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Old 02-12-2008, 08:17 AM   #16 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

After Image : The use of PING and delay of your enemy to eliminate the ability of your enemy to LEAD you.

Leading : Aiming ahead of the target to ensure a hit.

K-Style : The use of Slash > Switch and Slash > Block glitches to move fast while using a Sword.

Combo : The use of effectively merging 2 or more Move's together to create a technique

Action : A game motion; such as walking, slashing, blocking, etc.

Korean/Kraise : A player who brought "K" Style from K(orean)GunZ to I(nternational)GunZ. The common moves said to be brought over are SS and BFLY.


M-Style : Make believe pixie dust
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Old 02-13-2008, 06:48 AM   #17 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

I'm destickying this until I have more time to work on it.

Currently I'm thinking of generalizing (and downsizing) definitions and highlighting the ones that I'm in favour of. It won't be 100% impartial that way, but it'll be a much easier read for new players.
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Old 02-13-2008, 09:01 AM   #18 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

Quote:
Originally Posted by Nosedigger View Post
Jet Theory
Haven't heard of it.... dashing w/ proper timing so your character animation locks?
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Old 02-13-2008, 09:08 AM   #19 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

^ That sounds more like mos flash step or windstep.

Which is why I suggested a glitchy subsection on Animation locks.
I know when you dash around on time you can make all your flash step dashes silent & Lock
( mndfs / MosNanDa flash step. )

"[Flash step / Light Step] -> Slash based step without block"
The animation locks as soon as you perform a slash. A weapon change will not cancel it, however, a block will.



Don't know much more than that though.
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Old 02-13-2008, 09:22 AM   #20 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

No, I mean just slamming on a direction key so your character looks likes its constantly dashing (hence the jet part) to other people. Umm... I know there is a weapon switching variation that someone taught me awhile back that makes your character lock up even easier, but I never really got it. Probably because I can't see it on my screen haha
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Old 02-13-2008, 09:25 AM   #21 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

Jet Theory Compendium

That's the jet theory page^

Yeh ani locks are pretty easy to accomplish once you have practice. You just have to learn the rhythm and listen to your character's sounds. If you hear dash noises you're doing it wrong.
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Old 02-13-2008, 12:57 PM   #22 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)


E Style Moves+tactics:

-Tumble:...a simple evasionary tactic. Most people expect to see K/D stylers, and their cursor (crosshair) commonly only moves to the leaded amount of 1 dash. However, Tumbling allows for a minor element of surprise, in which you can go farther than expected.

-Quick Run: Dash, then switch to gun while still running. You will retain the speed of a dash while walking. Great for spraying horizontally.

-Certain terrain exploits/glitches, wall run/jump spots, and "wormholes": Basically, knowing your terrain. If your enemy is hiding behind a car in Town, you can shoot at the floor under the car, and the shots will hit the enemy on the other side (wormhole). Seeing through walls is another means of seeing where your enemies are. Certain places, like small corridors, are used for multiple wall jumps, and combined with spraying, can prove to be hard to hit the player and have a good shot at the enemy.

-Listening: Knowing your maps. How is this related to listening? For example, turn up your volume, and turn off the music (but leave on the wound effects). Now, go into Mansion, and have a buddy jump around. Take note of where they are by the sound of their footsteps. If you hear wood, for example, they are most likely in the basement on the kegs.

-Aiming: ...Gotta be pretty dumb not to understand this...

-Selecting a melee weapon/ranged weapons:
~I, myself, prefer a dagger, since it restricts me from getting mad and BFing the enemy to death. But, each has its strengths and weaknesses.
~As for ranged weapons, basically choose what you are comfortable with. I have great aim with spraying weapons, and am great with aiming close-ranged with single fire weapons. So, a rifle and a Shotgun (preferably an Avenger) would be my best bet.

There are more that I may have forgotten; for some replay footage, check out this vid: YouTube - MaximuS V.S. NINJA-BW-.
(All credit for this video goes to Onecalledninja)
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Old 02-13-2008, 02:36 PM   #23 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

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Originally Posted by bladesman582 View Post

E Style Moves+tactics:



-Aiming: ...Gotta be pretty dumb not to understand this...
There's actually a lot to it. Especially considering distance and NAT.
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Old 02-13-2008, 02:48 PM   #24 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

There's already an official name for E-Style given by ijji and MAIET. It's called "Basic & Advanced Controls".

ijji - Where Gamers Unite!

It's kind of silly to rename something that already has an official title, don't you think? Styles have nothing to do with tactics as they are all universal.
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Old 02-14-2008, 04:33 AM   #25 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

Quote:
Originally Posted by Kiedo View Post
Styles have nothing to do with tactics as they are all universal.
Gonna have to partially disagree there. Styles make some types of tactics easier and some harder. Frontal assaults are probably best left to kStylers; support and ambush roles are usually best filled by dStylers. Stuff like that.

And smaller tactics like Block Tap and aerial fighting and stuff, kStylers and dStylers have to do them somewhat differently.
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Old 02-14-2008, 04:43 AM   #26 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

onlye noob sauces whine about styles

You play how you want, you learn the moves you want, then u go stabanize peeps and peanut butter their faces.

SAY NO TO STYLES!! SPRAY LIKE ME!
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Old 02-14-2008, 04:55 AM   #27 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

Quote:
Originally Posted by bladesman582 View Post

E Style Moves+tactics:

-Tumble:...a simple evasionary tactic. Most people expect to see K/D stylers, and their cursor (crosshair) commonly only moves to the leaded amount of 1 dash. However, Tumbling allows for a minor element of surprise, in which you can go farther than expected.

-Quick Run: Dash, then switch to gun while still running. You will retain the speed of a dash while walking. Great for spraying horizontally.

-Certain terrain exploits/glitches, wall run/jump spots, and "wormholes": Basically, knowing your terrain. If your enemy is hiding behind a car in Town, you can shoot at the floor under the car, and the shots will hit the enemy on the other side (wormhole). Seeing through walls is another means of seeing where your enemies are. Certain places, like small corridors, are used for multiple wall jumps, and combined with spraying, can prove to be hard to hit the player and have a good shot at the enemy.

-Listening: Knowing your maps. How is this related to listening? For example, turn up your volume, and turn off the music (but leave on the wound effects). Now, go into Mansion, and have a buddy jump around. Take note of where they are by the sound of their footsteps. If you hear wood, for example, they are most likely in the basement on the kegs.

-Aiming: ...Gotta be pretty dumb not to understand this...

-Selecting a melee weapon/ranged weapons:
~I, myself, prefer a dagger, since it restricts me from getting mad and BFing the enemy to death. But, each has its strengths and weaknesses.
~As for ranged weapons, basically choose what you are comfortable with. I have great aim with spraying weapons, and am great with aiming close-ranged with single fire weapons. So, a rifle and a Shotgun (preferably an Avenger) would be my best bet.

There are more that I may have forgotten; for some replay footage, check out this vid: YouTube - MaximuS V.S. NINJA-BW-.
(All credit for this video goes to Onecalledninja)
Too specific. And besides, most of what you listed is used by a lot of people who don't consider themselves eStylers. Sorry, I'm going to have to be general with this stuff. A lot of this is arbitrary or open to intepretation anyway.

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Originally Posted by aybaybay View Post
onlye noob sauces whine about styles

You play how you want, you learn the moves you want, then u go stabanize peeps and peanut butter their faces.

SAY NO TO STYLES!! SPRAY LIKE ME!
lol blasphemy
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Old 02-14-2008, 11:49 AM   #28 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

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Originally Posted by Nosedigger View Post
Gonna have to partially disagree there. Styles make some types of tactics easier and some harder. Frontal assaults are probably best left to kStylers; support and ambush roles are usually best filled by dStylers. Stuff like that.

And smaller tactics like Block Tap and aerial fighting and stuff, kStylers and dStylers have to do them somewhat differently.
It's the same as YoYo. It's easier and more practical to perform with Dagger but we still can't attribute it to D-Style only. Besides, what tactics would be considered a part of E-Style?
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Old 02-14-2008, 02:16 PM   #29 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

Quote:
Originally Posted by Nosedigger View Post
Gonna have to partially disagree there. Styles make some types of tactics easier and some harder. Frontal assaults are probably best left to kStylers; support and ambush roles are usually best filled by dStylers. Stuff like that.

And smaller tactics like Block Tap and aerial fighting and stuff, kStylers and dStylers have to do them somewhat differently.
No.. I agree with Kiedo in that tactics are universal.
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Old 02-14-2008, 02:31 PM   #30 (permalink)
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Default Re: Move and Style System Overview (Work in Progress)

This thread is full of typical GZF Kiddy Ego. You think you all have the right to say what Styles are just because you came up with the name and definition years before I started playing? According to Diamons, Styles Expert:

Quote:
Originally Posted by Diamons
GunZ has four styles; 1)Korean Style, 2)Equipment Style, 4)Sword Style which can summarize all types of playing.
Also, Butterfly is not K-Style because it does not require a gun.

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Definitely. Me being a former gladiator, sword moves are far different then K-Style moves. All k-style moves require a gun.

Does butterfly require a gun?
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