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Old 10-19-2007, 02:40 AM   #16 (permalink)
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Default Re: The truth about K-Style

Quote:
Originally Posted by HellSyn View Post
I despise the overuse of shotguns, that is all.

I want MORE RIFLE AND SMG USE!

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thread starter has a point, its very possible it was intentionally added but things such as rs being accidentily added.
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Old 10-19-2007, 03:43 AM   #17 (permalink)
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Default Re: The truth about K-Style

Hmm, I heard they patched kstyle altogether once.

Needless to say, many players left so maiet gave up and unpatched it.

One thing though, just because everyone is aware of it saves it from being a glitch? If the developers hadn't designed the game to be played in such a way, ithen it's a glitch.

There's no reason to hate such glitches though. Many glitches deepen the gameplay farther than what was originally intended by the developers. Same goes for fighting games.

But then, if you accept one glitch, you have to accept them all. For example, instakill. Being able to kill someone without them having any power to retaliate might break the game huh? Especially if the person performing the move is very precise at it. But because that we all perform glitches (we can agree that rs is a glitch so I'll go with that.) we can't really complain about it else we be hypocrites.
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Old 10-19-2007, 04:18 AM   #18 (permalink)
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Default Re: The truth about K-Style

I think this article goes well with the thread-starter's statements: Sirlin.net — Your source of shocking insights on game design » Blog Archive » Game Balance, Part 1

Using more fighting game analogies to supplement the first post, there isn't really one "character" in GunZ, given D-style and E-style. K-style is like Ken and Ryu (bread and butter; boring, but still powerful), D-style is like Chipp Zanuff/Shiek (speedy; requires precision and skill due to lack of sheer power), and E-style is like Potemkin/Zangief (Comparatively slow, but require even more knowledge of the game to use properly and are capable of exploiting opportunities for sheer damage)
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Old 10-19-2007, 04:22 AM   #19 (permalink)
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Default Re: The truth about K-Style

Quote:
Originally Posted by ShikiXtohno View Post
But then, if you accept one glitch, you have to accept them all. For example, instakill. Being able to kill someone without them having any power to retaliate might break the game huh? Especially if the person performing the move is very precise at it. But because that we all perform glitches (we can agree that rs is a glitch so I'll go with that.) we can't really complain about it else we be hypocrites.
I usually CAN get out of Instas, I DBF out of it. Or sometimes Slash, and then SS again into PB while they're stunned from the first hit.

But I don't know what to do against double ground slash/flip combos... anyway thats off topic. :P

Thanks for the link ect301fps.
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Old 10-19-2007, 04:49 AM   #20 (permalink)
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Default Re: The truth about K-Style

Quote:
Originally Posted by ShikiXtohno View Post
Hmm, I heard they patched kstyle altogether once.

Needless to say, many players left so maiet gave up and unpatched it.

One thing though, just because everyone is aware of it saves it from being a glitch? If the developers hadn't designed the game to be played in such a way, ithen it's a glitch.

There's no reason to hate such glitches though. Many glitches deepen the gameplay farther than what was originally intended by the developers. Same goes for fighting games.

But then, if you accept one glitch, you have to accept them all. For example, instakill. Being able to kill someone without them having any power to retaliate might break the game huh? Especially if the person performing the move is very precise at it. But because that we all perform glitches (we can agree that rs is a glitch so I'll go with that.) we can't really complain about it else we be hypocrites.
true but it doesnt mean we cant dislike a specific move, for example i dislike swapshot and reload shot related things due to the often horrible aim and truly ridiculous amounts of dmg done in under half a second, which i reckon ruins the fun in a battle (i prefer longer fights where i can tease and toy with my opponents).

To bad i cant keep +repping, y so pro.
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Old 10-19-2007, 05:02 AM   #21 (permalink)
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Default Re: The truth about K-Style

Well, The Topic Is well explained, +1 rep for ya =P
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Old 10-19-2007, 03:43 PM   #22 (permalink)
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Default Re: The truth about K-Style

the truth????????? its gay !!




jk... shotgun r gettin borin tho
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Old 10-20-2007, 02:21 AM   #23 (permalink)
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Default Re: The truth about K-Style

This info sounds familiar.i think luked or Annoyance or Monica said sumthing like this in igunz to me b4.still,gud point to all who dont know.gud thread.and yeah,like Guilty Gear ,ending combos wif combos,and ending other combos wif finishers.
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Old 10-20-2007, 03:12 AM   #24 (permalink)
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Default Re: The truth about K-Style

W00t a useless topic!!
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Old 10-20-2007, 04:10 AM   #25 (permalink)
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Default Re: The truth about K-Style

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Originally Posted by SpaceFalcon View Post
I'm tired of reading threads here, where everyone assumes everything in the game is a bug or a glitch. So this is why I am making this thread,

And for a little background information. I've probably played before a lot of other people here. Before I-Gunz was released, I was aware of K-Gunz. I saw videos and really liked what I saw. So I got a generated KSSN and connected to their servers from Canada. I obviously couldn't play in real matches because everyone had insanely high pings. But I still enjoyed screwing around in maps and trying to learn "K-Style" then it wasn't long before I-Gunz was released. I went from there, and here I am now, Playing Ijji gunz with a lvl 41 in SoH clan.

Now back on topic, K-Style isn't all glitches in the game. Yes there are a lot of bugs in this game, and I will explain that in detail later. But right now I want to say the standard moves of K-Gunz such as (Slash shot or Insta) is no glitch, canceling the animations of your sword is no surprise. Korean people and Japanese people create their games in a different way. So endless gameplay exists. Such as Smash Bros Meele, another game I'm very familiar with, they have advanced techniques implemented such as canceling shine animations, or dash animation.. unfortuantly some people fail to see this and thats mostly NA people and ban any "advanced" aspects of the game as bugs or glitches.
If you look at Japanese players in SSBM you can see 100% of them are aware of advanced tactics.
Marvel vs Capcom uses this method as so do many other games.

What ARE Glitches though are HHS. Dashing once is okay, but you dash twice when the first animation of the dash ends, They didn't mean to put this on purpose, Same with Reload shot. Is simply again canceling the cool down of your gun into another animation.

*How does this game stay balanced with all these bugs and glitches?

Another question some may ask, it's simply because this game has no character diversity. In fighting games you see many different characters which causes imbalance, the game can't be perfect. But in this game.. it's as if everyone were just one character, like everyone playing Fox in meele, they can do the same moves, they can move the same speed, and they can counter your moves the same way you counter theirs.

I'd just like to clear that up
Not sure if all of you understand what I'm saying here.

EDIT: My bad about posting this in New players section >.> Meant to be in Style Discussion Mods please move.
Animation Canceling was not intended. Another source of evidence to consider would be the first GunZ Online trailer: YouTube - Old Kgunz Beta trailer

Slash Shot/ insta = Glitch
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Old 10-21-2007, 02:16 AM   #26 (permalink)
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Default Re: The truth about K-Style

Quote:
Originally Posted by SenseofTouch View Post
Animation Canceling was not intended. Another source of evidence to consider would be the first GunZ Online trailer: YouTube - Old Kgunz Beta trailer

Slash Shot/ insta = Glitch
Maybe.. I havn't been around right when it started. I'm sure most of my information is still correct though.
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Old 10-21-2007, 05:54 AM   #27 (permalink)
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Default Re: The truth about K-Style

"So I got a generated KSSN "

I stopped reading there, when I realised you're full of ****.
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Old 10-21-2007, 08:25 AM   #28 (permalink)
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^How is he?
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Old 10-21-2007, 09:12 AM   #29 (permalink)
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Default Re: The truth about K-Style

Way back you didn't need KSSN.

Edit:

Uh, maybe you did. Though I remember managing to join up without using a KSSN generator >.<

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Old 10-21-2007, 06:23 PM   #30 (permalink)
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Default Re: The truth about K-Style

I was on kgunz back when igunz was only a few months old, and you needed a ssn then. Admitting to using one that isnt yours is however, rather stupid, considering its illegal -_^

kstyle is fine, it makes learning the game about execution instead of application, and thats fine, however gunz's netcode and physics starting in 3.0 ruined the game, end of story. Xtrap and GG just made it worse, gunz has never had good netcode, so why they thought that adding packet analysis and another step is beyond me. But hey, in korea, you can get your bachelors in computer science at the bottom of a cracker jack box. Hack protection doesnt work, banning people who cheat works.

I cant play someone across town without having it still slightly messed up, gunz will never be an important game because it doesnt have lan, so all you kids can waste your time playing it if you want, but being good at gunz is meaningless, its like being good at painting and never letting people see your stuff. If it makes you happy, go for it, but I havent met a gunz player who actually enjoyed playing the game after 05.

Now would someone like to explain why this topic was on sirlins page? Im trying to get info about SF2 hd and I see baddiez: the duel on his website -_-;;
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