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Old 11-19-2006, 04:31 PM   #1 (permalink)
biv
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Posts: 11
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Unhappy Game Crash

When i get a in a hudge sword dagger fight oftem my system just crashesh and i end up screaming wtf.

Code:
GUNZ 1,0,0,290 launched. build (Sep 27 2006 16:27:18) 
Log time (11/19/06 23:18:35)
test.txt not found 
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 1 , stepping = 2 ) @ 1703 MHz
Display Device = RADEON 9600 XT ( vendor=1002 device=4152 subsys=44218bc revision=0 )
Display Driver Version = 6.14.0010.6601
Windows = 5.1 Build 2600 , Service Pack 2 (261620KB) :  Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 90.000000 
main : RGetLenzFlare()->Initialize() 
main : ZGetInitialLoading()->Initialize() 
main : g_Mint.Initialize() 
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(C-Media Wave Device): Hardware Mixing Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 6.299000 

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 2.060000 
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.793000 
ZGameInterface::InitInterfaceOption
Number of Display mode : 43
Number of Display mode : 43
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule 
ZGameInterface::OnCreate : InitInterface 
Screen Effect Manager Create : 0.468000 
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done 
Bird : 5

-------------------> GameInterface Create : 5.489000 

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate() 
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) 

-------------------> Character Loading : 12.243001 


-------------------> WeaponMesh Loading : 2.455000 

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
 ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) 

-------------------> Worlditem Loading : 0.125000 

ZApplication::OnCreate : CreateConsole 
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml 
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml 
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml 
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml 
ZApplication::OnCreate : MGetChattingFilter()->Create 

-------------------> ETC .. : 0.931000 

main : g_App.OnCreate() 
RBspObject::Open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc 
main : OnCreate() done
Server Connected
Login Posted
Login Successful. 
Responsed Account Charlist
Selected character name : Cyka-Hax (43 79 6B 61 2D 48 61 78 )  (len = 8)
Cloth VertexBuffer is Released
ZPlayerListBox::SetMode 0 
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 8
RBspObject::Open : begin maps/Castle/Castle.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 4 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::Open : done
ZGame::Create() World Create Castle 
ZGame::Create() pMapDesc->LoadSmokeDesc 
ZGame::Create() :: ReloadAllAnimation Begin 
in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
 in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
 in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
 ZGame::Create() :: ReloadAllAnimation End 
ZGame::Create() m_CharacterManager.Clear done 
---------------------------------setBuffer
ZGame Created ( 23:20:19 )
ZGame::CreateMyCharacter : Name=Cyka-Hax Level=32 
[0:44644] UDP_TEST_REPLY: from (0:44029) 
[0:44644] UDP_TEST_REPLY: from (0:37729) 
[0:44644] UDP_TEST_REPLY: from (0:44352) 
[0:44644] UDP_TEST_REPLY: from (0:44300) 
[0:44644] UDP_TEST_REPLY: from (0:44300) 
[0:44644] UDP_TEST_REPLY: from (0:37266) 
[0:44644] UDP_TEST_REPLY: from (0:37266) 
[0:44644] UDP_TEST_REPLY: from (0:37266) 
[0:44644] UDP_TEST_REPLY: from (0:37266) 
[0:44644] UDP_TEST_REPLY: from (0:43428) 
[0:44644] UDP_TEST_REPLY: from (0:44553) 
[0:44644] UDP_TEST_REPLY: from (0:44659) 
[0:44644] UDP_TEST_REPLY: from (0:42041) 
[0:44644] UDP_TEST_REPLY: from (0:44352) 
OnGameDestroy Started
ZGame::Destroy begin
ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame::Destroy m_Match.Destroy 
------------------------ReleaseBuffer
ZGame::Destroy SAFE_DELETE(m_pSkyBox) 
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZGame Destroyed ( 23:22:35 )
OnGameDestroy Finished
ZPlayerListBox::SetMode 0 
ZGameInterface::InitInterfaceOption
Number of Display mode : 43
Number of Display mode : 43
ZGameInterface::InitInterfaceOption ok
Reset Device 
Video memory 89.500000 
StageCreated
ZPlayerListBox::SetMode 0 
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 8
RBspObject::Open : begin maps/Castle/Castle.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 4 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::Open : done
ZGame::Create() World Create Castle 
ZGame::Create() pMapDesc->LoadSmokeDesc 
ZGame::Create() :: ReloadAllAnimation Begin 
ZGame::Create() :: ReloadAllAnimation End 
ZGame::Create() m_CharacterManager.Clear done 
---------------------------------setBuffer
ZGame Created ( 23:23:26 )
ZGame::CreateMyCharacter : Name=Cyka-Hax Level=32 
[0:44644] UDP_TEST_REPLY: from (0:36974) 
[0:44644] UDP_TEST_REPLY: from (0:43653) 
[0:44644] UDP_TEST_REPLY: from (0:17291) 
[0:44644] UDP_TEST_REPLY: from (0:44479) 
[0:44644] UDP_TEST_REPLY: from (0:44733) 
[0:44644] UDP_TEST_REPLY: from (0:42570) 
[0:44644] UDP_TEST_REPLY: from (0:43860) 
[0:44644] UDP_TEST_REPLY: from (0:43095) 
[0:44644] UDP_TEST_REPLY: from (0:43860) 
[0:44644] UDP_TEST_REPLY: from (0:38925) 
[0:44644] UDP_TEST_REPLY: from (0:41809) 
[0:44644] UDP_TEST_REPLY: from (0:38925) 
[0:44644] UDP_TEST_REPLY: from (0:41809) 
[0:44644] UDP_TEST_REPLY: from (0:38925) 
[0:44644] UDP_TEST_REPLY: from (0:41809) 
[0:44644] UDP_TEST_REPLY: from (0:44380) 
[0:44644] UDP_TEST_REPLY: from (0:44380) 
[0:44644] UDP_TEST_REPLY: from (0:44380) 
[0:44644] UDP_TEST_REPLY: from (0:44380) 
[0:44644] UDP_TEST_REPLY: from (0:44380) 
[0:44644] UDP_TEST_REPLY: from (0:44029) 
[0:44644] UDP_TEST_REPLY: from (0:43761)
plz can anyone HELP ME! Plz! this sometimes dosn't happen sometime it happens right away. Not only when i'm fighting with a sword/dagger but when someone else slashes/stabs. I think dashing is involved
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Old 11-19-2006, 05:13 PM   #2 (permalink)
biv
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Posts: 11
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Default Damn!

I even swaped video card thats not the problem!!!!!!!!

Code:
GUNZ 1,0,0,290 launched. build (Sep 27 2006 16:27:18) 
Log time (11/20/06 00:05:40)
test.txt not found 
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 1 , stepping = 2 ) @ 1703 MHz
Display Device = NVIDIA GeForce2 MX/MX 400 (DNA-Force 1.3.7644 Fast) ( vendor=10de device=110 subsys=0 revision=b2 )
Display Driver Version = 6.14.0010.7644
Windows = 5.1 Build 2600 , Service Pack 2 (261620KB) :  Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 89.500000 
main : RGetLenzFlare()->Initialize() 
main : ZGetInitialLoading()->Initialize() 
main : g_Mint.Initialize() 
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(C-Media Wave Device): Hardware Mixing Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 2.734000 

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 2.363000 
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.715000 
ZGameInterface::InitInterfaceOption
Number of Display mode : 70
Number of Display mode : 70
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule 
ZGameInterface::OnCreate : InitInterface 
Screen Effect Manager Create : 0.491000 
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done 
Bird : 5

-------------------> GameInterface Create : 5.144000 

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate() 
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) 

-------------------> Character Loading : 10.588001 


-------------------> WeaponMesh Loading : 2.336000 

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
 ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) 

-------------------> Worlditem Loading : 0.176000 

ZApplication::OnCreate : CreateConsole 
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml 
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml 
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml 
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml 
ZApplication::OnCreate : MGetChattingFilter()->Create 

-------------------> ETC .. : 0.909000 

main : g_App.OnCreate() 
RBspObject::Open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc 
main : OnCreate() done
Server Connected
Login Posted
Login Successful. 
Responsed Account Charlist
Selected character name : Cyka-Hax (43 79 6B 61 2D 48 61 78 )  (len = 8)
Cloth VertexBuffer is Released
ZPlayerListBox::SetMode 0 
StageCreated
ZGameInterface::InitInterfaceOption
Number of Display mode : 70
Number of Display mode : 70
ZGameInterface::InitInterfaceOption ok
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 8
RBspObject::Open : begin maps/Castle/Castle.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 4 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::Open : done
ZGame::Create() World Create Castle 
ZGame::Create() pMapDesc->LoadSmokeDesc 
ZGame::Create() :: ReloadAllAnimation Begin 
in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
 in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
 in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
 ZGame::Create() :: ReloadAllAnimation End 
ZGame::Create() m_CharacterManager.Clear done 
---------------------------------setBuffer
ZGame Created ( 00:07:36 )
ZGame::CreateMyCharacter : Name=Cyka-Hax Level=32 
[0:1396939] UDP_TEST_REPLY: from (0:1394628) 
[0:1396939] UDP_TEST_REPLY: from (0:1390724) 
[0:1396939] UDP_TEST_REPLY: from (0:1395498) 
[0:1396939] UDP_TEST_REPLY: from (0:1396147) 
[0:1396939] UDP_TEST_REPLY: from (0:1394763) 
[0:1396939] UDP_TEST_REPLY: from (0:1396487) 
[0:1396939] UDP_TEST_REPLY: from (0:1396135) 
[0:1396939] UDP_TEST_REPLY: from (0:1375907) 
[0:1396939] UDP_TEST_REPLY: from (0:1384109) 
[0:1396939] UDP_TEST_REPLY: from (0:1387012) 
[0:1396939] UDP_TEST_REPLY: from (0:1387012) 
[0:1396939] UDP_TEST_REPLY: from (0:1391892) 
[0:1396939] UDP_TEST_REPLY: from (0:1391892) 
[0:1396939] UDP_TEST_REPLY: from (0:1391892) 
[0:1396939] UDP_TEST_REPLY: from (0:1395044) 
[0:1396939] UDP_TEST_REPLY: from (0:1395044) 
[0:1396939] UDP_TEST_REPLY: from (0:1395044) 
[0:1396939] UDP_TEST_REPLY: from (0:1395044) 
[0:1396939] UDP_TEST_REPLY: from (0:1396135) 
[0:1396939] UDP_TEST_REPLY: from (0:1389157)
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Old 11-19-2006, 07:01 PM   #3 (permalink)
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Default Re: Game Crash

Maybe the actual computer can't handle that much input of information.
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Old 11-20-2006, 08:06 AM   #4 (permalink)
biv
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Default Re: Game Crash

2 Upgraide's ago i didnt have this problem
You are saying that the only solution to this problem is a new computer?

p.s. sorry for my english
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Old 11-20-2006, 09:45 AM   #5 (permalink)
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Default Re: Game Crash

your computer actually faster than mine.

How about uninstalling the gunz, delete whatever files left in the gunz folder,
restart computer and install the latest gunz full version and try again.

Another thing you can try is try downloading the latest graphics driver for ATI Cards.
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Old 11-20-2006, 04:50 PM   #6 (permalink)
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Default Re: Game Crash

I downloaded GunZ from this forum (a copy of someones gunz folder) didnt help but i didnt delete any old files i just made a new gunz folder. Updating the video drivers didnt help made things only worse, I even swaped video cards and nothing helped, I disabled the on board sound card didnt help. Damn it's so bad it's even funny. any more ideas?

Quote:Originally Posted by liveformusic2
Maybe the actual computer can't handle that much input of information.

I dont think so cuz when 2 players where fliping me in a corner not a stress situation for the system in any way. I crashed.


P.S. Video Driver Updete thingy I got a problem(after updating drivers) that i found on this forum about keyboard lags and beeping from the system block(CPU like in that post)

Last edited by biv; 11-20-2006 at 04:57 PM.
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Old 11-20-2006, 04:57 PM   #7 (permalink)
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Default Re: Game Crash

From the error file I just read, it sounds as though the game is missing a file.

When it goes to load bitmap icon_gameroom_s.tga it is not found. Give me a moment to check my file list and see if I can upload a copy for you.

*Update* Every error file I have contains same lower message, however I am re-reading your error log I'll see if I notice anything unusual. Best recommendation I have for you is to reinstall your game client if it is a persisting problem.

Last edited by LiquidSin; 11-20-2006 at 05:04 PM.
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Old 11-22-2006, 06:37 PM   #8 (permalink)
biv
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Default Re: Game Crash

tnx for all the help but nothing helped
I'm buying a new system in december i hope it'll be ok
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Old 11-23-2006, 08:33 AM   #9 (permalink)
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Default Re: Game Crash

Good luck on your new computer. Im still stuck wiht my old one. (-_-).
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Old 11-23-2006, 08:43 AM   #10 (permalink)
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Default Re: Game Crash

im getting a new one >_>
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Old 11-23-2006, 08:44 AM   #11 (permalink)
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Default Re: Game Crash

good luck on gettingz to work Im in japan =( so i gotta play NAgunz wich isnt out for 6 days -.-
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Old 11-23-2006, 08:49 AM   #12 (permalink)
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Default Re: Game Crash

you live in japan, trigun, then you would get the latest computer gadgets there.
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Old 11-23-2006, 08:54 AM   #13 (permalink)
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Default Re: Game Crash

Yes but its not about the gadgets its about my connection i think cuz when i try to log in it says please try netbarble.jp.com/blah blah blah
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Old 11-23-2006, 08:54 AM   #14 (permalink)
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Default Re: Game Crash

There might be a gadget to fix that <_< hmm gotta go to bx xD
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Old 11-23-2006, 09:04 AM   #15 (permalink)
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Default Re: Game Crash

(0.0)? You confuse me.
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