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Old 07-01-2008, 03:30 PM   #16 (permalink)
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Default Re: It's Time Once Again

Demon Slayer it is, then. :3
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Old 07-01-2008, 03:32 PM   #17 (permalink)
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Default Re: It's Time Once Again

I'm allowing all of your powers in Ctrls. Remember folks this is a contest, not those Kiss God-Splitter's ass so I can get an Artifact in the game. I can't edit ANY of your Artifacts in this contest, nor take out any of there powers!
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Old 07-01-2008, 03:40 PM   #18 (permalink)
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Default Re: It's Time Once Again

>__<

Alright, alright. Then pretend that 'your call' and 'or' thing doesn't exist and that solves most of our problems.
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Old 07-01-2008, 06:43 PM   #19 (permalink)
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Default Re: It's Time Once Again

Name: P.G.B (Precision Gun Beta.)

Force: Neutral

History:
Everyone knows the Maxwell corporations these days. Of course, not all swear to their weaponry, and many a times does an adventurer or soldier find himself holding a weapon of different design. A Nico rifle, a Walcom rocket launcher or a renegade Iris Rifle; all have their pros and cons. Which is why the Maxwell corporation decided to begin development of a weapon that would eliminate all the competition.

Convincing the most brilliant of weapon crafters to work for them, the Maxwell company has secretly been constructing the world’s first unbeatable handgun. The strength of a Walcom revolver, the precision of the Nico rifles, the firing rate of the Walcom Warrior, the impact of a Leonics Breaker and the bullet capacity of a Raptor.

After its construction, the Maxwell corporation began adding tweaks and fixes, attempting to further improve on perfection. As they began to gain tangible results, the company started to “Get rid” of their former weapon experts, deeming them useless now that they could improve the weapon themselves. With these experts died the knowledge of this weapon, and would prevent the construction of any other such weapons. Afterwards, Maxwell realized this may not have been the most appropriate move. Further fixes added drawbacks to the gun that were painful at least and fatal at worst. It was for that reason that Maxwell turned to different groups.

They first contacted the mages, requesting them to enchant the weapon with any spell they could think of to improve performance. The world’s most devoted wizards were set on this task, and the result is still clear in the weapon, as it spreads a magical aura at all times. Unfortunately, the weapon was still not perfect, and it would be too much for a normal man to carry.

At last, the Maxwell corporation used all help they could muster. Their entire work force was put on the job to improve the gun, and create the perfect weapon. It took almost ten years of work, and the costs rose to tremendous heights. It was for those two reasons that Maxwell disbanded the project, and told the researchers, mages and all other groups to forget about the weapon. However, Maxwell may have taken it too lightly. The upgrades, enchantments, added tweaks and fixes, as well as many other factors, turned the gun into a wanted object for many an aspiring adventurer. It was stolen from the Maxwell research facility, and its whereabouts are currently unknown.

It is rumored that the gun speaks, and motivates its owner to use it. It’s just a rumor, though. Still, many a time has the gun been found lying to an unfortunate warrior with no apparent sign of battle...



Powers Granted:
Precision Shooting: The gun will aim at any opponent on its own, making aiming an unnecessary skill. Note that the gun will also aim at opponents if the owner is unwilling to shoot, and may choose to shoot if the owner’s mind is weak.

Sentient: The gun speaks to its owner, and encourages to be used.

Bullet Proof: Maxwell added defensive magics to the gun, because merely using it would require a lot of effort on the user, rendering him unable to defend himself.

Shoot First: See Precision shooting.

Glow: The magics casted on this gun cause it to glow faintly, for unknown reasons.

(Non-RPG powers: Increased clip capacity, enpowered shots, capable of breaking walls when used correctly.)

Corrupted Powers Granted: Demonic wings, Corruption, Shield Piercing.

Default Holder: Wixern



There. 20 Minutes of impulsive work, and some minor research into the background of GunZ.
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Old 07-01-2008, 11:49 PM   #20 (permalink)
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Default Re: It's Time Once Again

50% done artifact. So, how are you choosing the winner then, if it isn't based on your preference?
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Old 07-02-2008, 12:43 AM   #21 (permalink)
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Default Re: It's Time Once Again

History, Name, Powers, Creativity.
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Old 07-02-2008, 12:59 AM   #22 (permalink)
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Default Re: It's Time Once Again

So if we have essentially 2+ powers its a no-no >>"? Lots of powers = Bad? And this contest works perfectly since I'm going to use it to expand Armand's backstory ^_^
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Old 07-02-2008, 01:36 AM   #23 (permalink)
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Default Re: It's Time Once Again

Name: The Sins of Deschain.


Picture:

Essentially this, x2.


Forces: Neutral.


History: The Sin of Deschain, a set of dual-barrelled Revolvers created by one of Axium's last Gunslingers. The Gunslingers were a secretive Elite force directly under the joint control of Ryswick the Great and Roland Fredrick The Fifth. The Gunslingers consisted of assassins and fighters, and, when required, peacekeepers and diplomats. The Gunslingers were one of the most deadly fighting forces ever to be seen in a firefight, with dramatic and deadly displays of dazzling firepower and skill with firearms apparent.

The dual-barrelled Revolvers themselves were created by the very last Gunslinger in existance, roughly 4 years before he died. Using the metal from a Hellgate that Ryswick The Great and Roland Fredrick The Fifth had dismantled piece by piece, the Greatest Gunslinger still in existance, Gunslinger Roland Deschain of Eld, fabricated the revolvers through several weeks of precious smithing, boring, and fine tuning every component and section of the revolvers, while extensively fine-tuning it magically with the help of Ryswick himself and several of his magical Apprentices.

Originally, the revolvers bore the name of Black 13, yet he renamed the revolvers to The Sins of Deschain after he realized that Ryswick had been sending him on assassination missions with questionable origins. Feeling the blood of the innocents on his hands, Roland Deschain bid goodbye to his wife, as he was a proud father of a young son who would soon become a Marquis.

After he had had his final moments of peace and freedom with his family, Roland finally decided to do something Good, and honorable with his life, in an attempt to redeem himself. Receiving a plea for help from the city of Stromato, Roland decided this would be the first step to redemption, as a Hellgate had opened up outside its walls and the town was being invaded by the Demonic soldiers of Burning Hell.

Arriving at the scene of flaming brimstone and carnage, Roland Deschain calmly took in the situation, and the source of the town's problems. Taking exquisite aim at the Hellgate, Roland fired of a six-shot burst from the revolver, sending twelve powerful slugs flying into the key locations of the Hellgate, breaking it in twelve different places. Once the Hellgate itself had been closed down, Roland slowly began to eliminate the Demonic presences within the town one by one, until, as he was practicaly done, we was ambushed from behind by several Elite Hellspawn, whom had been Transformed into human form, and were serving as spies for the raiding party. Using their powers of Acid Generation, the Hellspawn ripped Roland into pieces, one extremity at a time, languishing in his tormented screams and cries of pain. Before submitting to the insanity of the pain, Roland screamed in anguish, and using his own life-force as the catalyst for the final spell he would ever cast, Roland transmitted his revolvers to his son's bedroom, ironically landing in the child's crib, smearing the child's face with the blood of it's father. Laughing in his torment, the Hellspawn finally finished torturing Roland once he had nothing left to remove. Instead of killing him, however, they sent Roland in his dying moment to Burning Hell to live, and RE-LIVE, the torment for Eternity.

...

Or at least until someone has the courage enough to brave the depths of Burning Hell for a long, lost loved one.


Powers Granted: Shield Piercing, Shoot First, Shell, x2..

Power explaination time. Shield Piercing since the Revolvers were made for large-bore, heavy-firing slugs, thus they would have the power to punch through barriers and other defensive positions. Shoot First, since the spirit of Roland lives on within the Revolvers he used so much, allowing the wielder sort of a 'Quick-draw' type ability, or Shoot First. And finally, Shell since the magical energies of Ryswick managed to concieve a temporal flaw within the weapons, allowing the weapons to create their own projectiles which are formed from pure Arcane energy, OR steel projectiles, wielders choice.

Corrupted Powers Granted: Shield Piercing, Corruption, Shell, Tainted, x2..

Corrupted Power explaination time. S.Piercing, since the gun is still the same, yet it loses Shoot First since the corruption seems to befuddle the wielders sense of harmony with the 'Spirit' of Roland held within the weapons. Corruption, as the wielder slowly gains the dark, and remorseless side of Roland Deschain, making the wielder do things... They really do NOT want to do. (I.E Pull a Wixern and pop a pilot in the head.) Retains Shell, since it cannot be negated, the way Rsywick designed the magical energies inside the weapons is hard to negate. Tainted, finally, since scratches, wear & tear, and overall giving the weapons a 'Beaten Up + Used' look would add to the overall effect of seeing the weapon sort of 'Fallen from Grace', much like Roland himself was too, before he committed his final act of atonement in which it costed him eternity in Burning Hell.

Default Holder: Armand. He would 'Technically' have them on him. But he wouldn't know, not yet at least.

Hm... So how's that for history, description, name, and creativity. Took me 2 hours, but the history part has taken me roughly 4 hours total, since I've been planning out this backstory for quite some time. This would just make everything pop into place perfectly if this was the artifact accepted. Oh well. 1:35 A.M. Time to grab some sleep ^__^.

Last edited by Armand; 07-02-2008 at 07:48 AM.
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Old 07-02-2008, 04:00 AM   #24 (permalink)
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Default Re: It's Time Once Again

Name: Band of the Bloods
Forces: Neutral
Description:



History: A ring that has seen rains of blood and exchanged between from one person to the other, rither by stealing, passing down, dueling, murdering or looting, the Band of the Bloods is named so for the reason it is coveted...and the reason it exists.

This ring is wanted for it's effectiveness. The ring itself is able to let the owner defend himself, from attacks and even magic. It is a perfect compliment to any offensive of defensive fighters in the World of Gunz. It is often accepted as a legal item in Arena Simulations, although its shielding is not effective in the duels themselves, the enhanced reflex it gives still affects the owner's performance in the duels. It had given many people fame and fortune, but their fall was imminent, due to many people wanting the ring itself, for their own fame and fortune. Ask at least one tavern full of adventurers in Travia or Axium, and at least one tenth of them will have said that the ring was once in their grasp.

It had existed for a long time, far before Age of Ryswick, and was probably as old as Axium itself. Some people believed the ring was crafted by angels. Others believe it was a gift from the demons. Mostly, the most famous of these origins was that it was believed that this ring had been crafted by the Red Blood Dynasty for the great Ryswick Windsbird himself, but was stolen before it was able to given to the great emperor of Axium, and possibly led to his downfall. The constant arguements of the rings continued, from the moment the ring had been established as an artifact among adventurers and leaders...

...And so, the ring continued to exchange hands and see blood, as well as the continued bickerings, backstabbings, stealings and murderings, as long as the Band of the Bloods exists...

Powers Granted: Force Shielding, Magic Resistance, Enhanced Reflexes
Corrupted Powers: Incorruptible
Current Holder: Kjalhasson


-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-


I noticed people like weapons for artifacts. Only me and STM so far had given non-weapon artifacts.

Last edited by XKjalX; 07-02-2008 at 04:16 AM.
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Old 07-02-2008, 09:54 AM   #25 (permalink)
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Default Re: It's Time Once Again

I gots a question. Is it possible to have an Artifact somewhere in between Evl and Neutral, like err... Neutral Evil?
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Old 07-02-2008, 10:12 AM   #26 (permalink)
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Default Re: It's Time Once Again

I don't think so...Why would be neutral evil?

I mean, why not evil rightaway, or neutral if you're planning for something chaotic?

Plus, it would be confusing to corrupt. There's no suchthing as a "neutral good" artifact to balance it with.

If you want it to have angelic/demonic properties, it's better if you have good/evil. If you want none of that, use neutral. Either make it corruptible or not. It's better, no confusing.

C'mon Sarcor, just pick one of them. No need to put in between!

GO for it, LOL.
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Old 07-02-2008, 10:14 AM   #27 (permalink)
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Default Re: It's Time Once Again

Quote:
Originally Posted by XKjalX View Post
I noticed people like weapons for artifacts. Only me and STM so far had given non-weapon artifacts.
*cough* Bub's Chewie Biscuits *cough*

Well I've got an idea for an entry for the competition and I'm almost finished (after spending a few hours looking for an appropriate pic and writing down all the backstory and such). Since its late and I'm too exhausted to check over it, as it most certainly has many spelling and grammer mistakes, I'll probably post it in the morning.
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Old 07-02-2008, 10:37 AM   #28 (permalink)
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Default Re: It's Time Once Again

Quote:
Originally Posted by Sarcor View Post
I gots a question. Is it possible to have an Artifact somewhere in between Evl and Neutral, like err... Neutral Evil?
Well, just put it as a corruptible weapon with only EITHER evil or neutral or good (no mixing, pick ONE), like my submission. Originally, I wanted my Darkhand Metal gauntlets to be a neutral weapon. However, I wanted it to go berserk and all that if someone has an evil influence uses it. In this case, if the user is in the Evil allegiance or have weapons of very extreme evil influence, it would corrupt the weapon.

So I made it corruptible. And according to the history, it has been purified and tamed and used by the righteous warrior to do good deeds, so it would be considered on the Good side.

Quote:
Originally Posted by XKjalX View Post
I noticed people like weapons for artifacts. Only me and STM so far had given non-weapon artifacts.
It's an armor (Gauntlets and Greaves) that can also act as a weapon itself or spawn weapons.

Lol, right now I already have an idea for a next artifact that I can submit in the next contest XD
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Old 07-02-2008, 04:00 PM   #29 (permalink)
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Default Re: It's Time Once Again

Quote:
Originally Posted by Sarcor View Post
I gots a question. Is it possible to have an Artifact somewhere in between Evl and Neutral, like err... Neutral Evil?
Neutral Evil is still Neutral. Just slap the Artifact as Neutral in Force but give it an Evil backstory!
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Old 07-02-2008, 08:39 PM   #30 (permalink)
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Default Re: It's Time Once Again

Quote:
Originally Posted by STM1993 View Post
Well, just put it as a corruptible weapon with only EITHER evil or neutral or good (no mixing, pick ONE), like my submission. Originally, I wanted my Darkhand Metal gauntlets to be a neutral weapon. However, I wanted it to go berserk and all that if someone has an evil influence uses it. In this case, if the user is in the Evil allegiance or have weapons of very extreme evil influence, it would corrupt the weapon.

So I made it corruptible. And according to the history, it has been purified and tamed and used by the righteous warrior to do good deeds, so it would be considered on the Good side.



It's an armor (Gauntlets and Greaves) that can also act as a weapon itself or spawn weapons.

Lol, right now I already have an idea for a next artifact that I can submit in the next contest XD
You should join the RPG man!


As for the winner, that for me to decide Armand! ONLY ME!
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