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| Gunzfactorian Guardian Join Date: Apr 2006 Location: Cali—For—Ni—A Rank: God
Posts: 1,228
![]() ![]() | Basically, every round, if you lose, your experience lost will be equivelant to dieing to a level 1 or something similar to that matter. Suggesting this, yes, if you're a higher level, it'll be much harder to win. The objective is to continuously attempt to kill your opponent until he/she loses experience points equalling up to a certain negative point mark; example: -5000, -10,000 and beyond. Once that mark has been achieved, the game will proceed in giving the winning player the "WIN" and the losing player the "LOSE" in their bright colors. Note that when you kill your opponent, the positive points you gain will still go towards your points, keeping you in the game. (I'm not suggesting you play this right now, because of right now, it's impossible. Even in playing in Free Channels, the lower level will not lose experience from the higher level, and people near the same level too do not lose experience from eachother. This is suggested to be new game mode [which I know will never happen, but sounds good to think about]. Sorry for wasting 1 minute of your time, and for you slow readers, 5!) |
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| | #5 (permalink) |
| Banned | So...what's gonna stop those noobs from leaving...like they always do? But i have an idea: something like if you run you lose..this could be applied in normal 1on1s too: Like let's say we have a 15 round game between Player1 and Player2...the goal is to make the other player lose 10k exp right? Player1 already made Player2 lose 7k exp and Player2 is pretty pissed of so eh decides to leave BUT that would make him lose double the ammount of exp that he would lose otherwise...something like this could be applied in normal 1on1s anyway i ddin't think much about it. Other than that it will never be implemented in the game ![]() Last edited by Teh_Masterer; 11-02-2006 at 12:22 AM. |
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