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| Newbie | id like to start with Igunz since ive been playing it longer. Also since ijjigunz came out there are less hackers making it more fun to play then ijjigunz. Igunz: sadfully, i have vista and when i go to run igunz it loads and when i press start game a black screen apears then it glitches out and an error apears saying operating system not compatible(xtrap message). how can i get xtrap to work with vista? (without getting any illegit programs to get rid of it as it violates the rules) mlog for Igunz: test.txt not found XTRAP setting : Game=gunz_INT, Process=Gunz.exe, Path=C:\Users\Aaron\Desktop\gunzint\Gunz, ApiVer=0xA5001219, Vendor=0x040090FF, Kbd=0x00000000, Patch=0x00000000, Module=0x0FFF3FFF XTrapStart() XTrapKeepAlive() GUNZ 1,0,0,290 launched. build (Jan 22 2007 17:55:24) Log time (03/25/07 23:27:48) test.txt not found NON-Skip XTrapPatch CPU ID = GenuineIntel ( family = 6 , model = 14 , stepping = 8 ) @ 1733 MHz Display Device = Mobile Intel(R) 945GM Express Chipset Family ( vendor=8086 device=27a2 subsys=ff311179 revision=3 ) Display Driver Version = 7.14.0010.1114 Windows = 5.1 Build 2600 , Service Pack 2 (1048575KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (INTERNATIONAL), Language : (INTERNATIONAL) Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS WFog Enabled Device. Vertex Shader isn't supported device created. Video memory 110.500000 main : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() ijjigunz: every time i log into ijjigunz and enter a room my character moves fine but everyone else lags like crazy. when i press tab it shows them all at 999 ping (meaning im the one lagging) other have kicked me for supposedly being a tele hacker (whatever that is) i don't use any hacks at all never have never will ive put up port forwarding but no improvement. How do i get rid of the lagg? Mlog for ijjigunz: GUNZ 1,0,0,290 launched. build (Mar 28 2007 15:44:56) Log time (07/06/06 21:48:14) test.txt not found NON-Skip XTrapPatch CPU ID = GenuineIntel ( family = 6 , model = 14 , stepping = 8 ) @ 1733 MHz Display Device = Mobile Intel(R) 945GM Express Chipset Family ( vendor=8086 device=27a2 subsys=ff311179 revision=3 ) Display Driver Version = 7.14.0010.1114 Windows = 6.0 Build 6000 , (2086464KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load XML from memory : system/gametypecfg.xml Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS start init nhn auth. init nhn auth success.Init report start ZNHNUSA_Report::InitReport - success Init report success. InitializeNotify ok. start gameguard gameguard mode is real. WFog Enabled Device. Vertex Shader isn't supported device created. Video memory 108.000000 main : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Internal Speaker/Headphone (Conexant High Definition Audio)): Hardware Mixing Not Supported 2(SPDIF Interface (Conexant High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 0.769000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 1.177000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.380000 ZOptionInterface::InitInterfaceOption Number of Display mode : 10 Number of Display mode : 10 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.177000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 2.057000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 1.310000 -------------------> WeaponMesh Loading : 0.247000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.038000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.320000 |
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| | #2 (permalink) |
| Newbie | main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Recv ggnp step1 ok. Responsed Account Charlist Selected character name : Viro5 (56 69 72 6F 35 ) (len = 5) ZPlayerListBox::SetMode 0 EMBLEM READY!! (23853)http://downimage.ijjimax.com/gunz/em...4410523853.jpg EMBLEM READY!! (12147)http://downimage.ijjimax.com/gunz/em...8331912147.jpg EMBLEM READY!! (10626)http://downimage.ijjimax.com/gunz/em...3550610626.jpg EMBLEM READY!! (22282)http://downimage.ijjimax.com/gunz/em...8573422282.jpg EMBLEM READY!! (25737)http://downimage.ijjimax.com/gunz/em...9314825737.jpg ZOptionInterface::InitInterfaceOption Number of Display mode : 10 Number of Display mode : 10 ZGameInterface::InitInterfaceOption ok StageCreated ZPlayerListBox::SetMode 0 EMBLEM READY!! (18378)http://downimage.ijjimax.com/gunz/em...5505018378.jpg StageCreated EMBLEM READY!! (23873)http://downimage.ijjimax.com/gunz/em...1412123873.jpg Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Town ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 21:49:33 ) ZGame::CreateMyCharacter : Name=Viro5 Level=22 Connect to Agent by UDP (69.25.58.110:5100) Connect to Agent by UDP (69.25.58.110:5100) Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED Connect to Agent by UDP (69.25.58.110:5100) Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED Cloth VertexBuffer is Released EMBLEM READY!! (17299)http://downimage.ijjimax.com/gunz/em...7044717299.jpg Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED EMBLEM READY!! (25780)http://downimage.ijjimax.com/gunz/em...9385125780.jpg Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED EMBLEM READY!! (25550)http://downimage.ijjimax.com/gunz/em...6355525550.gif Connect to Agent by UDP (69.25.58.110:5100) TUNNELING_UDP_ALLOWED OnGameDestroy Started ZGame: estroy beginZGame: estroy ZApplication::GetSoundEngine()->CloseMusic()ZGame: estroy m_Match.Destroy ------------------------ReleaseBuffer ZGame: estroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 22:01:26 ) OnGameDestroy Finished ZPlayerListBox::SetMode 0 MLogoutListener ! RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Sythelord (53 79 74 68 65 6C 6F 72 64 ) (len = 9) ZPlayerListBox::SetMode 0 StageCreated EMBLEM READY!! (14359)http://downimage.ijjimax.com/gunz/em...3514414359.jpg Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/island/island.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 16 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create island ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer |
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| | #3 (permalink) |
| Newbie | ZGame Created ( 22:02:14 ) ZGame::CreateMyCharacter : Name=Sythelord Level=5 Connect to Agent by UDP (69.25.58.108:5100) Connect to Agent by UDP (69.25.58.108:5100) Connect to Agent by UDP (69.25.58.108:5100) Connect to Agent by UDP (69.25.58.108:5100) Connect to Agent by UDP (69.25.58.108:5100) Connect to Agent by UDP (69.25.58.108:5100) Connect to Agent by UDP (69.25.58.108:5100) TUNNELING_UDP_ALLOWED RoundState:Finish OnGameDestroy Started ZGame: estroy beginZGame: estroy ZApplication::GetSoundEngine()->CloseMusic()ZGame: estroy m_Match.Destroy ------------------------ReleaseBuffer ZGame: estroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 22:02:53 ) OnGameDestroy Finished StageCreated ZPlayerListBox::SetMode 0 MLogoutListener ! RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc MExitListener ! main : OnDestroy() ZSoundEngine: estroyZSoundEngine: estroy() : Close FModZApplication::OnDestroy : DestroyConsole() ZGameInterface::OnDestroy() : begin ZGameInterface::OnDestroy() : g_pGameClient->Destroy() PeerInfoList Released SAFE_DELETE(g_pGameClient) : ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem: estroy() End : m_IDLResource.Clear() End : ZGameInterface::FinalInterface() End: ZGameInterface::OnDestroy() : done() ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem: estroy() End : ZApplication::OnDestroy : m_MeshMgr.DelAll() ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() ZApplication::OnDestroy done main : g_Mint.Finalize() main : g_DInput.Destroy() main : g_App.OnDestroy() main : ZGetConfiguration()->Destroy() main : MBitmapManager: estroyAniBitmap()main : OnDestroy() done Rframe_destory::closeDisplay i think thats all the requirments needed for a question hope i didnt miss anything important PS since i have included both igunz and ijjigunz pls post with the apopriate lable for which gunz your refering to. also non of these have to do with my internet connection ive tested my internet it runs perfect (and fast). |
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| | #4 (permalink) |
| Gunzfactorian Patriot | Next time attach your mlog to your post rather than copying and pasting, mlogs tend to me long... O_o For your Xtrap problem in IGunz, all I can say is that Gunz isn't 100% compatible with Vista, since there are some players who can play Gunz with it and others can't. For your lag problem in ijjiGunz, I'd just think it's Gunz's compatibility with Vista... but anyway, to fix the lag, did you try the following? 1. Turning off your firewall for five minutes to see if it's fixed.If all of the above (plus other people's suggestions) don't work, then I'm afraid you'd have to wait until they make Gunz compatible with Vista... O_o |
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| | #5 (permalink) |
| Newbie | thx ill try i noticed that some code was missing when looking at the mlog maybe it failed to download it or somting dono as for waiting till vista's compatible wow irealy dont want to think about that XD thank you alot i have used portforwarding and im going to try the firewall sugjestion thx |
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| | #7 (permalink) | |
| Member | Quote:
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| | #8 (permalink) |
| Member | wats port forwarding? plz send to email nick.sanonn@yahoo.com |
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| | #9 (permalink) |
| Gunzfactorian Veteran Hero Join Date: Apr 2006 Location: In your dreams
Posts: 4,203
![]() ![]() ![]() ![]() ![]() ![]() | 999 most probably the problem is from your side. But if you feel extreme lag suddenly(movement become so slow and vibration), thats ijji problem after the update to fix the hacking(I think). I sucide a few fimes last nite becoz of the sudden extreme when I couldnt grab hold of the wall in midair. ![]() if you only see 999 ping on certain players, its either ijji server routing problem or the players problem not yours. But if you see all players 999 ping. Then its definitely your problem. Mostly your broadband problem but since your using vista which I wasnt familiar in, I cant be sure.Sorry. ![]() |
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