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| | #121 (permalink) | |
| Gunzfactorian | Quote:
Cerb u moron i'm not diamons. quit being a nub niggruh faggot. if you are going to troll me know who i am dumbass. ***ing ezpz. | |
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| | #129 (permalink) | |
| Gunzfactorian Patriot | ~sigh~ While Kiedo is a very inteligent and knowledgeable person on issues retaining to GunZ he can still be very close minded which occasionally makes him look stupid IMO as he cant get past the idea of there being only k-style and d-style. However R3volution you have a similar problem. You are trying to define what a style is in the same way that people on gunzfactor have tried to do before with k-style and d-style. WHAT IF.. k-style and d-style had been better named the k-method and the d-method. Method implies that the k/d-style-methods are a catologe of instructions to achieve a certain glitch. That they are. They can also be called a style, i grant that, however the term style can be applied more subjectively to include tactics and various other traits in game play and in fashion, etc. This is something anyone with some basic grasp of the english language and a dictionary (or google ;P) can understand. For various definitions of the word style: define:style - Google Search As you see, the term style includes a range of suitable uses and is not overly strictly defined. Quote:
On the issue of tactical guides, play style guides and gladiator guides etc. C3rb has a very good point. Most people do not understand many of the concepts fully and fail even more at applying it. I'm also guilty of this to a certain degree, although on some concpets I have had only the limited writen information as a guide. Tactical guides are not useful for this reason and for the fact that tactics are so varied and if people were to read and adopt those in one guide, others would come up with counter strategies which some people would also need explaining in another guide, this would continue in circles for a long time, perhaps endlessly. I have already read some of Khane's work and it is already a small essay and far from complete. It would become a small book on buttefly alone. What i believe WOULD have more of an impact is some simple, easy and effective way to enourage people to think tactically, not teach them tactics, but encourage them to learn and develope tactics and counter strategies. Part of this would mean explaining some concepts better and more understandably than anyone (to my knowledge) has done before and making the information available, angles for example. Another part of this would mean people learning about "playing to win" rather than by there own rules. By all means move in your own circles and play with your friends with your custom rules, but if someone comes along and flips you and you cannot or will not try to beat them you still lack a certain aspect of skill in that area no matter how good you are otherwise. To come up with such a method may or may not be practically possible, obviously it would require a lot more time and thought. Perhaps at this point other people should give there input? Its getting late and im loosing my train of thought with such a large post. | |
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| | #133 (permalink) | |
| Gunzfactorian Guardian | Quote:
As far as your "playing to win" article, people beat me all the time. You can throw on the strongest weapon, dbf backwards, flip spam.. fuck, you can EVEN HACK. As long as you see that big "<YOUR> TEAM WINS!" on your screen, it really doesn't matter. You won, right? I just don't see a point in that. It's boring. I'd rather play with people who actually try to advance just for the sake of advancing, and not people who try to advance just enough to be recognized. I like people who keep doing it better and better, instead of me being the only one doing so. But... if you actually believe in "playing to win", then by all means, go right ahead. But you can't expect someone with a LOT more skill than you to actually take you seriously. <.> Last edited by Cerb3rus; 05-10-2008 at 09:15 PM. | |
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