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| | #1 (permalink) |
| GunZFactor Founder | I don't really have the time to do these, and would appreciate it greatly if someone wants to contribute... http://www.gunzfactor.com/wiki/index.php/Quest_Mode and http://www.gunzfactor.com/wiki/index...mage_Explained |
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| | #4 (permalink) |
| Gunzfactorian Postcount Demi-God | Alright, who here can actually list what the percentages are for each weapon. Meaning for each shot, what % damage goes to HP, and what % damage goes to AP. Either somebody has the source, or we need to do in game testing. |
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| | #5 (permalink) |
| Gunzfactorian Guardian | Isn't the percentage constant for all weapons? Depends on whether it's a headshot or body shot. "1. Hits to the very upper chest + head deliver 75% of the damage to HP and 25% of the damage to AP. 2. Hits to the lower chest and below deliver 50% of the damage to HP and 50% of the damage to AP. 3. If the damage equates out to an odd number, health takes the lower amount and the extra point is taken away from armor. 4. Armor Points are global. It doesnt matter which armor pieces you're wearing, only the total number of points. Not wearing armor over a peice of the body does not effect that part of the body more or less than any other. 5. If you run out of AP, 100% of the weapon's damage is taken away from your HP." |
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| | #6 (permalink) |
| Gunzfactorian Postcount Demi-God | No. At least I don't think so. If you shoot someone in the chest with revolvers it will do around 90% to health, and low amounts to ap. If shoot someone in the chest with a rifle, it will do more to AP first. Ever notice if you die from a revolver user you still have like half your AP? |
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| …noob was here. |
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