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| | #1 (permalink) |
| Member Join Date: Feb 2006 Location: Detroit, MI where the weak are killed and eaten
Posts: 33
![]() | OK, I've got a loading problem that I haven't seen anywhere on GF. I've tried downloading the new launcher & Xtrap files. I also tried Gex30002's whole folder transfer. I've tried with and without Xtrap, but I still get the same loading error at startup. I think this is something different. This is the error I get: ![]() My mlog file says that it is missing a bitmap tga file. I don't know if this is what's causing the problem, but whatever it is, Gunz does not like it. Any clues? mlog.txt file: GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12) Log time (04/12/06 05:46:34) CPU ID = AuthenticAMD ( family = 527 , model = 3 , stepping = 2 ) @ 2508 MHz Display Device = NVIDIA GeForce 7800 GT ( vendor=10de device=92 subsys=c5163842 revision=a1 ) Display Driver Version = 6.14.0010.8425 Windows = 5.1 Build 2600 , Service Pack 2 (1048044KB) : Windows xp.. Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/system.xml(0x0009)- SUCCESS Load XML from file : config.xml(0x0009) - SUCCESS WFog Enabled Device. device created. Video memory 247.000000 Shader Compile Errormain : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(SB Audigy 2 Audio [A400]): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 0.526000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 0.899000 warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.236000 ZGameInterface::InitInterfaceOption Number of Display mode : 85 Number of Display mode : 84 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.112000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 1.511000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 2.746000 -------------------> WeaponMesh Loading : 0.770000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.017000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.197000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Ratiel (52 61 74 69 65 6C ) (len = 6) ZPlayerListBox::SetMode 0 StageCreated ZPlayerListBox::SetMode 0 ZGameInterface::InitInterfaceOption Number of Display mode : 85 Number of Display mode : 84 ZGameInterface::InitInterfaceOption ok Reset Device Video memory 245.000000 shader initialize successful : 1 shader initialize successful : 1 ZGameInterface::InitInterfaceOption Number of Display mode : 85 Number of Display mode : 84 ZGameInterface::InitInterfaceOption ok |
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| | #6 (permalink) |
| Member Join Date: Feb 2006 Location: Detroit, MI where the weak are killed and eaten
Posts: 33
![]() | Yep that did it. Seemed to be having a problem with ZoneAlarm. I d/l'd it over again and now it works fine. Got the new Gunz d/l and just went in to check. Everything's good, thanks for your help, spray ya later! |
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| | #11 (permalink) |
| Member Join Date: Feb 2006 Location: Detroit, MI where the weak are killed and eaten
Posts: 33
![]() | Actually, I am aware of the honor (without a "u") system, have read up and it, have used it before, and have already given honor to Gex. It's not much coming from me, but it's the best I can do. Thanks again Gex for all your help with the server issues as well! |
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