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| | #4 (permalink) |
| Gunzfactorian Guardian | Do you hear the ping sound indicating you actually hit them? Factors involved in this could be their level/armor/lag. To be quite honest I don't know if headshots even increase damage take but aim for headshots for they r kewl. |
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| | #6 (permalink) | |
| Gunzfactorian Guardian Join Date: Mar 2006 Location: Portugal
Posts: 1,040
![]() | Quote:
leading shots means shooting at where the opponent is going to be a fraction of a second ( =ping?, seems more) later. How much you have to aim ahead depends on the speed, position, and the direction of your target, so those "X body widths ahead" techniques are a rough estimation and you may end up shooting at the side of a stationary target, instead of shooting at it, or just leading too much on a slow moving target, or just one who is moving diagonally rather than purely sideways....damn...It's hard. | |
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| | #7 (permalink) |
| Gunzfactorian Guardian Join Date: Jul 2006 Location: W~O~O~T BioMecha Powered
Posts: 1,812
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Well oddly enough it may register as "hit" to you, but you may have actually missed according to the other person, if they're perfectly still, there is a bit of a knock-back (or something) on the character if they've been hit. |
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