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| Gunzfactorian Patriot | I dont know why, but when i configure my config.xml to have 7-line macros in it, it sorta resets. Like if I try, the game starts with higher res, default controls, no macros, and taht stuff. Can you guys help me? Heres myy entire config.xml. -------------------------------------------------------------------------- <?xml version="1.0"?> <XML> <SERVER> <IP>0,0,0,0</IP> <PORT>6000</PORT> </SERVER> <SKIN>Default</SKIN> <VIDEO> <WIDTH>800</WIDTH> <HEIGHT>600</HEIGHT> <COLORBITS>32</COLORBITS> <GAMMA>255</GAMMA> <FULLSCREEN>TRUE</FULLSCREEN> <REFLECTION>true</REFLECTION> <LIGHTMAP>true</LIGHTMAP> <DYNAMICLIGHT>true</DYNAMICLIGHT> <SHADER>false</SHADER> <CHARACTORTEXTURELEVEL>1</CHARACTORTEXTURELEVEL> <MAPTEXTURELEVEL>1</MAPTEXTURELEVEL> <EFFECTLEVEL>1</EFFECTLEVEL> <TEXTUREFORMAT>1</TEXTUREFORMAT> <NHARDWARETNL>false</NHARDWARETNL> </VIDEO> <AUDIO> <BGM_MUTE>true</BGM_MUTE> <BGM_VOLUME>0.299600</BGM_VOLUME> <EFFECT_MUTE>true</EFFECT_MUTE> <EFFECT_VOLUME>0.000000</EFFECT_VOLUME> <SOUND_3D>1</SOUND_3D> <A8BITSOUND>false</A8BITSOUND> <INVERSESOUND>false</INVERSESOUND> <HWMIXING>false</HWMIXING> <HITSOUND>false</HITSOUND> </AUDIO> <MOUSE> <SENSITIVITY>0.270100</SENSITIVITY> <INVERT>FALSE</INVERT> </MOUSE> <KEYBOARD> <FORWARD>17</FORWARD> <BACK>31</BACK> <LEFT>30</LEFT> <RIGHT>32</RIGHT> <MELEEWEAPON>33</MELEEWEAPON> <PRIMARYWEAPON>18</PRIMARYWEAPON> <SECONDARYWEAPON>16</SECONDARYWEAPON> <ITEM1>5</ITEM1> <ITEM2>6</ITEM2> <PREVOUSWEAPON>38</PREVOUSWEAPON> <NEXTWEAPON>37</NEXTWEAPON> <RELOAD>19</RELOAD> <JUMP>57</JUMP> <SCORE>15</SCORE> <MENU>1</MENU> <TAUNT>41</TAUNT> <BOW>7</BOW> <WAVE>8</WAVE> <LAUGH>9</LAUGH> <CRY>10</CRY> <DANCE>11</DANCE> <SCREENSHOT>88</SCREENSHOT> <RECORD>87</RECORD> <DEFENCE>42</DEFENCE> <TOGGLECHAT>81</TOGGLECHAT> <USEWEAPON>29</USEWEAPON> </KEYBOARD> <MACRO> <F1> ^1North America ^2Only!!!</F1> <F2> ^2I don't curse, drink and smoke. ^1Holy ****! My cigarette fell in my glass of beer!</F2> <F3> ^1Dont steal, the government hates competition</F3> <F4> ^1CATS HAVE NINE LIVES PEOPLE HAVE 1 MESS WITH Boun†y, AND U'LL HAVE NONE!!!</F4> <F5>!Im low!</F5> <F6>!Need a med?</F6> <F7></F7> <F8></F8> </MACRO> <ETC> <NETWORKPORT1>7700</NETWORKPORT1> <NETWORKPORT2>7800</NETWORKPORT2> <BOOST>FALSE</BOOST> <REJECT_NORMALCHAT>FALSE</REJECT_NORMALCHAT> <REJECT_TEAMCHAT>FALSE</REJECT_TEAMCHAT> <REJECT_CLANCHAT>FALSE</REJECT_CLANCHAT> <REJECT_WHISPER>FALSE</REJECT_WHISPER> <REJECT_INVITE>FALSE</REJECT_INVITE> <CROSSHAIR>0</CROSSHAIR> </ETC> <BINDS> </BINDS> </XML> -------------------------------------------------------------------------- |
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| Gunzfactorian Patriot | Code: GUNZ 1,0,0,290 launched. build (Sep 27 2006 16:27:18) Log time (11/20/06 18:26:15) test.txt not found NON-Skip XTrapPatch CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 3 ) @ 2998 MHz Display Device = RADEON 9250 ( vendor=1002 device=5960 subsys=260174b revision=1 ) Display Driver Version = 6.14.0010.6614 Windows = 5.1 Build 2600 , Service Pack 2 (523500KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (INTERNATIONAL), Language : (INTERNATIONAL) Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- FAIL Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS WFog Enabled Device. device created. Video memory 71.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(Digital Audio MB): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 0.674000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 3.517000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.419000 ZGameInterface::InitInterfaceOption Number of Display mode : 43 Number of Display mode : 43 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.324000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 4.917000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 2.487000 -------------------> WeaponMesh Loading : 0.709000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.047000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.334000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Boun†y (42 6F 75 6E 86 79 ) (len = 6) ZPlayerListBox::SetMode 0 ZPlayerListBox::SetMode 2 ZPlayerListBox::SetMode 4 ZPlayerListBox::SetMode 0 ZPlayerListBox::SetMode 2 ZPlayerListBox::SetMode 4 ZGameInterface::InitInterfaceOption Number of Display mode : 43 Number of Display mode : 43 ZGameInterface::InitInterfaceOption ok Reset Device Video memory 72.500000 shader initialize successful : 1 ZGameInterface::InitInterfaceOption Number of Display mode : 43 Number of Display mode : 43 ZGameInterface::InitInterfaceOption ok ZGameInterface::InitInterfaceOption Number of Display mode : 43 Number of Display mode : 43 ZGameInterface::InitInterfaceOption ok SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGameInterface::InitInterfaceOption Number of Display mode : 43 Number of Display mode : 43 ZGameInterface::InitInterfaceOption ok SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function wm_close main : OnDestroy() ZSoundEngine::Destroy ZSoundEngine::Destroy() : Close FMod ZApplication::OnDestroy : DestroyConsole() ZGameInterface::OnDestroy() : begin ZGameInterface::OnDestroy() : g_pGameClient->Destroy() PeerInfoList Released SAFE_DELETE(g_pGameClient) : ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : m_IDLResource.Clear() End : ZGameInterface::FinalInterface() End: ZGameInterface::OnDestroy() : done() ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : ZApplication::OnDestroy : m_MeshMgr.DelAll() ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() ZApplication::OnDestroy done main : g_Mint.Finalize() main : g_DInput.Destroy() main : g_App.OnDestroy() main : ZGetConfiguration()->Destroy() main : MBitmapManager::DestroyAniBitmap() main : OnDestroy() done |
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