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Old 07-25-2008, 06:30 PM   #271 (permalink)
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Default Re: Gladiator Styles Philosophy

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Originally Posted by Guido View Post
Idk if you guys ever heard this, but apperently i have a certain kind of lag that Amazon told me about that if i look down and slash i cant paralyze or w/e its called, basically i cant be blocked....is Amazon lieing to me?
It's not a lag, it's called tap block when looking down and slashing to avoid recoil.
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Old 07-26-2008, 12:57 AM   #272 (permalink)
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Default Re: Gladiator Styles Philosophy

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Throughout the game of Gunz there are many styles. Predominantly when using guns, the one with the greatest amount of accurate shots will win. So most styles are based upon shooting quickly and aiming precisely while trying to avoid shots fired by an opponent at the same time. People do this through the use of such moves as Reload shot, Reload Slash Shot, Reload Half Step, Reload Quarter Step, as well as some moves revolving around Forbidden step. As such, one may justifiably call the predominant guns style "spamming". This is the first style I will discuss in reference to gladiator fighting.

The essence of the spam fighting style when it comes to gladiator is to Butterfly and Groundslash (depending on the experience one has in gladiator one may or may not groundslash) and basically overwhelm an opponent who has gotten too close to your offense. This tactic of "slash and hope your opponent walks into your useless attacking of air" may work against less experienced players in the gladiator arena, however in a chess game as well as in a gladiator match, a strong offense is easily countered by a strong defense. Turtling (which is another style that I will cover later on) is a very effective tactic against a spammer, though depending on the ping of a spammer, some high pings may just slash through your block even if they Butterfly directly at your block without phasing. However, when one incorporates timed attacks to counter a spammer's very predictable movement along with blocking (not necessarily with the intent of recoiling) said predicable attacks, the spamming fighting style ceases to be effective in the gladiator arena. As such, similar movements that one uses in a gun fight will be ineffective in a gladiator match.

A further installation in the spamming fighting style would be a style known as Monk style. I am sure most of us are familiar with the cheesy "Gate" names that Monk style moves are known by. The reason I have included Monk style in the category of a separate style is somewhat simple and somewhat complex at the same time. The controversy between M Style and K style can be solved simply by an analysis of the moves involved between the two. K style takes advantage of animation cancellations to speed up ones movements (using block or weapon change to cancel a slash animation). M style takes advantage of animation freezes instead of animation cancellations. As such the moves can be classified differently from the moves that are used under K style.

Use of M style in a gladiator fight, again, may win against inexperienced players, however because M style is such an attack oriented style, the biggest flaw M style has is the inability it has to control massives. Give an M styler a massive, and he is most likely going to throw it, giving an easy opportunity to get in at least 2 hits if not more in a trap on an M styler. As such M style is utterly useless in a match against an experienced gladiator.

From this point on, I will be speaking only of styles that are used only in gladiator matches.

First off, I find it necessary to break down styles into its most essential aspects. Those aspects are present in all styles. They are the ability to walk, dash, slash, and block (assuming one uses a sword or kodachi). The use of these different options in different ways are the basis for any style. The reason I did not include the flipping ability in the list of essential aspects is twofold. The first reason is that not all styles incorporate flipping. Flipping is thus a secondary option, not an essential one. (If you respond to this post, please let it be known that you have read my entire essay by including "***" at the end of your post). The second reason is that walk, dash, slash, and block are all an end in themselves. either to avoid an attack, or to deal damage. Flipping is not an end. It is a means to an end. Flipping has no purpose other than removing an opponents ability to guard from attacks. One must then use one or more essential aspects after flipping in order to deal damage. This reason is the reason I also did not include jumping in the list of essential aspects. As such, this is the reason that many gladiators prefer (or demand in 1 versus 1) a ban on flips. It is simply a means. Unnecessary. A style that revolves around flipping is indeed not a style at all as it's main focus is not on the essential aspects of gladiator styles (sorry klikkerzz).

So to move on to the first style. Circling is the most common style that you will see in a gladiator match against inexperienced players. This style revolves around using sideways Butterfly or Double Butterfly to break through an opponents defense with one strike and thus leaving them open to attack from another sideways Butterfly. An experienced Circler will trap an opponent after removing their defenses. Circling is considered to be a style with negative connotations attached. The reason for this is because the style relies completely on the lag factor to not be recoiled by an opponents block when attacking. Thus, as with flipping, the essential aspects of a style are lessened. So the only reason I include circling in my list of styles is simply because most circlers will not rely solely on circling. Though I have much reluctance in speaking of it in this post.

Turtling, many people say, is not a style. This can not be farther from the truth. Turtling is indeed a style of fighting as it focuses on the essential aspects (as long as one does not rely mostly on massives) Turtling is the perfect counter for the way many people fight. However, only when used properly. The only problem with this style is that it leaves too many openings and is much too predictable for the experienced player. Turtling alone will not win. It may be a style, but it is not a good style.

As I'm now bored, I'm going to skip to the final style that I was planning on discussing. The credit for creating the stalk style is mostly given to Cerb3rus. The basis of stalk is to take advantage of an opponents mistakes. More experienced stalkers will create more opportunities for an opponent to make a mistake through unpredictability such as jumping at certain moments to make an opponent think that you are going to Butterfly one way or another. Thus they will react hastily, and gives you an opportunity to hit your opponent when they are not expecting it. As such, this style (as far as my analysis goes) uses the essential aspects of a style to their greatest potential in comparison to the other more common styles. As such, this style's focus is mostly on the best time to use the essential aspects to defeat an opponent.

The conclusion of this post is aparently that not only does gladiator take more thought and skill than any guns fight, but the the epitome of what is considered the most skillful in any gladiator fight depends on the essential aspects (and only the essential aspects) and how they are used in a fight.
LOL lemme show you some things kid.

1: m-style is fake and not real, had a imcomplete guide that Monk made and was never finished.

2:instead of using m-style, lets use "divinegates."

3: All of the gates actually come in handy.
Take for example phoenix gate stance 1. If you can go fast enough with your slashblock, you can block any massives. This is proven.

Dragongate can stun the person in a spot and cannot make them move.
You can also use dragongate in insta too to make it a tbf insta.

Tortoise gate can actually block shots most of the time, and if you go at the right tempo, you can block all slashes.

Tiger gate can go faster than just a regular butterfly. It also works in aerial fights to.

4: Lol, calling them cheesy? This took longer to think up and figure out how to do them more than all of your "action" in your whole life.
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Old 10-22-2008, 10:52 PM   #273 (permalink)
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Default Re: Gladiator Styles Philosophy

^ Monk fan up there
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Old 10-23-2008, 01:27 AM   #274 (permalink)
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Default Re: Gladiator Styles Philosophy

tl;dr.

The only things to know is that theres 4 paths of gladiator

1) Free lance (Means you suck ass nub.)

2) Cerb3rus's path

3) Deviok's Path

4) Monk's Path [Flaming re7ards may gather upon him, doesn't mean it's good.]


I only see cerb as a good gladiator, and i find that deviok is only good at block spam. Monk, of course if you caught onto the gist of my message, Is a moron like his followers.


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Old 10-23-2008, 02:28 AM   #275 (permalink)
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Default Re: Gladiator Styles Philosophy

splitting playstyles based on 3 people and a 'freelance' is about as corny as monk gates.
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Old 10-25-2008, 06:19 PM   #276 (permalink)
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Default Re: Gladiator Styles Philosophy

actually I agree with scuba but i'd add one more option

5) Follow scuba's or hymn's guides (means you suck more than freelance)
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Old 10-25-2008, 07:10 PM   #277 (permalink)
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Default Re: Gladiator Styles Philosophy

^He wins thread....

*Eats the thread*
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Old 10-29-2008, 08:49 PM   #278 (permalink)
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Default Re: Gladiator Styles Philosophy

I read the first 3 lines and the last 2 lines and didn't find it helpful. It's just the simple yadda yadda ya in fancy wording.
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Old 10-29-2008, 09:28 PM   #279 (permalink)
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Default Re: Gladiator Styles Philosophy

Quote:
Originally Posted by Scuba View Post
tl;dr.

The only things to know is that theres 4 paths of gladiator

1) Free lance (Means you suck ass nub.)

2) Cerb3rus's path

3) Deviok's Path

4) Monk's Path [Flaming re7ards may gather upon him, doesn't mean it's good.]


I only see cerb as a good gladiator, and i find that deviok is only good at block spam. Monk, of course if you caught onto the gist of my message, Is a moron like his followers.


You may quote me, or be blind to the sacred truths within this text.
i'm free lance.
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Old 10-29-2008, 09:54 PM   #280 (permalink)
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Default Re: Gladiator Styles Philosophy

I respect Monk, even if his style isn't a style. He gave IJJI users a whole new way to play, and somethnig to do in our free time.
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Old 10-29-2008, 11:17 PM   #281 (permalink)
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Default Re: Gladiator Styles Philosophy

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Originally Posted by NOTaKitten View Post
i'm free lance.
i'm allen's path. i can help you out wit yo lance joshie ^__^
you gotta thrrust to get past block, and pierce to do major damage
to their hp. i show u in-game later.
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Old 11-13-2008, 10:23 AM   #282 (permalink)
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Default Re: Gladiator Styles Philosophy

Actually, m style weakness is he fact those nubs masisve everytime they see they glow on their sword, hard to control a tbf and not masisve eh, also, if u tbf, u cant take time to make an angle on each slash, means u just hit straight and u get easily recoiled by any random turtler

shud be called : Spamstyle, its easy to get good with it, but real pros are never mstyler

BTW YES, flip is gey, noob, etc lack of skill, ppl who cant pierce defense goes with flipping and its also useless, ez to avoid
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Old 11-13-2008, 09:50 PM   #283 (permalink)
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Default Re: Gladiator Styles Philosophy

tl;dr
bunch of gladiator **** no one cares about
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Old 11-14-2008, 12:13 AM   #284 (permalink)
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Talking Re: Gladiator Styles Philosophy

*** All of this was to explain that Gladiator Styles take more skill and that you rank styles?***
Your definition of styles is terrible and I'm sad that you would seriously say some of the things you've said to the general community.

S.T.A.T.E.
Spacing, Timing, Aiming, Tactics. Experience.

What, how, when, and where you focus on the first four ELEMENTS of playing this game is your Style of Play.

If your opponent has greater skill in more areas here than you, chances are you will lose.

Styles of Play often focus the player on different essentials, to over strengthen those and resultantly defeat their opponent. But what I am about to say is very important. Styles of play are nice and all but...

MASTERING ALL 5 ESSENTIAL ELEMENTS, is NOT a style. It is perfection.

(thanks Kasumai =)

Safe to say, no one can master all 5 elements (You can't even master the first 4), but you can try and this will make you a better player.

Therefore, any style claiming to be better than another style is bull because focusing on certain things is just as effective as focusing on other certain things, or on the same things in different ways.

Epiphany yet? (=])

OPEN YOUR MIND
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wow you must be awesomely good.
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Old 11-14-2008, 12:51 AM   #285 (permalink)
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Default Re: Gladiator Styles Philosophy

Zoele, stop bringing people back to the reality of things and hide in my goddamn box.

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