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Old 11-20-2006, 06:02 PM   #1 (permalink)
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Default config help

I dont know why, but when i configure my config.xml to have 7-line macros in it, it sorta resets. Like if I try, the game starts with higher res, default controls, no macros, and taht stuff. Can you guys help me? Heres myy entire config.xml.

--------------------------------------------------------------------------
<?xml version="1.0"?>
<XML>
<SERVER>
<IP>0,0,0,0</IP>
<PORT>6000</PORT>
</SERVER>

<SKIN>Default</SKIN>

<VIDEO>
<WIDTH>800</WIDTH>
<HEIGHT>600</HEIGHT>
<COLORBITS>32</COLORBITS>
<GAMMA>255</GAMMA>
<FULLSCREEN>TRUE</FULLSCREEN>
<REFLECTION>true</REFLECTION>
<LIGHTMAP>true</LIGHTMAP>
<DYNAMICLIGHT>true</DYNAMICLIGHT>
<SHADER>false</SHADER>
<CHARACTORTEXTURELEVEL>1</CHARACTORTEXTURELEVEL>
<MAPTEXTURELEVEL>1</MAPTEXTURELEVEL>
<EFFECTLEVEL>1</EFFECTLEVEL>
<TEXTUREFORMAT>1</TEXTUREFORMAT>
<NHARDWARETNL>false</NHARDWARETNL>
</VIDEO>

<AUDIO>
<BGM_MUTE>true</BGM_MUTE>
<BGM_VOLUME>0.299600</BGM_VOLUME>
<EFFECT_MUTE>true</EFFECT_MUTE>
<EFFECT_VOLUME>0.000000</EFFECT_VOLUME>
<SOUND_3D>1</SOUND_3D>
<A8BITSOUND>false</A8BITSOUND>
<INVERSESOUND>false</INVERSESOUND>
<HWMIXING>false</HWMIXING>
<HITSOUND>false</HITSOUND>
</AUDIO>

<MOUSE>
<SENSITIVITY>0.270100</SENSITIVITY>
<INVERT>FALSE</INVERT>
</MOUSE>

<KEYBOARD>
<FORWARD>17</FORWARD>
<BACK>31</BACK>
<LEFT>30</LEFT>
<RIGHT>32</RIGHT>
<MELEEWEAPON>33</MELEEWEAPON>
<PRIMARYWEAPON>18</PRIMARYWEAPON>
<SECONDARYWEAPON>16</SECONDARYWEAPON>
<ITEM1>5</ITEM1>
<ITEM2>6</ITEM2>
<PREVOUSWEAPON>38</PREVOUSWEAPON>
<NEXTWEAPON>37</NEXTWEAPON>
<RELOAD>19</RELOAD>
<JUMP>57</JUMP>
<SCORE>15</SCORE>
<MENU>1</MENU>
<TAUNT>41</TAUNT>
<BOW>7</BOW>
<WAVE>8</WAVE>
<LAUGH>9</LAUGH>
<CRY>10</CRY>
<DANCE>11</DANCE>
<SCREENSHOT>88</SCREENSHOT>
<RECORD>87</RECORD>
<DEFENCE>42</DEFENCE>
<TOGGLECHAT>81</TOGGLECHAT>
<USEWEAPON>29</USEWEAPON>
</KEYBOARD>

<MACRO>
<F1>






^1North America ^2Only!!!</F1>
<F2>






^2I don't curse, drink and smoke. ^1Holy ****! My cigarette fell in my glass of beer!</F2>
<F3>






^1Dont steal, the government hates competition</F3>
<F4>






^1CATS HAVE NINE LIVES PEOPLE HAVE 1 MESS WITH Boun†y, AND U'LL HAVE NONE!!!</F4>
<F5>!Im low!</F5>
<F6>!Need a med?</F6>
<F7></F7>
<F8></F8>

</MACRO>

<ETC>
<NETWORKPORT1>7700</NETWORKPORT1>
<NETWORKPORT2>7800</NETWORKPORT2>
<BOOST>FALSE</BOOST>
<REJECT_NORMALCHAT>FALSE</REJECT_NORMALCHAT>
<REJECT_TEAMCHAT>FALSE</REJECT_TEAMCHAT>
<REJECT_CLANCHAT>FALSE</REJECT_CLANCHAT>
<REJECT_WHISPER>FALSE</REJECT_WHISPER>
<REJECT_INVITE>FALSE</REJECT_INVITE>
<CROSSHAIR>0</CROSSHAIR>
</ETC>


<BINDS>
</BINDS>
</XML>
--------------------------------------------------------------------------
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Old 11-20-2006, 06:31 PM   #2 (permalink)
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Default Re: config help

Code:
GUNZ 1,0,0,290 launched. build (Sep 27 2006 16:27:18) 
Log time (11/20/06 18:26:15)
test.txt not found 
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 3 ) @ 2998 MHz
Display Device = RADEON 9250  ( vendor=1002 device=5960 subsys=260174b revision=1 )
Display Driver Version = 6.14.0010.6614
Windows = 5.1 Build 2600 , Service Pack 2 (523500KB) :  Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- FAIL
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 71.000000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
main : ZGetInitialLoading()->Initialize() 
main : g_Mint.Initialize() 
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Digital Audio MB): Hardware Mixing Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 0.674000 

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 3.517000 
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.419000 
ZGameInterface::InitInterfaceOption
Number of Display mode : 43
Number of Display mode : 43
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule 
ZGameInterface::OnCreate : InitInterface 
Screen Effect Manager Create : 0.324000 
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done 
Bird : 5

-------------------> GameInterface Create : 4.917000 

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate() 
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) 

-------------------> Character Loading : 2.487000 


-------------------> WeaponMesh Loading : 0.709000 

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
 ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) 

-------------------> Worlditem Loading : 0.047000 

ZApplication::OnCreate : CreateConsole 
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml 
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml 
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml 
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml 
ZApplication::OnCreate : MGetChattingFilter()->Create 

-------------------> ETC .. : 0.334000 

main : g_App.OnCreate() 
RBspObject::Open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc 
main : OnCreate() done
Server Connected
Login Posted
Login Successful. 
Responsed Account Charlist
Selected character name : Boun†y (42 6F 75 6E 86 79 )  (len = 6)
ZPlayerListBox::SetMode 0 
ZPlayerListBox::SetMode 2 
ZPlayerListBox::SetMode 4 
ZPlayerListBox::SetMode 0 
ZPlayerListBox::SetMode 2 
ZPlayerListBox::SetMode 4 
ZGameInterface::InitInterfaceOption
Number of Display mode : 43
Number of Display mode : 43
ZGameInterface::InitInterfaceOption ok
Reset Device 
Video memory 72.500000 
shader initialize successful : 1
ZGameInterface::InitInterfaceOption
Number of Display mode : 43
Number of Display mode : 43
ZGameInterface::InitInterfaceOption ok
ZGameInterface::InitInterfaceOption
Number of Display mode : 43
Number of Display mode : 43
ZGameInterface::InitInterfaceOption ok
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZGameInterface::InitInterfaceOption
Number of Display mode : 43
Number of Display mode : 43
ZGameInterface::InitInterfaceOption ok
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
wm_close
main : OnDestroy()
ZSoundEngine::Destroy
ZSoundEngine::Destroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole() 
ZGameInterface::OnDestroy() : begin 
ZGameInterface::OnDestroy() : g_pGameClient->Destroy() 
PeerInfoList Released
SAFE_DELETE(g_pGameClient) : 
ClearLooks() End : 
m_WidgetMap.Clear() End : 
MCursorSystem::Destroy() End : 
m_IDLResource.Clear() End : 
ZGameInterface::FinalInterface() End: 
ZGameInterface::OnDestroy() : done() 
ClearLooks() End : 
m_WidgetMap.Clear() End : 
MCursorSystem::Destroy() End : 
ZApplication::OnDestroy : m_MeshMgr.DelAll() 
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() 
ZApplication::OnDestroy done 
main : g_Mint.Finalize()
main : g_DInput.Destroy()
main : g_App.OnDestroy()
main : ZGetConfiguration()->Destroy()
main : MBitmapManager::DestroyAniBitmap()
main : OnDestroy() done
Heres my log thingy.
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