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| | #1 (permalink) |
| Gunzfactorian Guardian | How berserker should REALLY be: -Upon joining a game the person who gets the first kill becomes the berserker -The berserker does more damage and gets more exp per kill but his hp constantly drops. -When killing someone the berserker's HP fully recovers but not his AP -When the berserker's HP reaches 0 he dies and the person with the most kills after him becomes the berserker -The players with the lowest kills is the "bottom feeder" and he is allowed to damage other players -After the bottom feeder gets enough kills and is no longer in last place a new one is chosen by his number of kills -Players CAN NOT damage each other!!! They can only damage the berserker and bottom feeder imo that's how berserker should be played(just like in UT2004's mutant game mode) discuss |
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| | #6 (permalink) |
| Gunzfactorian Veteran Hero | meh too low xp only reason ppl do duel mode is cuz of less spray and a chance to get ur name broadcasted on the channel when players cant dmg ea other and rnt on same team, and theres only 1 person whu can dmg ppl,...w/e too confusin |
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| | #7 (permalink) |
| Gunzfactorian Patriot | They should give the bottom feeder a constant hp and ap regeneration because they obviously need the help if they have the lowest kills and they have everybody else on them. Also, the bottom feeder nd the berserker shouldnt be able to damage each other. That would make it quite good. Imagine teaming up with the berserker when ur the bottom feeder, then suddenly you get more kills and ur no longer the bottom feeder, u just turn around and kill the berserker. |
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