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| | #1 (permalink) |
| Member Join Date: Aug 2006 Location: There's somebody behiiiiiind youuuuu...!
Posts: 60
![]() | I was just thinking about the suggestion threads and that- large swords, crouch and lean, whatever. Is there any point in these threads besides simple debate? Does Maiet ever actually pay attention to their userbase outside of Korea? I mean, the point was made in the large swords thread that International Gunz was always updated based on K-Gunz (only months later). So can we assume that if the Koreans want something, they get and so do we, but if we want something, no-one cares? |
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| | #2 (permalink) |
| Gunzfactorian Commando | We should matter because we're the people playing the ****ing game. And they should satisfy us to an amount because we're potenial customers. If we aren't convinced we'll get good service, they should get the hint we probably won't be buying an items from the game. Of course, MAIET isn't exactly the best game company. |
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| | #3 (permalink) |
| Member | There's the thing. If iGunz ever took off, the issues were taken care of, then it could mean a pretty penny of profit for MAIET to continue i' support. Since iGunz has to be the hardest version to keep up and running (rather, develope it for the scale intended), it's no wonder it's been slow in coming, and that India Gunz was put up since then. If they can gather enough profit to help stabilize the work with iGunz, then they'd be set. I'm thinking that's a likely case, but it may be well wishing. Who knows. Last edited by Raijin1999; 08-07-2006 at 05:38 AM. |
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| | #4 (permalink) |
| Gunzfactorian Veteran Hero | i know alot of games has a team of community helpers, that works with people with their game related questions. I know we got the mods but they have their own responsibilities, making the forum clean e.g. Locking, deleting, banning, warning etc Igunz doesnt have this, thats why the forums are spammed up with "How do i play quest mode" and "Igunz full comes out in november" and the mods has to stop what they are doing to repeat the same message "No official date has been given" |
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| | #5 (permalink) |
| Gunzfactorian Guardian Join Date: Mar 2006 Location: Dont turn around..
Posts: 1,807
![]() ![]() ![]() | Well shouldnt our ideas matter? I mean thats the point of a beta, to find out what players of the game think and how problems can be fixed Of course thats what a beta should do........ |
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| | #6 (permalink) |
| Member | this isn't beta, this is a joke. if this was beta they would listen to peoples ideas, put new stuff in every now and then to test, and stuff like that i don't know what kicks they get off of saying "this is only beta, this isn't the full version", cuse i seriously think they aren't going to improve apone they game one bit. it's allways going to be "beta" thouse lazy basterds |
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| | #7 (permalink) |
| Gunzfactorian Patriot | I am glad devleopers don't listen to their players. It just ends badly, look at the direction Defense of the Ancients is going. Listening to your fan base is the best way to mess up your game. Taking in to consideration trends that happen in the game and seeing what people have to say is one thing. Changing the game because someone said to is a completely different thing. |
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| | #8 (permalink) |
| Gunzfactorian Guardian Join Date: Feb 2006 Location: Switzerland
Posts: 1,164
![]() ![]() ![]() ![]() | Thankfully, the glitches which originally enabled "k-style" were never fixed, due to popular demand. The developers decided to leave them in the game because they apparently gave an otherwise simple control scheme more depth. I concur with kekeface, although I'll be more harsh: I think alot of suggestions from a playerbase are crap, in any game. Suggestions and complaints from whiny, pushy, self-centered players have never done games any good, just look at how MMORPGs evolved from the time of Ultima Online all the way into the time of Everquest 2 and WoW and the rest of the gang (because alot of players are whiny losers who heavily identify themselves with some virtual character or internet persona, stuff like Playerkilling and item theft are heavily restricted if not altogether nerfed in most MMORPGs these days; way to go for my fun. v_v) But that's just MMORPGs vs. me. If I take a look at shooter games, there's a huge mass of mainstream shooters (Battlefield(s), Unreal(s), you name it), and you can see to a certain extent that they are designed to fit the mold of popularity (those companies need to make money, too, don't they. ¬_¬) GunZ, on the other hand, is and always should be a free online action game, and as such my belief is that the developers should have more creative freedom on how they design their game, rather than having to conform to stupid input from a silly fanbase. Quite frankly, they don't owe anybody anything, they're already providing a cool game for free. Most suggestions for GunZ I've seen haven't appealed to me at all, anyway. Except maybe the "Fair EXP for Gladiators" thing, extra map suggestions, and stuff like more variety in the visuals of character models (more customization.) Those were cool. Long story made short, the devs probably do know what is suggested, they don't want to realize most of those suggestions though, and I think that's great the way it is.~ |
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| | #9 (permalink) | |
| Gunzfactorian Commando | Quote:
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| | #10 (permalink) | |
| Wiki Foreman / SysOp | Quote:
Anyway, kekeface is right, totally. Although it's good to keep the general fanbase in consideration when making changes, when it comes to changes, trends are more important than the thoughts of the fanbase. If MAIET listened to the fanbase we'd have shurikens--the weapon type suggested by all of those goddamn Narutards. Hehe. But developers also have to consider some trends. Just because something's used a bit more than everything else, it doesn't mean it's imbalanced, it's just used a bit more. Last edited by lordcarbo; 08-07-2006 at 10:49 AM. | |
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| | #11 (permalink) | |
| Gunzfactorian Guardian Join Date: Feb 2006 Location: Switzerland
Posts: 1,164
![]() ![]() ![]() ![]() | Quote:
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| | #12 (permalink) | |
| Gunzfactorian Commando | Quote:
Namely the newer ones like RS. | |
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| | #13 (permalink) |
| Member | No reason to lose RS, it's not useless, nor very usefull (IMO). It's just there for the ones who want to use it. Just like every other move in this game... It's there, maybe it wasn't supposed to be there... but it's still there for the one's who want to explore the game a bit more. No reason to fix something that makes the game great or different. I find the fact that GunZ is different, to be what makes this game better the others. Most MMORPGs bore the absolute crap outta me, Gunz is entertaining becuase it's different then others. And even though most of you whine, and cry over what could be IMPROVED, you know, that you still love the game. Thats the reason you play it and thats the reason you whine and cry, becuase you think it'll be better or cooler in the end... |
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| | #14 (permalink) |
| Gunzfactorian Soldier Join Date: Apr 2006 Location: Castle of D Style
Posts: 738
![]() | Maiet should listen to their fanbase, but use their own judgement to decide what to input and not to. But Maiet doesn't listen, so yes, all suggestions are useless. |
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