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| | #20 (permalink) |
| Citizen's 1,000 Post Avatar Contest Winner | Terence <3 Anyways, I blurred the gun to get some depth, since the main focal's on the render's face. Yeah you may think blurring the gun was a bad idea cause it's kinda like the 1st in line of depth view. This render was chosen by Aplus minus cuz he thought that this render would make a great pop out sig or whatever that's called. Well so far two people already got it wrong with the stuff I used stating I used vector brushes and c4ds lolol. There are 2 c4ds in the 2nd sig though. |
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| | #26 (permalink) |
| Member | <VIDEO> <WIDTH>640</WIDTH> <HEIGHT>480</HEIGHT> <COLORBITS>8</COLORBITS> <GAMMA>255</GAMMA> <FULLSCREEN>TRUE</FULLSCREEN> <REFLECTION>false</REFLECTION> <LIGHTMAP>false</LIGHTMAP> <DYNAMICLIGHT>false</DYNAMICLIGHT> <SHADER>false</SHADER> <CHARACTORTEXTURELEVEL>2</CHARACTORTEXTURELEVEL> <MAPTEXTURELEVEL>8</MAPTEXTURELEVEL> <EFFECTLEVEL>0</EFFECTLEVEL> <TEXTUREFORMAT>8</TEXTUREFORMAT> <NHARDWARETNL>false</NHARDWARETNL> </VIDEO> |
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