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| | #16 (permalink) |
| Gunzfactorian Guardian | I remember this topic XD main question was what use does it have? (wich didnt get a good answer) comments were it was to limited to be of any real use in gunz matches. did u expand it or did u alter the theory. haven't followed the old thread so im quite curious about this. |
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| | #17 (permalink) | |
| Gunzfactorian Patriot | Quote:
I suppose its useful for descriptive purposes and for explaining concepts behind moves and play styles. Thats why I don't see the point of using elemental names. | |
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| | #18 (permalink) |
| Gunzfactorian Patriot Join Date: May 2006 Location: Where there are ashes...
Posts: 306
![]() | For sexiness, of course. My style is whatever the opposite of my opponent's style is for that range. Like if they use Air, I use Fire. If they use Fire, I use Air. If they use Earth, I use Water, and if they use Water I use Earth. It actually works quite well. Except when I use Air, I bf instead of flashstep, since flashstep can be easily led, while bf lets you block most of the bullets that would hit you. Also, if I fight Fire with Fire, I tend to mix some more Air into my play (get it?), switching up ss, hs, hhs, fbs, and the geartapped versions of each, whilst occasionally blocking to waste their ammo. |
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| | #19 (permalink) | |
| Gunzfactorian Postcount Demi-God | Quote:
Its not like theres any actual in game characteristics to back up the elemental names, its just something that I call them (and I don't even call them that, just when I'm talking about it.) | |
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| | #22 (permalink) |
| Gunzfactorian Hero | you're wrong dude. everything is effective vs everything. It's because most people don't go past the bare minimum in a gladiator fight. don't bother trying to categorize gladiator, because it's pretty much impossible to categorize what goes well against what. Bfly can beat a turtle, but Turtle can beat a Bfly. It depends on how the butterfly and turtle is used. It all comes down to experience >> |
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| | #24 (permalink) |
| Gunzfactorian Patriot | And this is he very reason why I made the for simple categories of types in the second post of this topic :0 It gets too complicated when you try to pin techniques to a certain style. So I based it on habits, movement, and personality. |
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| | #25 (permalink) |
| Gunzfactorian Patriot | [quote=Hymnosi;2313218]Easier to say "Air" than "Evasive Defensive" QUOTE] It still takes more effort to remember what "air" or "earth" is than to remember it in words i've been using since i was 5yrs old IMO, also anyone unfamiliar with "elemental styles" will have no clue. NU! your wrong. Just cause something CAN work does not make it effective. For example, slashing out of range is never effective, yay for an extreme example. |
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| | #26 (permalink) | |
| Gunzfactorian | Quote:
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| | #27 (permalink) |
| Gunzfactorian Commando | No no no no... Africa doesn't even dstyle. And people confuse things, Running FROM the enemy, and running AROUND the enemy are 2 different things. 1 : I go around you, on top of you. 2 : Only times I run is to either reload, or heal in tdms. 3 : I r fast, so i r hard to lead 4 : CUZ OF 3, people complain that i run a lot 5 : 5 is a cool number. |
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| | #29 (permalink) |
| Gunzfactorian Patriot | He's just upset because this thread got a much better responce than his wall of text which was absolutly useless. This points out something obvious, that many people are non the less very unaware of, and it may actually teach people something of applying play styles. |
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| | #30 (permalink) | |
| Gunzfactorian Postcount Demi-God | Quote:
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