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Old 04-01-2007, 12:46 AM   #1 (permalink)
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Default need help with both ijjigunz and Igunz (questions to big for title)

id like to start with Igunz since ive been playing it longer. Also since ijjigunz came out there are less hackers making it more fun to play then ijjigunz.

Igunz:
sadfully, i have vista and when i go to run igunz it loads and when i press start game a black screen apears then it glitches out and an error apears saying operating system not compatible(xtrap message).
how can i get xtrap to work with vista? (without getting any illegit programs to get rid of it as it violates the rules)

mlog for Igunz:
test.txt not found
XTRAP setting : Game=gunz_INT, Process=Gunz.exe, Path=C:\Users\Aaron\Desktop\gunzint\Gunz, ApiVer=0xA5001219, Vendor=0x040090FF, Kbd=0x00000000, Patch=0x00000000, Module=0x0FFF3FFF
XTrapStart()
XTrapKeepAlive()
GUNZ 1,0,0,290 launched. build (Jan 22 2007 17:55:24)
Log time (03/25/07 23:27:48)
test.txt not found
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 6 , model = 14 , stepping = 8 ) @ 1733 MHz
Display Device = Mobile Intel(R) 945GM Express Chipset Family ( vendor=8086 device=27a2 subsys=ff311179 revision=3 )
Display Driver Version = 7.14.0010.1114
Windows = 5.1 Build 2600 , Service Pack 2 (1048575KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 110.500000
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()


ijjigunz:
every time i log into ijjigunz and enter a room my character moves fine but everyone else lags like crazy. when i press tab it shows them all at 999 ping (meaning im the one lagging) other have kicked me for supposedly being a tele hacker (whatever that is) i don't use any hacks at all never have never will ive put up port forwarding but no improvement. How do i get rid of the lagg?




Mlog for ijjigunz:

GUNZ 1,0,0,290 launched. build (Mar 28 2007 15:44:56)
Log time (07/06/06 21:48:14)
test.txt not found
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 6 , model = 14 , stepping = 8 ) @ 1733 MHz
Display Device = Mobile Intel(R) 945GM Express Chipset Family ( vendor=8086 device=27a2 subsys=ff311179 revision=3 )
Display Driver Version = 7.14.0010.1114
Windows = 6.0 Build 6000 , (2086464KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
start init nhn auth.
init nhn auth success.Init report start
ZNHNUSA_Report::InitReport - success
Init report success.
InitializeNotify ok.
start gameguard
gameguard mode is real.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 108.000000
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Internal Speaker/Headphone (Conexant High Definition Audio)): Hardware Mixing Not Supported
2(SPDIF Interface (Conexant High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 0.769000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.177000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.380000
ZOptionInterface::InitInterfaceOption
Number of Display mode : 10
Number of Display mode : 10
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.177000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

-------------------> GameInterface Create : 2.057000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 1.310000


-------------------> WeaponMesh Loading : 0.247000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.038000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.320000
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Old 04-01-2007, 12:47 AM   #2 (permalink)
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Default Re: need help with both ijjigunz and Igunz (questions to big for title)

main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Recv ggnp step1 ok.
Responsed Account Charlist
Selected character name : Viro5 (56 69 72 6F 35 ) (len = 5)
ZPlayerListBox::SetMode 0
EMBLEM READY!! (23853)http://downimage.ijjimax.com/gunz/em...4410523853.jpg
EMBLEM READY!! (12147)http://downimage.ijjimax.com/gunz/em...8331912147.jpg
EMBLEM READY!! (10626)http://downimage.ijjimax.com/gunz/em...3550610626.jpg
EMBLEM READY!! (22282)http://downimage.ijjimax.com/gunz/em...8573422282.jpg
EMBLEM READY!! (25737)http://downimage.ijjimax.com/gunz/em...9314825737.jpg
ZOptionInterface::InitInterfaceOption
Number of Display mode : 10
Number of Display mode : 10
ZGameInterface::InitInterfaceOption ok
StageCreated
ZPlayerListBox::SetMode 0
EMBLEM READY!! (18378)http://downimage.ijjimax.com/gunz/em...5505018378.jpg
StageCreated
EMBLEM READY!! (23873)http://downimage.ijjimax.com/gunz/em...1412123873.jpg
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Town
ZGame::Create() m_flags.InitEnv
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 21:49:33 )
ZGame::CreateMyCharacter : Name=Viro5 Level=22
Connect to Agent by UDP (69.25.58.110:5100)
Connect to Agent by UDP (69.25.58.110:5100)
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (69.25.58.110:5100)
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
Cloth VertexBuffer is Released
EMBLEM READY!! (17299)http://downimage.ijjimax.com/gunz/em...7044717299.jpg
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
EMBLEM READY!! (25780)http://downimage.ijjimax.com/gunz/em...9385125780.jpg
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
EMBLEM READY!! (25550)http://downimage.ijjimax.com/gunz/em...6355525550.gif
Connect to Agent by UDP (69.25.58.110:5100)
TUNNELING_UDP_ALLOWED
OnGameDestroy Started
ZGame:estroy begin
ZGame:estroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame:estroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame:estroy SAFE_DELETE(m_pSkyBox)
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZGame Destroyed ( 22:01:26 )
OnGameDestroy Finished
ZPlayerListBox::SetMode 0
MLogoutListener !
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Sythelord (53 79 74 68 65 6C 6F 72 64 ) (len = 9)
ZPlayerListBox::SetMode 0
StageCreated
EMBLEM READY!! (14359)http://downimage.ijjimax.com/gunz/em...3514414359.jpg
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/island/island.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 16
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create island
ZGame::Create() m_flags.InitEnv
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
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Old 04-01-2007, 12:48 AM   #3 (permalink)
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Default Re: need help with both ijjigunz and Igunz (questions to big for title)

ZGame Created ( 22:02:14 )
ZGame::CreateMyCharacter : Name=Sythelord Level=5
Connect to Agent by UDP (69.25.58.108:5100)
Connect to Agent by UDP (69.25.58.108:5100)
Connect to Agent by UDP (69.25.58.108:5100)
Connect to Agent by UDP (69.25.58.108:5100)
Connect to Agent by UDP (69.25.58.108:5100)
Connect to Agent by UDP (69.25.58.108:5100)
Connect to Agent by UDP (69.25.58.108:5100)
TUNNELING_UDP_ALLOWED
RoundState:Finish
OnGameDestroy Started
ZGame:estroy begin
ZGame:estroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame:estroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame:estroy SAFE_DELETE(m_pSkyBox)
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZGame Destroyed ( 22:02:53 )
OnGameDestroy Finished
StageCreated
ZPlayerListBox::SetMode 0
MLogoutListener !
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
MExitListener !
main : OnDestroy()
ZSoundEngine:estroy
ZSoundEngine:estroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole()
ZGameInterface::OnDestroy() : begin
ZGameInterface::OnDestroy() : g_pGameClient->Destroy()
PeerInfoList Released
SAFE_DELETE(g_pGameClient) :
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem:estroy() End :
m_IDLResource.Clear() End :
ZGameInterface::FinalInterface() End:
ZGameInterface::OnDestroy() : done()
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem:estroy() End :
ZApplication::OnDestroy : m_MeshMgr.DelAll()
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll()
ZApplication::OnDestroy done
main : g_Mint.Finalize()
main : g_DInput.Destroy()
main : g_App.OnDestroy()
main : ZGetConfiguration()->Destroy()
main : MBitmapManager:estroyAniBitmap()
main : OnDestroy() done
Rframe_destory::closeDisplay

i think thats all the requirments needed for a question hope i didnt miss anything important
PS
since i have included both igunz and ijjigunz pls post with the apopriate lable for which gunz your refering to. also non of these have to do with my internet connection ive tested my internet it runs perfect (and fast).
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Old 04-01-2007, 07:33 AM   #4 (permalink)
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Default Re: need help with both ijjigunz and Igunz (questions to big for title)

Next time attach your mlog to your post rather than copying and pasting, mlogs tend to me long... O_o

For your Xtrap problem in IGunz, all I can say is that Gunz isn't 100% compatible with Vista, since there are some players who can play Gunz with it and others can't.

For your lag problem in ijjiGunz, I'd just think it's Gunz's compatibility with Vista... but anyway, to fix the lag, did you try the following?
1. Turning off your firewall for five minutes to see if it's fixed.
2. Restarting Gunz.
3. Restarting the computer.
4. Reinstalling.
5. Redownloading and reinstalling.
6. Portforwarding.
If all of the above (plus other people's suggestions) don't work, then I'm afraid you'd have to wait until they make Gunz compatible with Vista... O_o
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Old 04-01-2007, 03:51 PM   #5 (permalink)
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Default Re: need help with both ijjigunz and Igunz (questions to big for title)

thx ill try i noticed that some code was missing when looking at the mlog maybe it failed to download it or somting dono
as for waiting till vista's compatible wow irealy dont want to think about that XD

thank you alot i have used portforwarding and im going to try the firewall sugjestion thx
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Old 04-01-2007, 07:37 PM   #6 (permalink)
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Default Re: need help with both ijjigunz and Igunz (questions to big for title)

The xtrap thing, the only way it will be fixed is if xtrap realeases a patch for vista.
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Old 09-25-2008, 09:07 PM   #7 (permalink)
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Default Re: need help with both ijjigunz and Igunz (questions to big for title)

Quote:
Originally Posted by aaron3323 View Post
id like to start with Igunz since ive been playing it longer. Also since ijjigunz came out there are less hackers making it more fun to play then ijjigunz.

Igunz:
sadfully, i have vista and when i go to run igunz it loads and when i press start game a black screen apears then it glitches out and an error apears saying operating system not compatible(xtrap message).
how can i get xtrap to work with vista? (without getting any illegit programs to get rid of it as it violates the rules)

mlog for Igunz:
test.txt not found
XTRAP setting : Game=gunz_INT, Process=Gunz.exe, Path=C:\Users\Aaron\Desktop\gunzint\Gunz, ApiVer=0xA5001219, Vendor=0x040090FF, Kbd=0x00000000, Patch=0x00000000, Module=0x0FFF3FFF
XTrapStart()
XTrapKeepAlive()
GUNZ 1,0,0,290 launched. build (Jan 22 2007 17:55:24)
Log time (03/25/07 23:27:48)
test.txt not found
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 6 , model = 14 , stepping = 8 ) @ 1733 MHz
Display Device = Mobile Intel(R) 945GM Express Chipset Family ( vendor=8086 device=27a2 subsys=ff311179 revision=3 )
Display Driver Version = 7.14.0010.1114
Windows = 5.1 Build 2600 , Service Pack 2 (1048575KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 110.500000
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()


ijjigunz:
every time i log into ijjigunz and enter a room my character moves fine but everyone else lags like crazy. when i press tab it shows them all at 999 ping (meaning im the one lagging) other have kicked me for supposedly being a tele hacker (whatever that is) i don't use any hacks at all never have never will ive put up port forwarding but no improvement. How do i get rid of the lagg?




Mlog for ijjigunz:

GUNZ 1,0,0,290 launched. build (Mar 28 2007 15:44:56)
Log time (07/06/06 21:48:14)
test.txt not found
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 6 , model = 14 , stepping = 8 ) @ 1733 MHz
Display Device = Mobile Intel(R) 945GM Express Chipset Family ( vendor=8086 device=27a2 subsys=ff311179 revision=3 )
Display Driver Version = 7.14.0010.1114
Windows = 6.0 Build 6000 , (2086464KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
start init nhn auth.
init nhn auth success.Init report start
ZNHNUSA_Report::InitReport - success
Init report success.
InitializeNotify ok.
start gameguard
gameguard mode is real.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 108.000000
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Internal Speaker/Headphone (Conexant High Definition Audio)): Hardware Mixing Not Supported
2(SPDIF Interface (Conexant High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 0.769000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.177000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.380000
ZOptionInterface::InitInterfaceOption
Number of Display mode : 10
Number of Display mode : 10
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.177000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

-------------------> GameInterface Create : 2.057000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 1.310000


-------------------> WeaponMesh Loading : 0.247000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.038000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.320000
well i have the same problem.. works fine then i disconnect A LOT .. new problem wasnt always like that..
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Old 09-25-2008, 09:08 PM   #8 (permalink)
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Default Re: need help with both ijjigunz and Igunz (questions to big for title)

wats port forwarding? plz send to email nick.sanonn@yahoo.com
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Old 09-26-2008, 07:47 AM   #9 (permalink)
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Unhappy Re: need help with both ijjigunz and Igunz (questions to big for title)

999 most probably the problem is from your side.

But if you feel extreme lag suddenly(movement become so slow and vibration), thats ijji problem after the update to fix the hacking(I think).

I sucide a few fimes last nite becoz of the sudden extreme when I couldnt grab hold of the wall in midair.

if you only see 999 ping on certain players, its either ijji server routing problem or the players problem not yours. But if you see all players 999 ping. Then its definitely your problem. Mostly your broadband problem but since your using vista which I wasnt familiar in, I cant be sure.Sorry.
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