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| | #151 (permalink) | |||||
| Gunzfactorian Hero | PAGE #3 Quote:
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Last man standing and classic mode is a good idea. Quote:
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| | #152 (permalink) | |||||
| Gunzfactorian Hero | PAGE #4 Quote:
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"all my rocketS HIT!" and I have a friend called ScottyPippen, and I say: "ScotypipPEN IS a noob", you see how stupid it is? Please, STOP disabling swearing words, it was one of the worst implementations ever. Quote:
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| | #153 (permalink) | |||||
| Gunzfactorian Hero | PAGE #5 Quote:
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2- The ignore option again, already commented it, very good. 3- Didn't get it 4- Ask people to type in red on Island, or look to a rock while typing/reading... Pretty much everyone I know does it, not absolutely necessary, maybe adding a 1px black stroke around the white text, it would make it 100% visible. Quote:
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| | #155 (permalink) | ||
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| | #156 (permalink) | ||
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| | #157 (permalink) |
| Gunzfactorian Patriot | attack defend sucks. suggestion: a map where there is no ground, only walls to wall jump off of. OR a game mode where if you touch the ground you get hurt. BLACK PEOPLE PLS btw. and give them +50% speed and health. kk? |
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| | #158 (permalink) | |||
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| | #160 (permalink) | |
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| | #161 (permalink) |
| Gunzfactorian Hero | My suggestions [I will update this post everytime I have a new idea]. Team Elimination: Idea from the fighting game King of Fighters. Two teams with the same ammount of players, 2/3/4. At first, one player of each team would be picked randomly, while the remaining ones spectated only the player of their team (for hp/ap checking reasons). The winner, would stay for the next round, the loser would be removed, the winner however, would keep the HP/AP from the previous round in the next round, as well as the ammo, meds, etc. so if he wasted all ammo and meds, he wouldn't be able to use them again (for obvious reasons). Randomly another player of the defeated team would be picked, until all the 2/3/4 players of one team get eliminated, the team eliminating the other would win, for AE and NAT problems, every round would have a max. of 3 minutes, being able to end in a draw, EXP winning would be 1.5x bigger then normal. Bigger and animated emblems: Pretty much what it stands for, the dimensions of emblem should be 100x100, and it should be able to be a animated gif with a max size of 200kb's. Clan Alliances: Being able to ally to another clan, basically what would happen here, is that during CW pickings, you wouldn't be able to fight allied clans. Sugested by a friend (I don't support it much): And you could have 1 player from an allied clan in your team, example 2 Ocean members and 1 Atropos member if allied, exactly in the same way it is now, the Atropos member would go to Ocean Clan Channel, and one could be selected to integrate the team, however, no more then one should be allowed. Last edited by Koven; 12-14-2006 at 08:19 PM. |
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| | #162 (permalink) |
| Gunzfactorian Soldier Join Date: Mar 2006 Location: England, Bristol
Posts: 877
![]() | I suggest, player ranking is done not by kill/death ratio, but is instead done by duel matches, players would then win points from other players, say everyone starts with 2000 points or sumthing, this way we would see real skill and swappers could not get to a high rank, thank you |
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| | #163 (permalink) |
| Gunzfactorian Guardian | I suggest uhmm.. well if this is ever possible. ok... Like let say, you WERE for sure that you are going to close your clan, and so you did it. But then u changed your mind not to close it anymore. I think its very helpful if there's a clan close cancel COMMMAND like (eg: /clan close cancel <clan-name>). So people wouldnt regret of closing it & maybe to save bounty too! (for low lvls). |
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| | #165 (permalink) | |
| Gunzfactorian Hero | Quote:
YEAH MAN, absolutely, that way you could really tell your skill, your rate, and you didn't had to get a crapload of levels and exp etc. to compete with other people, you just had to be skilled, period. Also being able to create player profiles would be nice too. | |
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