![]() |
| | #1 (permalink) |
| Member Join Date: Apr 2006
Posts: 31
![]() | I have tried all the fixes I have seen here and none have worked so far -- it seems as though I have the mesh problem, but I havnt seena nyone with a mlog like this... can anyone suggest me a few things more to try? Code: GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12) Log time (04/30/06 00:33:08) CPU ID = AuthenticAMD ( family = 527 , model = 3 , stepping = 2 ) @ 2010 MHz Display Device = NVIDIA GeForce 7800 GT ( vendor=10de device=92 subsys=c5183842 revision=a1 ) Display Driver Version = 6.14.0010.8421 Windows = 5.1 Build 2600 , Service Pack 2 (2096608KB) : Windows xp.. Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/system.xml(0x0009)- SUCCESS Load XML from file : config.xml(0x0009) - SUCCESS WFog Enabled Device. device created. Video memory 247.000000 Shader Compile Errormain : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(SB Audigy 2 ZS Audio [8000]): Hardware Mixing Supported 2(Realtek AC97 Audio): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 0.994000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 1.027000 warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.356000 ZGameInterface::InitInterfaceOption Number of Display mode : 20 Number of Display mode : 20 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.188000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 2.212000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 3.210000 -------------------> WeaponMesh Loading : 1.010000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.030000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.244000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc Crash ( 00:33:21 ) Build Apr 12 2006 12:11:33 [Exception] Address : 4fe7725b ExpCode : c0000005 Flags : 00000000 #Param : 00000002 other : 00000000 [Context] GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023 EDI: 05ba0690 ESI: 0012ee78 EBX: 04db2040 EDX: 0015f244 ECX: 00000018 EAX: 00000060 EBP: 0012ede0 EIP: 4fe7725b CS : 0000001b Flg: 00010216 ESP: 0012edb0 SS : 00000023 [Stack] 00000006 00176ea0 00000002 00000046 4fe731e5 05ba0690 00000004 0016b5e0 0012edb0 0012ee28 4ff52000 ffffffff 0012edf4 4fe636e7 00000006 00000002 00176ea0 0012ee34 4fe58acd 00176ea0 00000006 00000002 00176ea0 0064f878 00179050 00176ea4 00000000 0012ee3c 00176ea4 0012ee08 0012f274 4ff51678 00000001 00000001 004483f7 00176ea0 00000006 00000002 0012ee78 00000018 ffffffff 0000001a ffffffff 005e0328 00000000 3f7dddde 00000078 3f800000 3f800000 44400000 bf000000 bf000000 00000000 3f800000 00000000 00000000 44480000 bf000000 00000000 3f800000 3f800000 00000000 44480000 44160000 00000000 3f800000 3f800000 3f800000 bf000000 44160000 00000000 3f800000 00000000 3f800000 00000018 113c6a18 ffffffff 00000000 0012eed8 005313b6 0012ef98 0055a524 005f3588 ffffffff 0055ab5e 0055ab7b 00000018 0055aba6 00000018 00000000 005bfd35 00000018 00651400 113c6a18 0042de47 00000018 004d635a 113c68f8 00000001 004d6444 113c6998 0012efd4 ffffffff 00651400 113c6a18 00000000 00000320 00000258 00000000 00000000 04a818f8 00000258 00000320 0043e47e 00000320 00000258 00000258 042cd2b8 ffffffff 00000320 042cd2b8 0012ef64 0012f274 005cc888 ffffffff 004d6695 0012efd0 00651400 |
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| | #3 (permalink) |
| Member Join Date: Apr 2006
Posts: 31
![]() | lol if you notice its not just bitmap errors (theres about 3 besides those) -- Im having possibly the mesh problem -- I can not finish loading the game and no one seems to know why ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ... Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ... Crash ( 00:33:21 ) Build Apr 12 2006 12:11:33 [Exception] ... *edit* and heres a new mlog since they are never the same Code: GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12) Log time (04/30/06 16:08:03) CPU ID = AuthenticAMD ( family = 527 , model = 3 , stepping = 2 ) @ 2558 MHz Display Device = NVIDIA GeForce 7800 GT ( vendor=10de device=92 subsys=c5183842 revision=a1 ) Display Driver Version = 6.14.0010.8421 Windows = 5.1 Build 2600 , Service Pack 2 (2096608KB) : Windows xp.. Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/system.xml(0x0009)- SUCCESS Load XML from file : config.xml(0x0009) - FAIL WFog Enabled Device. device created. Video memory 245.000000 Shader Compile Errormain : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(SB Audigy 2 ZS Audio [8000]): Hardware Mixing Supported 2(Realtek AC97 Audio): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.248000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 1.065000 warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.359000 ZGameInterface::InitInterfaceOption Number of Display mode : 20 Number of Display mode : 20 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.182000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 2.200000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 1.258000 -------------------> WeaponMesh Loading : 0.497000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.035000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.245000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Reset Device Video memory 245.000000 shader initialize successful : 1 devices Restored. Reset Device Video memory 245.000000 shader initialize successful : 1 devices Restored. MExitListener ! wm_close main : OnDestroy() ZSoundEngine::Destroy ZSoundEngine::Destroy() : Close FMod ZApplication::OnDestroy : DestroyConsole() ZGameInterface::OnDestroy() : begin ZGameInterface::OnDestroy() : g_pGameClient->Destroy() PeerInfoList Released SAFE_DELETE(g_pGameClient) : ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : m_IDLResource.Clear() End : ZGameInterface::FinalInterface() End: ZGameInterface::OnDestroy() : done() ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : ZApplication::OnDestroy : m_MeshMgr.DelAll() ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() ZApplication::OnDestroy done main : g_Mint.Finalize() main : g_DInput.Destroy() main : g_App.OnDestroy() main : ZGetConfiguration()->Destroy() main : MBitmapManager::DestroyAniBitmap() main : OnDestroy() done Last edited by robbob4; 04-30-2006 at 05:11 PM. |
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| | #6 (permalink) |
| Banned | Check out this thread. Gunz Launcher Problem Fix! It's the magic launcher. Just download the file (or update your own) and download the launcher. Follow the steps and use the launcher to get into gunz. I use it myself, and it works great! |
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| | #7 (permalink) |
| Member Join Date: Apr 2006
Posts: 31
![]() | Kickass -- this issue is regarding the mesh/interface loading problem -- not the launcher problem... last I knew Magic button was to fix torrenting when the easiest fix for torrenting is to use a REAL torrenting program since they provide the torrent for you. Also yes quick fixes are nice, but if Guntrix and that bunch of idiots cant figure out how to fix their buggy game, then why bother. I might as well wait until a few years alter when they DO fix it.. or should I say if? |
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| | #8 (permalink) | |
| Newbie | Quote:
whats in it? | |
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| | #10 (permalink) | |
| Member Join Date: Apr 2006
Posts: 31
![]() | I just downlaoded their full installation package and upon runnign the game, it crashed at Loading Interface... then my firewall came up to allow so I allowed. The second time running it got to Loading Etc... and continues to crash with this mlog: Code: GUNZ 1,0,0,290 launched. build (May 18 2006 10:41:12)
Log time (06/16/06 12:11:01)
CPU ID = AuthenticAMD ( family = 527 , model = 3 , stepping = 2 ) @ 1504 MHz
Display Device = NVIDIA GeForce 7800 GT ( vendor=10de device=92 subsys=c5183842 revision=a1 )
Display Driver Version = 6.14.0010.8421
Windows = 5.1 Build 2600 , Service Pack 2 (2096608KB) : Windows xp..
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/system.xml(0x0009)- SUCCESS
Load XML from file : config.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 247.000000
Shader Compile Errormain : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(SB Audigy 2 ZS Audio [8000]): Hardware Mixing Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 0.768000
ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.092000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.333000
ZGameInterface::InitInterfaceOption
Number of Display mode : 20
Number of Display mode : 20
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.250000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5
-------------------> GameInterface Create : 2.657000
ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)
-------------------> Character Loading : 3.290000
-------------------> WeaponMesh Loading : 1.025000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)
-------------------> Worlditem Loading : 0.031000
ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create
-------------------> ETC .. : 0.248000
main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
Crash ( 12:11:15 )
Build May 18 2006 10:38:08
[Exception]
Address : 4fe7725b
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 06370690 ESI: 0012ee78 EBX: 00163f20 EDX: 001609c4
ECX: 00000018 EAX: 00000060 EBP: 0012ede0 EIP: 4fe7725b
CS : 0000001b Flg: 00010216 ESP: 0012edb0 SS : 00000023
[Stack]
00000006 00167020 00000002 00000046 4fe731e5 06370690 00000004 001632a0
0012edb0 0012ee28 4ff52000 ffffffff 0012edf4 4fe636e7 00000006 00000002
00167020 0012ee34 4fe58acd 00167020 00000006 00000002 00167020 0064f8f8
001691d0 00167024 00000000 0012ee3c 00167024 0012ee08 0012f274 4ff51678
00000001 00000001 00448607 00167020 00000006 00000002 0012ee78 00000018
ffffffff 0000001a ffffffff 005e0388 00000000 3f7dddde 00000078 3f800000
3f800000 44400000 bf000000 bf000000 00000000 3f800000 00000000 00000000
44480000 bf000000 00000000 3f800000 3f800000 00000000 44480000 44160000
00000000 3f800000 3f800000 3f800000 bf000000 44160000 00000000 3f800000
00000000 3f800000 00000018 114029f0 ffffffff 00000000 0012eed8 00531646
0012ef98 0055a784 005f3648 ffffffff 0055adbe 0055addb 00000018 0055ae06
00000018 00000000 005bffb5 00000018 00651480 114029f0 005051f7 00000018
004d690a 114028d0 00000001 004d69f4 11402970 0012efd4 ffffffff 00651480
114029f0 00000000 00000320 00000258 00000000 00000000 05269198 00000258
00000320 0043e54e 00000320 00000258 00000258 04a01608 ffffffff 00000320
04a01608 0012ef64 0012f274 005ccb08 ffffffff 004d6ba5 0012efd0 00651400
frame : (01) : PC Address : 4fe7725b
Param[0] : 00000006
Param[1] : 00000002
Param[2] : 00167020
Param[3] : 0012ee34
ModuleName : d3d9
SymGetLineFromAddr error 487
Function Name : Direct3DShaderValidatorCreate9
frame : (02) : PC Address : 4fe636e7
Param[0] : 00167020
Param[1] : 00000006
Param[2] : 00000002
Param[3] : 00167020
ModuleName : d3d9
SymGetLineFromAddr error 487
Function Name : Direct3DShaderValidatorCreate9
frame : (03) : PC Address : 4fe58acd
Param[0] : 00167020
Param[1] : 00000006
Param[2] : 00000002
Param[3] : 0012ee78
ModuleName : d3d9
SymGetLineFromAddr error 487
Function Name : Direct3DShaderValidatorCreate9
SymGetSymFromAddr error 487
frame : (04) : PC Address : 00448607
Param[0] : 00000000
Param[1] : 00000000
Param[2] : 00000000
Param[3] : 00000000
ModuleName : Gunz
SymGetLineFromAddr error 487
Function Name : <nosymbols>
Quote:
Last edited by robbob4; 06-16-2006 at 01:30 PM. | |
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| | #12 (permalink) |
| Member Join Date: Apr 2006
Posts: 31
![]() | I can check again for Nvidia drivers but I built this computer and I update it regularly. Gunz worked fine until I updated my driver @ eVGA and ended up with a Nvidia driver from Nvidia's website. I have all the language packs I think are out. I have Microsoft Office, those 4 language packs, and the two options checked in Language Settings. Infact, I think I have much more languages now than I did before... Let me try dling a new Nvidia driver but I really doubt that's it, So far best fix I can see right now is reformatting... but I'm not going to reformat just for Gunz... PS: Yep, I have the latest driver version from Nvidia. (8.4.2.1 for a 7800GT [eVGA]) Last edited by robbob4; 06-16-2006 at 08:23 PM. |
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| | #14 (permalink) | |
| Member Join Date: Apr 2006
Posts: 31
![]() | Quote:
That's a lot of what I think this is a registry problem but this is the only game (very few have problems like this one) that through all these steps so far that still doesn't work. Unless you can think of anything else -- I guess I'll play Igunz when/if I reformat.. until then the un buggy jgunz and kgunz... | |
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| | #15 (permalink) | |
| Gunzfactorian Soldier | Loading Etc and crash? So did you get to the login page at all? Or did it get to Loading Done. Maybe your download was corrupt, how did you download Gunz? I recommend you to download it from GunzFactor, I'll get you the links sometime soon. EDIT : Here, my buddy posted this ![]() Quote:
Last edited by Justzen; 06-19-2006 at 02:39 AM. | |
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