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| | #1 (permalink) |
| Gunzfactorian Commando | So I was in a Gladiator today and I managed to pull off a Dagger Gatling, which is not uncommon. The strange thing is that the speed of the Lunge was much faster than what I've always seen. The wind-up delay before the Lunge was gone and it was as if I had Stabbed the enemy instead. I've been unable to recreate it as of yet although there are certain methods I have not tried. YouTube - Quick Gatling There is also the possiblity that this was caused by lag on the end of my opponent. As you can tell from the video, I was just coming out of a Lunge before the actual Gatling and so it's possible that the original Lunge hit him and the lag caused a delay. However, there are several reasons for me to doubt this:
So what do you think? Is it lag or could it be possible to cut the delay of a Lunge in certain situations? |
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| | #2 (permalink) | |
| Gunzfactorian Hero | Quote:
Yeah its pretty fast. | |
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| | #4 (permalink) |
| Gunzfactorian Commando | I started recording because something else funny happened to me, I managed to safe fall by landing on someones head in mid-air. I just missed it on the replay but caught this by chance a few minutes later. I haven't been able to recreate it. I just now noticed that the guy Dashed right before he Flipped me, that might have something to do with it so I'll test it out later. |
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| | #5 (permalink) |
| Gunzfactorian Patriot | I've had that save me before on Stairway and Dungeon when several people get flipped around the same time. I think that I collided with them as I reached the apex of my ascent and they reached the beginning of their descent. |
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| | #14 (permalink) |
| Gunzfactorian | Watching the replay any number of things might have caused it. The most obvious are: 1: You were flipped at almost the exact same time you lunged. 2: You were on uneven ground. 3: He was dashing at you. I think the most probabal thing is a combination of 2 and 3. |
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