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| | #1 (permalink) |
| Gunzfactorian Commando | It Would Be Pretty Coo.. If In A Tdm Or Dm.. This Could Happen: Whenever You Kill The Opposing Player.. Ur Able To Pickup Their Weapon, Ammo, Kits And So Forth.. That Would Be Coo.. Obviously It Wouldn't Happen.. But Something I Just Thought About.. |
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| | #4 (permalink) | |
| Gunzfactorian Commando | Quote:
Although as stated above lag would be a major problem. This would be really cool. | |
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| | #5 (permalink) |
| Gunzfactorian Guardian Join Date: Feb 2006 Location: Switzerland
Posts: 1,164
![]() ![]() ![]() ![]() | But then you'd have to be able to dump your items ... as the game has a tight item weight limit regulation. Sweet idea but sounds like it would over-complicate things (both in implementing the feature as well as gameplay-wise). |
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| | #7 (permalink) |
| Gunzfactorian Soldier | And also you should be able to pick up his Pokemon too that he got from the Destroyed statue. Info about pokemons and destroyed statue: Blow up statue? |
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| | #10 (permalink) |
| Gunzfactorian Join Date: Oct 2006 Location: Candyland
Posts: 108
![]() | First thing that encountered my mind when I read this was Pink Slips Death Match. Anyways, it seems a good idea in theory, but the weight and having to switch weapons which probably would take time would increase the server lag that is already a bugger currently. If it isn't broken don't fix it. |
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| | #11 (permalink) |
| Gunzfactorian Soldier | It be fun to have a game mode where you start out with a one handed pistol and dagger then you have to run around finding power ups to upgrade your weapon and killing someone makes him drop a powerup that equals everything he just picked up. But of course the programming would be a nightmare and what if you didn't want your shotty to upgrade into a single handed revolver? |
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