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Old 08-19-2008, 07:16 AM   #16 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Downloading the thang that is larger than my cawk.
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Old 08-19-2008, 07:38 AM   #17 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Thanks, FalseAgent.

As for the WMM and Vegas thing, it's pretty inconsistent there because, like I said before, the project started in like, December 2006 or something up until now with lots of long delays and crap scattered in between. I only picked up Vegas for Origins, and the scenes before the Island one was pre-Vegas and Origins exposure. It might include a few scenes after that as well. It's all so long and fuzzy, kinda like Nose's komodo dragon's penis. You'd expect it to be scaly, but since it bleeds cotton stuffings when you slice it open with a chainsaw and all, you'd expect it to be...different. And it wouldn't fit into my horrible analogy otherwise.

I don't understand the slowcam thing you mentioned or parts that looked like experiments. Please elaborate.
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Old 08-19-2008, 08:51 AM   #18 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

You still managed to make the Corinthus battle at factory look so amazing although there was some screwed up lag between both of us.
And I assume you used the walls for slow camera movement. That was pro.
LOL'd hard at the sniper part. WHASHAAAH SUN OMFG HAY LOOK P12T0L N1NJ4 *WAM*
ANNND I still don't know why I had to walk forward during the Train Massacre part though. :\

Overall,
N12E J4WB!
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Old 08-19-2008, 09:03 AM   #19 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Thanks, Glenny. <3

I don't remember using the walls for slow camera movement much in this project, though. I think I might actually be the first person to use that in GunZ machinima, in a released project anyway. I'm not sure, I haven't really seen anyone do this before, even since Shattered Valour. <_<;
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Old 08-19-2008, 09:14 AM   #20 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

May I ask what the ending was supposed to be like?
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Old 08-19-2008, 09:18 AM   #21 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

What ending?
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Old 08-19-2008, 10:51 AM   #22 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Wow, I still really enjoyed watching it even though it was not finished.

The sniper part was amazing, and I also liked the ending battle scenes both going on at the same time, that was impressive. Also, the final ending blows were really effective. It was like ..

Phew, the bad guys dead.
No .. wait .. PISTOL NINJAS DEAD? OMGOM-
Holy crap .. BOTH OF THEM DIED?!

And then you find out the real ending!


Also, I forgot I was in this! I remember filming it with Nose now though.
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Old 08-19-2008, 10:55 AM   #23 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

I threw the nade that killed destro in the Train map. Lewl Am I in credits ill dl and find out.
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Old 08-19-2008, 11:53 AM   #24 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Quote:
Originally Posted by _Zephyre_ View Post
Thanks, FalseAgent.

As for the WMM and Vegas thing, it's pretty inconsistent there because, like I said before, the project started in like, December 2006 or something up until now with lots of long delays and crap scattered in between. I only picked up Vegas for Origins, and the scenes before the Island one was pre-Vegas and Origins exposure. It might include a few scenes after that as well. It's all so long and fuzzy, kinda like Nose's komodo dragon's penis. You'd expect it to be scaly, but since it bleeds cotton stuffings when you slice it open with a chainsaw and all, you'd expect it to be...different. And it wouldn't fit into my horrible analogy otherwise.

I don't understand the slowcam thing you mentioned or parts that looked like experiments. Please elaborate.
Like around 14:13 and 14:30, it was really obvious that the cam was pressing against left side, and I thought that that was visually unattractive and, therefore, a mistake...but that's just my point of view.

However, there was a very interesting slowcam at 19:27, which I liked. Bringing the forklift into large focus gave that little clip a nice sense of depth, something rarely seen in gunz movies.

I can perfectly understand the whole indecisiveness between WMM and Vegas. Your series was created using both software. Because this movie happens to be created after Origins, expectations of this movie would have definitely peaked, so much so to an unmanageable level, mainly because this movie naturally should have been the most advanced in terms of editing.

and so, the struggle begins to try maintain the consistency between your movies, and also to match up to Origins (at least to an extent). I remember you mentioned that you would be cutting down the use of vegas in this movie. I'm pretty sure that decision was made because you wanted to preserve the same movie making style as your previous movies, such as Shattered Valour and The Chase. So much for advanced video editing.

So, this is what you get. An odd mix of the WMM and Vegas era, all thrown in together. I wish this didn't have to happen, because the clutter we see in this movie is just...really sad. Like you mentioned, its all very fuzzy. Poor you.

...one more thing.
why weren't the clips captured at 60fps? In fact, it looks as if you're suffering from laggy recording syndrome. It is a technical limitation of yours or was it WMM's fault?

anyways, still, eipk production. Even if it isn't finished, it's still worth watching. It's awesome stuff.

Last edited by FalseAgent; 08-19-2008 at 12:13 PM.
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Old 08-19-2008, 12:36 PM   #25 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

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What ending?
Didn't you mention that it wasn't finished?
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Old 08-19-2008, 12:52 PM   #26 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Quote:
Originally Posted by FalseAgent View Post
Like around 14:13 and 14:30, it was really obvious that the cam was pressing against left side, and I thought that that was visually unattractive and, therefore, a mistake...but that's just my point of view.
I'll have to completely disagree there. The slowcam is something that GunZ always lacked. The regular cam speed is simply way to fast for more intimate shots. I wish that you could actually control the speed of the tracking, but as it is the only way to do a slowcam in GunZ is to drag it against walls, which by no means is a bad thing if done right. It gives the shot a nice sense of tension, suspension, or whatever you're going for. It's not really an experiment on Zeph's part either. I can see that he definitely experimented in this movie quite a bit, but this wasn't one of them. It's been done many times before, although most people don't know how to take full advantage of the ability.

Quote:
Originally Posted by FalseAgent View Post
...one more thing.
why weren't the clips captured at 60fps? In fact, it looks as if you're suffering from laggy recording syndrome. It is a technical limitation of yours or was it WMM's fault?
There's no reason to capture anything at 60 fps unless you plan on doing slow motion in post production. 30 FPS is all you really need, but you can go with 24 FPS if you want a more film-like look, although I don't know how well that would work with GunZ. Either way, if there was any actual lag for Zeph at 30 FPS, then there would be twice as much at 60 FPS, but either way I don't recall seeing any lag at all so I'm not sure what you're talking about.

Quote:
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Didn't you mention that it wasn't finished?
You should have probably read Zeph's comments in the first post. The movie is finished from beginning to end, but it's not polished and is missing a bunch of scenes. That's what he means by not finished.
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Old 08-19-2008, 12:57 PM   #27 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Oh. Cheese turned me off.
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Old 08-19-2008, 01:30 PM   #28 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Turned you off? What are you, GAY?
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Old 08-21-2008, 04:13 AM   #29 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

Quote:
Originally Posted by _Zephyre_ View Post
Oh, and I almost forgot to mention:

It sucks.
No, you suck for not finishing. ): But I still <3 you.
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Old 08-21-2008, 04:53 AM   #30 (permalink)
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Default Re: [Incomplete Release] Pistol Ninja: Shards of Fail- ...Fury

CHEEZE MAKES YOUR BREATH STINk.
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