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| | #1 (permalink) |
| Gunzfactorian Guardian | For 2 years Kraise has been trying to better gunz. People are upset with the glitches, and other problems with gunz. People quit gunz because of that. Kraise has sent me 2 years of his work to better gunz. I am going to need peoples support if we are going to help. Some of the Problems on gunz are : K-style Blocking Weapon Balance Map Glitches I Can Not Upload Any Links So You Can See all the Problems and how they can be fixed. But i will explain them. I Will Be Explaining More On Other Posts. Last edited by 619Destiny; 01-11-2007 at 03:04 PM. |
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| | #2 (permalink) |
| Gunzfactorian Guardian | Ok. Im going to start with ( This Work Has Been Done By Kraise For 2 Years. These are his exact words . ) -K-style Yeah, I was the one who found K-style and improved it myself, but I am just not the first one. Think whatever you want, because It won't affect my gaming play, I am not playing GunZ ever again anyways. K-style must be blocked, and put something 'NEW'. those 'new' stuff that I planned will be introduced later, on 'Idea' part. No, not even changing character's Animation, GunZ have to make Vol.2 with dispatching ALL the K-style moves, they have to make a WHOLE new game for GunZ. K-style is too improved by many people including me, it wasn't very good idea, I remember that when I found K-style, I did not think it as a skill, it was just a glitch. " Woot I found a fine glitch, I can kill these people with shotgun!! " - on that time, SMG was pwning. - So think about it, GunZ skill, yeah it is 'personal' skill not a like other RPG game = High lv -> pwn. That was one of the reason that I really liked GunZ, but it made another new problem : Totally New people won't survive in GunZ. In KGunZ, in lv 1-5 channel, 99% of them are alts, they all know how to SS and HS, HHs, Multiple Wallrunning, and much more. walking noob? People do not care about them, It is just a trash when they are dead, People even kick newbies out of game when they are useless. K-style must dispatched for the GUNZ.... I've told this to KGunZ an year ago, because I knew what will be happened, but all I got was flames, even from the Netmarble Staff : What the **** are you talking about? GunZ is all about skill, not a LV you sucker. Look at what GunZ is prepared for new players, nothing but a deaths, and it killing GunZ slowly, very slowly.... since K-style started to be used. |
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| | #6 (permalink) |
| Gunzfactorian Guardian | Ok -Blocking Originally Sword attack couldn't be blocked, when they are charging with guarding mode, attacker had to change their weapon to the sword and get into sword fight, which is MUCH cooler than TURTLES that you guys talk about. MAIET did not even set the balance of Swords : one handed sword, Kodachi, Dagger. One handed Sword pwn, even though they sill have a d-style, it is just a using server and animation lag for being fast-looking. and Leg can not be blocked, this made Blocking sucker than usual, Very. " Get used to shoot the feet fool ". it is not about that, as I told you GunZ is not a professional and hardcore game, it is just a small game. If all newbies have to shoot the feet, They would all quit the GunZ, remember that I am talking 'for' GunZ, not for you 'people'. |
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| | #7 (permalink) |
| Gunzfactorian Guardian | -weapon Balance. Im pretty sure 90% of lv 30s uses Shotgun at least for one equipments. Why is that? yeah high damage and because of ****ing K-style. Did the MAIET wanted that ? NO. Like an year ago, they changed the setting of Shotgun because they though Shotty are overpowered because of Switching shot. Shotty were able to shoot twice in 0.7 seconds - measured by me -, just like reloading shot these days. But they changed setting, delay, for 0.5-7 seconds for one shot, so we had to take a 1.0 - 1.5 seconds to shot twice. Most of people started to use Revolver because it still has no delay for swiching weapon shot. If MAIET was willing to set 'balance' of weapons, they had to make something different in revs too, but they didn't. |
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| | #8 (permalink) |
| Gunzfactorian Guardian | -MAP. Maybe, GunZ's map is SIMPLEST map in Action games. Im not talking about graphics and pixels... GunZ's MAP is totally horrible for GunZ's Action. When people plays Town map, they won't think me a car as a 'car'. It is just a one little box, they will think like that. and I got something to say as a Wall running lover, and it is biggest reason that I loved town map : Simple. When character runs on the wall, They are just a wall running calculater. If there are ANYTHING not usual, they cancles their action during wall running. It is not a real fight, it is all about 'calculating' fight. |
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| | #9 (permalink) |
| Gunzfactorian Guardian | ok There are many of problems but I made a short of it, but this is just a beginning. Lets talk about 'Instead of.....' section, which is also 'Idea' section, these all fully came out of my brains. Q. GunZ Vol.2 you said..... what is it like? A) There are many versions in my head but I would like to pick one : GunZ Vol.2 : the Team match. I do not expect it to have a better graphic or anything like that, all I want is 'different' game style. Biggest different from GunZ the Duel is that Vol.2 has 'Stamina' and 'Weight' system. 'Stamina' is basically about how much character can action to the moves, including tumbling, wall running, wall jumping, closed aiming, and stuff, but it can be restored by resting or drinking. - explain later - 'Weight' system, as you guys can guess, Low weights will brings you faster moves, but this has BIG different with heavy weights. For example, lets give a example Wall jumping, if you have a cannon or 100 bullets guns then you won't be able to jump 'high' or 'faster'. Character's origianl movement won't be different but a special commandes such as those. |
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| | #10 (permalink) |
| Gunzfactorian Guardian | ok here is my Ideas, remember that Stamina has 100% : Dispatching 'Dash' is one of the good ideas, dispatching 'Dash' will brings me a meaning of dispatching 'K-style' as well. But just like I said, this is 'Instead of....' section, So I also have something for 'dash'. 'Sprint', Imagine that your character Shoots a Machinegun with running action, with a few shades. and also it can be connected to wall running or wall jumping. Stamina : 5% per a second Dispatch ' Wall jump ', put a new thing : 'Hold Power', when character prepares wall jumping ( jump to the wall -> space bar ), Character holds their power to the legs and prepare to jump long distance, Distance of it will be decided by how much longer player press space bar button, It will be cancle if character got attacked by another player. during the long jump, character's animation can not be cancled by sword, you got to aim them and shoot it, but It has great accelation right after you jumped from the wall so enemies won't easily targets you. Stamina : 0% in a 0 - 1 second - holding time - 5% in a 1 - 2 seconds 15% in a 2 - 3 seconds 25% in a 3 + seconds Patch ' Wall running '. When character starts wall running, you can change character's direction of wall running during the runs. also you can take a guard mode during this run. Stamina : 2% by step during the wall runs. Patch ' Deflecting bullets '. Character can fully deflect bullets if you have enough 'stamina' and sword's 'Duarlity'. Duality of sword is that how much can sword hold shock from the bullets, it can be different by swords' kind. One-handed sword has lowest Duarlity because it is just a long, and thin, but you won't need a lot of stamina to use it because it has long range. Kodachi has average duality rate and it takes average stamina to handle it. Dagger has High duality because it is short, and thick, but it will take a mount of stamina to handle it because it is short. One-handed sword : Stamina : 2% by one bullet deflect. Duality : 10% off by one bullet deflect. Kodachi : Stamina : 5% by one bullet deflect. Duality : 5% off by one bullet deflect. Dagger : Stamina : 15% by one bullet deflect. Duality : 1% off by one bullet deflect. New patch ' Water runs ' When character's speed overed 80KM/h by sprint, character can runs over the water, and still can shoot the gun, deflect bullets. But this will take advantage to people because it will take a time to make a speed, and it has great stamina redution during this action. 80KM/h is almost same as when you released 'full' power of wall jump from the wall, FULL accelation as a FULL moving speed. Stamina : 2% by one step - during 80km/h, character will step on the water at least 3 times per second. - New patch ' Concentration ' Character can concentrate into battle field so they can easily find a granades and rocket lunchers, It is not only about that, you can dispose rocket luncher by concentrating, you can slash the nades of RL by slashing, and also granades. Stamina : 2% per a seconds. These are about 'new action' of it, REMEMBER that we are sill in Vol.2 explanation, it is just a beginning. |
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| | #11 (permalink) | |
| Banned | Quote:
Requesting lock due to stupidity. | |
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