU! your wrong. Just cause something CAN work does not make it effective. For example, slashing out of range is never effective, yay for an extreme example.
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Old 05-17-2008, 04:08 PM   #26 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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Dual title is duppppplicated.

If any of you can remember back when I posted elemental styles for DM mode and gun battles, you can figure out where I'm going with this. If not, allow me to give you a crash course.

I believe Gunz can be divided into 4 core categories, and that all moves in the game fall into those four categories. For simplicity sake, I followed another person's theoretical names of of the elemental theory of matter. In both theories, the way it was divided was:

Air, Fire, Earth, Water. As you can see, there are polar opposites in there, Air - Earth, Fire - Water. In gunz these are not specified, so ignore that notion. In Gunz:

"Air" Defensive Ranged, Evasive - Can be best characterized by flashstep, an entirely evasive move bent on moving in as many directions as possible, as fast as possible.

"Fire" Offensive Ranged, Offensive - Can be best characterized by Reload Shot or Swap Shot, an entirely offensive move based on shooting your gun as fast as possible, with as much damage as possible.

"Earth" Defensive Melee, Defensive - Can be best characterized by Block Rushing (uppercut -> dash -> block), an entirely defensive move based on running with block, reducing as much damage as possible, while moving as fast as possible.

"Water" Offensive Melee, Immobolization - Can be best characterized by Butterfly, an offensive move based on slashing while moving, designed to stun your opponent with the slash stun, and repeatedly stun them until they react.


As you can see, not one of those styles is entirely effective by themselves, thus, most people actually use all four at any given time. The reason to break them down is to study them individually for their core characteristics, so you can be more effective once you identify what your trying to do.

AAAAANYWAYS, back to gladiator style theories, I actually pulled those styles up from gladiator, although no one ever called them what they are. In gladiator, they are...

Butterfly - Characterized by the main move required to be a butterflier, derivatives of this style are "Circler, Stalker, Spammer", and any other move which requires jumping. In my style up top, these are all Water moves, requiring you to "flow" in combat, using stuns and avoiding being stunned repeatedly.

Turtling - Characterized by the main move required to be a turtler, derivatives of this style are "Massiver(??), Trip-Slasher, Rusher". Any other move which requires the use of block and slashing to trip your opponent into stunning themselves. In my style up top these are all Earth moves, requiring you to block all moves and eventually stunning your opponent through them using useless massives and block stuns.

Better terms for butterfly and turtle are offensive and defensive, by what you are trying to do overall. Most players use both of these now, since one style is just as effective as the other, and they are polar opposites.


EXTRA:
Butterfly Derived Styles:
Circler = Probably the oldest of butterfly styles, and one of the first to emerge as the "best" for its time, there is actually two styles of this. The first is Lag Abusive, while intentional or not, circling in a very wide permeter to extend the amount of visual lag, causing your opponent to attack where you are not, and trailing slashes so that instead of slashing air, they are entering the area where your slashes are on their screen. The second style was... I want to say invented by Flippy, Lyco, and SilentFireX, but I can't give them credit because I just don't know who came up with it first. Instead of basing the circling just on lag, they went straight for the lockstun ideal of butterfly, circling very tightly around players until they died of confusion. This style is not nearly as effective anymore, since the advent of skyblocking, but is still used today in short amounts.

Stalker = Fairly new, and still barely ever used correctly, a lot of misinformation surrounds this style. Requires "Flow", a psychological state of mind in which your mind directly interfaces with the problem at hand and deals with it in realtime without thinking. By definition, stalking is the concept of staying behind someone for the entirety of the battle, so they don't have a chance to defend or massive. Obviously incredibly hard to do, so the next style is what people THINK stalker is.

Spammer = A modified butterfly style which uses a few ground based moves to increase the speed of slashing, used just like the circler motion. Is effective and easy to learn.

Turtle Derived Styles:
Massiver = Maybe not the correct name for this, this style specializes in the use of massives... and only massives. They only go offensive after you are stunned by said massive.

Trip-Slasher = Again, maybe not the correct name, this style uses tip slashing to trip up their opponents into using futile massives. The only reason this style is defensive because is not designed to actually attack the opponent with the tip slash, just trigger them to use a massive.

Rusher = The newest brand of turtling, using Block Rushing to slam into opponents.


Thats basically all the styles I care to name, any extras are just enhancements on those styles.
wow epic fail. If you want a REAL gladiator style theory pl0x check my thread "Gladiator Style Philosophy" and stop being such a fr00b
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Old 05-17-2008, 04:17 PM   #27 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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You are wind dagger styler, you run a helluva lot.
No no no no... Africa doesn't even dstyle.

And people confuse things, Running FROM the enemy, and running AROUND the enemy are 2 different things.

1 : I go around you, on top of you.
2 : Only times I run is to either reload, or heal in tdms.
3 : I r fast, so i r hard to lead
4 : CUZ OF 3, people complain that i run a lot
5 : 5 is a cool number.
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Old 05-17-2008, 05:08 PM   #28 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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wow epic fail. If you want a REAL gladiator style theory pl0x check my thread "Gladiator Style Philosophy" and stop being such a fr00b
Whatever fag, I've been around much longer than you, I know what I'm talking about.
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Old 05-17-2008, 05:21 PM   #29 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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Whatever fag, I've been around much longer than you, I know what I'm talking about.
He's just upset because this thread got a much better responce than his wall of text which was absolutly useless. This points out something obvious, that many people are non the less very unaware of, and it may actually teach people something of applying play styles.
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Old 05-18-2008, 11:44 AM   #30 (permalink)
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Default Re: "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories"

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No no no no... Africa doesn't even dstyle.

And people confuse things, Running FROM the enemy, and running AROUND the enemy are 2 different things.

1 : I go around you, on top of you.
2 : Only times I run is to either reload, or heal in tdms.
3 : I r fast, so i r hard to lead
4 : CUZ OF 3, people complain that i run a lot
5 : 5 is a cool number.
Shut up rocket aimbot
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