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| | #31 (permalink) | |
| Gunzfactorian Soldier | Quote:
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| | #32 (permalink) |
| Gunzfactorian Patriot | H-Style is K-Style in nature, however there is the major difference: 1. You don't have two shotguns. Which means you have to play a lot differently then standard fare rs/rss/rhs. Twitching to aim is way less useful. Playing close-range is a lot different. Your general movement is slower (as you need time to shoot a reasonable amount of bullets or you may as well use two shotguns) Trade off being that you get very good precision and you're overall stronger in mid-range and better off against revolvers. Also shotgun-rifle is (feels like one to me) a strong counter against shotgun-rocket. We all know it's Kstyle + rifle, but then there's the 'not really'. So instead of saying K-Style with rifle we may as well say H-Style. |
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| | #33 (permalink) | |
| Gunzfactorian Commando | Quote:
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| | #34 (permalink) |
| Gunzfactorian Soldier Join Date: Feb 2008 Location: A box in DETROit
Posts: 663
![]() | This is true. The gun you use doesn't affect the style, but the way you use them does. A K-Stylist wouldn't stand around and shoot his gun, would he? Of course not. K-Style is performed while jumping around like a rabbit on crack, .. D-Style is pretty much the same, but more evasive. Notice how you can't aim at all jumping around like this? ..Well, easily. Any good E-Styler would harness the ability to aim by moving seldom, but enough to evade pitiful shots from a blind opponent. You could consider H-Style to be mixing the ability to aim(actually stopping to aim) with the ability to jump around with a melee weapon. |
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| | #35 (permalink) | |
| Gunzfactorian Commando | Quote:
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| | #40 (permalink) |
| Gunzfactorian Soldier Join Date: Feb 2008 Location: A box in DETROit
Posts: 663
![]() | It's not your forum, and Christ, chill out. Void Step doesn't belong to a specific style, seeing as all melee weapons can do it. And jeez, I'm not 100% accurate on every K Style moves, cool it. You're argument still values to nothing. |
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| | #41 (permalink) | |||||
| Gunzfactorian Soldier Join Date: Jan 2008 Location: Ont, Canada
Posts: 969
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Only if you want to make yourself a really easy target, or if it's your first time playing. Quote:
You think hitting 7-8/10 shots with dual breakers is all luck? Especially when you're fighting other people that move around a lot. Quote:
Ever seen people walking back and forth while rs'ing? Kstyle. Quote:
Oh, if the weapons you use is such an important factor concerning your "style", let's not forget about our good friend "Million Step". An HHS with rifle or mg. Multiple shots in one jump with a 'spray' weapon. It's a defined K-style move on the Gunzfactor mainpage. | |||||
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| | #43 (permalink) | ||||||
| Gunzfactorian Soldier Join Date: Feb 2008 Location: A box in DETROit
Posts: 663
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Precision aiming and wild aiming are two different things. Quote:
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| | #44 (permalink) | |||
| Gunzfactorian Soldier Join Date: Jan 2008 Location: Ont, Canada
Posts: 969
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Then start dashing out of the way when people pb your feet. Really easy to aim when you're trying to get out of the way, right? Congrats, you again demonstrate your exceeding ability to disprove your own arguments. Also, turtling is a universal sword skill, it's not "hybrid" exclusive. Quote:
Yet, it's rare to find. *Edit I correct myself, most of the people who hit you stop to aim in order to do it. Interesting. And I guarantee you, if the player is skilled, they'll hit you weather or not they're moving. I didn't claim that it was a style. My point was that it's part of kstyle, it's a shooting move, and it doesn't involve, as you so eloquently worded, "Jumping around like a rabbit on crack". And my point about Million Step was for the person who said that the weapons you use make a difference in reference to which style you're playing at. My main argument is that "H-Style" isn't it's own style. There's nothing 'style exclusive' about it. It's just like saying that because you chain different moves together in K-Style, that you're playing your own unique way, or creating new moves. It's not unique. You're just using some of the glitches that are involved in K-Style and for the rest of the time playing the game without them. "H-Style" is more of a tactic than a style. Same with "E-Style". Last edited by Blindside; 02-11-2008 at 08:57 PM. | |||
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| | #45 (permalink) |
| Gunzfactorian Soldier Join Date: Feb 2008 Location: A box in DETROit
Posts: 663
![]() | I foreseen you saying something like this. Blindside, do you K style(or D style) exactly by the book? I'd think not. You use each move in your own personal way, this is a fighting style. Even though K style is a defined style with a list of moves, you have your own little tactics and moves that you do to give you an edge, correct? That's your OWN style. There's 3 base styles, K/D/E(lulz, that's a linux version xD), but you use them all whenever possible to get your kill. Take Kiedo for instance, he creates his own moves quite often, but he takes the time to publicize them and make them known. You on the other hand, create your own little moves that help you in a fight to proceed, you just don't take such an extensive amount of time to let it be known. This is where custom styles come from, this is always where H style comes from. H style is the form of mixing several different styles of fighting together. For instance: Turtle is considerably E style, using a special tactic not defined in any other style to get the kill, while still not abusing some kind of glitch. This turtling is using a sword, which has been in the past defined many times as "any move with a sword is k style", but this is a false statement. Jumping around butterflying is fine and dandy, shooting a shotgun several times is alright to add in, but when you go to turn around with a quick hs/ss/hhs/wtfeversshhshsqqppyi, and hit this block head on, what happens? You enter a recoil state, which leaves you vulnerable for many things. Massive, flip, shooting, what ever it takes. This is E style, you could easily begin butterflying, then it would be H style; mixing e and k together to win. |
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