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| | #16 (permalink) |
| Gunzfactorian Patriot | So you'd recommend going with that scene I described, then having Montone look back at the non-fighting people and seeing their fear and unwillingness to act before he leaves, would be best? (I know that the above sentence is horribly constructed but... meh) |
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| | #18 (permalink) |
| Gunzfactorian Patriot | Well there's where I come to a problem. There isn't anything more to him. He's a slave who knows absolutely nothing of freedom, but when given the opportunity to leave, takes it. He is not especially close to anyone, does not ponder his fate. My goals for him are all on the surface level. Partly because I just want a figurehead to live out each adventure and partly because I don't think that I can create characters that have depth. |
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| | #19 (permalink) | |
| Gunzfactorian Commando | Quote:
Is that only for America or wherever you come from? And when you say August to January, you mean this August to next year's January? | |
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| | #20 (permalink) | |
| I need some negative rep over here | Quote:
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| | #21 (permalink) |
| Gunzfactorian Patriot | I changed the ending. I have an italicized "edit" placed in there to mark where I began making changes. I think that this adds at least a little bit of depth to Montone, a reason for him to flee, and a more satisfying ending. What do you think? |
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| | #23 (permalink) |
| Gunzfactorian Patriot | Aye, good idea. In my head the capital makes sense, since the temple's being built on the outskirts of the city, but it won't to others. I'll switch it to barracks. I've done some further refinement, but made no major changes. As for the ending... is it better? Actually enjoyable/makes sense? |
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