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| | #1 (permalink) |
| Newbie | I've been playing online FPS and FPS-type shooters for a pretty long time now. My first days of multiplayer gaming was in my friend's basement when he invited his friends over to play 4 player LAN DOOM II. I was hooked on multiplayer games ever since as I eventually grew up and moved on to games like Duke Nukem 3D, Quake, Quake 2, SiN, Half-Life and others. I eventually caught word from a friend that told me about a 3rd person shooter that plays like a FPSMMORPG. I was stoked and thought it was fantastic and he showed me to the site where I promptly downloaded GunZ. Anime type setting and graphics doesn't really float my ball but I didn't care that much as long as it played good. We installed and got on our LAN, discussing what we should use for beginning weapons. I chose dual revolvers and so did he since we're very much used to leading the scoreboards in other FPS games and love using high accuracy weapons. As we went into a server and began to play. We were floored at how deep the game was with the different types of gameplay styles and tactics used. It appeared to favor the fast and furious gameplay of Quake back in the golden days of FPS which was great since I missed the rocket wars. Unfortunately, that wasn't to be... Me and a friend were racking up kills then suddenly 3 people entered the server with unusually high pings. No big deal, people with high pings are usually dead in online games after all. Wrong. It instead, made them nearly impossible to die. After wasting round after round on them, we decided to perhaps just ignore them and go for the people we could have an easier time with. The High Ping Bastards refused to let up on us though like a fly that warps around your face before you can hit it with a flyswater. Frustrated, me and my friend abandoned the server for another. We joined another server and things were going great for a while. Suddenly more laggers show up. Same deal happens and we eventually call it quits and go back to playing Unreal Championship 2004. It really pissed us off since GunZ was a game I was hoping I could enjoy but when 12+ year old games like Quake have a better net code than something realized post 2000. That's a sign of major problems. |
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| | #2 (permalink) |
| Member | You can't really blame it on the netcode, you can really blame it on their decision to be purely p2p. Since that idea would work extremely well in Korea (where the game originally debuted), they decided to go that route. Of course, nearly anywhere else (ok, Japan is good in that aspect too) the idea blows. Once you get into the veteran channels, Pings become MUCH MUCH better. Riding out the crap that is the Entry Level channel is worth it for a much better experience in the later channels (though there is still some higher pings, we're talking like 100s, not like 300s+ that you see in entry level). |
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| | #3 (permalink) |
| Gunzfactorian Postcount Demi-God | Yes. Alot of the high pinged players float around in the entry level channels. Once you get out of those channels is near clear sailing, and Team Death Matches are also another game mode laggers are rarely found in. p2p sucks... |
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| | #6 (permalink) |
| Gunzfactorian Commando | Not a bad post. If you ever want to play pm me. I will be happy. When in games of gunz, I would stick to games in your region, or friends you know or make, also EU/USA clans are amazing. Learn Kstyle etc CHange types of fighting, there are methods for all opponents. Pings are bad yeah, its free, what do you expect at the end of the day? Thanks Nayokia! |
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| | #11 (permalink) |
| Gunzfactorian Patriot | Hey, I'm a FPS vet. My first experience was pretty ordinary. I went in in, owned up the new channels with my former FPS experience, then I went into vet channel and learned dagger style at around level 12 and k-style at level 15-ish. I hated that whole lag thing. When I noticed my ping was 0 I said to myself, "ugh, it's p2p, this'll suck." Then I got used to it and it was a great game. It's just that the servers aren't strong enough to hold all of the people running all that stuff through the servers, so it's p2p. *Unreal Tournament 2004 (lol, FPS vet) Last edited by OvaNova_; 12-14-2006 at 07:14 PM. |
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| | #12 (permalink) | |
| Gunzfactorian Soldier | Quote:
Unreal Championship 2004 | |
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