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| | #2 (permalink) |
| Citizen's 1,000 Post Avatar Contest Winner | Medkit is VERY useful , but only if you plan TDM, otherwise i wouldnt bother. Flash bangs arent really my thing because all the guy needs to do is tumble like hell and you wont get a shot in. (Id rather use the weight to get nades or rings) |
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| | #3 (permalink) | |
| Banned | Quote:
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| | #4 (permalink) |
| Citizen's 1,000 Post Avatar Contest Winner Join Date: Nov 2005 Location: Toronto, Canada
Posts: 371
![]() | Think of it this way: Meds are worth 20hp and weigh 5, or 30hp and weigh 6... pretty good if you think in armour terms, but you still have to activate them. I'm not too sure about flashbangs... it would be nice if you can figure out when they go off, because I've played the waiting game many times until I *thought* they activated, but I just get caught in the flash. I'd pick smoke grenades over them... especially in TDM's, since they draw peoples' attention (either to it, or away from it )and causes lag when SG's are used in large amounts.Flashes usually cause people to just run away, into a wall or something. It's best to chuck them into a small room where people are fighting.... make sure it's far enough away from your target so they don't run like hell thinking it's a nade. |
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