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Old 03-01-2007, 04:44 PM   #1 (permalink)
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Default Fake hit without lag? I think here you can read because of it...

I have been thinking about it for a long time. With a friend named Lady killerx I tryed it, and it was like I have been thinking...
We made a replay of three shots on a wall, after that, from the replay, I made 3 screenshots, and the friend made 3 sreenshots, too, and here you are the results
First Shot
Screen of mine

Screen of hers


Second Shot

Screen of mine

Screen of hers


Third shot

Screen o mine

Screen of hers


First shots:


Second shots:


Third shots:


As you can see, bullets didn't go in the same place. For weapon that hasn't got 100% accuracy, bullets don't go in the same place for everyone. And with revolvers is the same, they haven't got 100% accuracy, nor zaurus B. I think that place of impact of bullets is calculated by your own pc, and not by the server. But I'm not sure of it, I could have said a stupid thing...
So, if you can read "hit" after a shot, maybe against a 10 pinger, your hit can be easily fake :P

And I'm not talking about the lag, I know that you see enemys with some milliseconds of delay...

Sorry for my english, byez
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Old 03-01-2007, 04:51 PM   #2 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

Of Course The Bullet Spread Will Be Different.


Wow.
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Old 03-01-2007, 04:57 PM   #3 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

With revolvers, rifles, too. I used breaker because the difference is easier to show...
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Old 03-01-2007, 06:10 PM   #4 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

very interesting, i just wrote something similar on other thread 5 minutes ago xD

Quote:
Originally Posted by x_ChaOs_x View Post
when people shoot with shotgun, the guy being shot at probably receives a pack of vectors with the pellet trajectories, or a single vector saying X shotgun fired from point A with x,y,z direction, then the random pellet distributions are computed client side (that would help to explain why sometimes shotgun shots that seem to hit with several pellets cause low damage even to a low ping opponent - on his client the pellet distribution was different so more pellets missed)
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Old 03-01-2007, 06:28 PM   #5 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

what u mean of corse? of corse it wont, but apprently it is, rofl
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Old 03-01-2007, 06:48 PM   #6 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

we once again, got owned by maiet.
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Old 03-01-2007, 06:53 PM   #7 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

Quote:
Originally Posted by EyeAMFast View Post
Of Course The Bullet Spread Will Be Different.


Wow.
Agreed. But nice experiment =]
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Old 03-01-2007, 06:56 PM   #8 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

very interesting, I may test it. +1 rep!
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Old 03-02-2007, 01:58 PM   #9 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

uhh its a shotgun. of course the pellets are gonna be thrown out at random
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Old 03-02-2007, 02:21 PM   #10 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

No. He is testing the differences on a diff persons pc. He shoots wall, he takes pic, and his friend takes pic. You would expect them to be the same, but they arent. Hence, the bullet effects are only animated. The shotgun only travels in a FIXED area that never changes. If only we knew what that area was..
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Old 03-02-2007, 02:32 PM   #11 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

Wow WTF 1200 FPS!!!

Anyway.. i looked at them some are slightly spread to left then others.. Is that ping?
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Old 03-02-2007, 02:53 PM   #12 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

Honestly i dunno x)

However, i had 1200 fps because there were two people in the room, and i wasn't moving... usually i have 350-400 fps in tow tdms...
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Old 03-02-2007, 03:06 PM   #13 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

for everyone who says
'duh,its a shotgun,the bullets are gonna be random'
is just stupid.It's supposed to be done by the server.

A theory is that it is done by ur pc bcuz gunz was supposed to be for 1 player.And not online.
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Old 03-02-2007, 03:19 PM   #14 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

lol it was?
that woulda been hellalame
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Old 03-02-2007, 04:10 PM   #15 (permalink)
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Default Re: Fake hit without lag? I think here you can read because of it...

weird, i didnt noticed about that
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