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Old 11-22-2005, 05:20 AM   #1 (permalink)
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Eh, is medical kit really that useful? How to use Flash Bangs well?
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Old 11-22-2005, 07:36 AM   #2 (permalink)
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Medkit is VERY useful , but only if you plan TDM, otherwise i wouldnt bother. Flash bangs arent really my thing because all the guy needs to do is tumble like hell and you wont get a shot in. (Id rather use the weight to get nades or rings)
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Old 11-22-2005, 07:54 AM   #3 (permalink)
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Originally posted by Biovolt@Nov 22 2005, 12:36 PM
Medkit is VERY useful , but only if you plan TDM, otherwise i wouldnt bother. Flash bangs arent really my thing because all the guy needs to do is tumble like hell and you wont get a shot in. (Id rather use the weight to get nades or rings)
meds saved my ass many times in tdm
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Old 11-22-2005, 04:02 PM   #4 (permalink)
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Think of it this way:

Meds are worth 20hp and weigh 5, or 30hp and weigh 6... pretty good if you think in armour terms, but you still have to activate them.

I'm not too sure about flashbangs... it would be nice if you can figure out when they go off, because I've played the waiting game many times until I *thought* they activated, but I just get caught in the flash. I'd pick smoke grenades over them... especially in TDM's, since they draw peoples' attention (either to it, or away from it )and causes lag when SG's are used in large amounts.
Flashes usually cause people to just run away, into a wall or something. It's best to chuck them into a small room where people are fighting.... make sure it's far enough away from your target so they don't run like hell thinking it's a nade.
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Old 11-22-2005, 06:18 PM   #5 (permalink)
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Yeah, med kits are the most efficient armor source, but also the most inconvenient.

Flash bangs.....you can't use them offensively very well. They're mostly to run away or prevent your opponent from facing a certain direction.
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Old 11-23-2005, 01:12 AM   #6 (permalink)
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Flashbangs are funny, though. Throw one into a mass of k-stylers and watch them all switch to MG and start spraying.
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Old 11-23-2005, 01:56 AM   #7 (permalink)
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as mentioned, med kits are useful in TDM, worthless in DM.
flashbangs are basically worthless.
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Old 11-23-2005, 10:32 AM   #8 (permalink)
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What about fleaing. Blind ur enemy and flea?

Also, i heard GunZ smoke grands are useless as it gives out something no more than a hiss that covers nothing.
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Old 11-23-2005, 12:13 PM   #9 (permalink)
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FLEE.

Smoke grenades, well, ARE TOTALLY USELESS.

It's not even a smokescreen, just a slight haze that obscures almost nothing.
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