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| View Poll Results: Do you think MAIET should add Ammo Packs?(Not Prem) | |||
| Yes | | 35 | 63.64% |
| No | | 20 | 36.36% |
| Voters: 55. You may not vote on this poll | |||
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| | Thread Tools |
| | #1 (permalink) |
| Gunzfactorian | Dont you think ammo packs should be added will make it so much better... So theres levels for em at lvl 1 at 10 at 20 at 30 and at 40. Level 1 Set: Gives 3 ammo Level 10 Set: Gives 4 ammo Level 20 Set: Gives 5 ammo Level 30 Set: Gives 6 ammo Level 40 set: Gives 7 ammo That would be cool would make game bit more realistic and based around teamwork a bit more. So please vote for Yes or No. Also, say why.. THANKYOU! |
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| | #9 (permalink) |
| Gunzfactorian Join Date: Oct 2006
Posts: 186
![]() | If it was added it should not be premium, but most people probably would not use it and use meds or nads instead. They can just use ammo respawns for ammo. Unless you play a really long game or a boss quest game, its hard to run out of ammo. |
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| | #15 (permalink) |
| Member | Well, I think they SHOULD be added, and not as a premium. Reasoning behind this is: 1) Ammo spawns can be ninja'd quite easily. It's always a good idea to have a backup plan, and if there' only one spawn and both your weapons are empty you're screwed. 2) Adds to realism. 3) If you run out of health, you're dead. If you run out of armor, you're going to run out of health faster. If you run out of ammo, people will just long range you because you have no way to retaliate. So why have Health and Armor kits but no ammo kits? And I think that they should be available at level 10, where they refill your current clip. Then at 25, where they refill your current clip and add one. At 40 they should refill and add two, and at level 70 there should be a set that puts your ammo right back up to what you spawn with. That would keep the levels balanced (In my opinion. You're still entitled to your own). And also, I've played on a private server that had ammo packs, with similar level brackets to the ones listed above (10, 25, 45, 80 respectively) and they weren't unbalancing the gameplay at all. Mainly because people couldn't use them safely mid-combat, due to high delay between the drop and the pickup. They're easy to ninja too :< |
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