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| Newbie | Something is seriously wrong with my Gunz. Help please? Here is my mlog: Code: GUNZ 1,0,0,290 launched. build (Jul 25 2006 14:24:36) Log time (10/23/06 21:55:20) test.txt not found NON-Skip XTrapPatch CPU ID = AuthenticAMD ( family = 527 , model = 15 , stepping = 2 ) @ 2024 MHz Display Device = ATI RADEON XPRESS 200 Series ( vendor=1002 device=5954 subsys=2a24103c revision=0 ) Display Driver Version = 6.14.0010.6553 Windows = 5.1 Build 2600 , Service Pack 2 (457192KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (INTERNATIONAL), Language : (INTERNATIONAL) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS WFog Enabled Device. device created. Video memory 121.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(Realtek AC97 Audio): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 12.431001 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 2.602000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.594000 ZGameInterface::InitInterfaceOption Number of Display mode : 28 Number of Display mode : 28 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.908000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 12.176001 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 21.924001 -------------------> WeaponMesh Loading : 6.552000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.182000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.574000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Server Connected Login Posted Login Successful. Responsed Account Charlist Server Connected Login Posted Login Successful. Responsed Account Charlist Server Connected Login Posted Login Successful. Responsed Account Charlist Server Connected Login Posted Login Successful. Responsed Account Charlist Reset Device Video memory 121.500000 shader initialize successful : 1 devices Restored. Server Connected Login Posted Login Successful. Responsed Account Charlist Reset Device Video memory 121.500000 shader initialize successful : 1 devices Restored. Server Connected Login Posted Login Successful. Responsed Account Charlist Server Connected Login Posted Login Successful. Responsed Account Charlist MExitListener ! wm_close main : OnDestroy() ZSoundEngine::Destroy ZSoundEngine::Destroy() : Close FMod ZApplication::OnDestroy : DestroyConsole() ZGameInterface::OnDestroy() : begin ZGameInterface::OnDestroy() : g_pGameClient->Destroy() PeerInfoList Released SAFE_DELETE(g_pGameClient) : ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : m_IDLResource.Clear() End : ZGameInterface::FinalInterface() End: ZGameInterface::OnDestroy() : done() ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : ZApplication::OnDestroy : m_MeshMgr.DelAll() ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() ZApplication::OnDestroy done main : g_Mint.Finalize() main : g_DInput.Destroy() main : g_App.OnDestroy() main : ZGetConfiguration()->Destroy() main : MBitmapManager::DestroyAniBitmap() main : OnDestroy() done After typing in my Username + Password in the Login Screen and choosing a server, A Message will pop up and I will automaticlly go into the Character screen. (Since this is a new account and I dont have a character yet) BUT, when it starts to load (You see the train, my screen will lag up for a second and force me back to the Login screen. Help please? |
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| | #2 (permalink) |
| Gunzfactorian Commando Golden Gunzfactorian ![]() Join Date: Dec 2005
Posts: 2,610
![]() ![]() ![]() ![]() ![]() | Weird. From the looks of it, Gunz is having problems connecting to the server. Check to make sure it's not being blocked by some firewall? (Gunz.exe and Gunzlauncher.exe >both< need to be unblocked.) It could also be a graphics problem, from what you described. I'd make sure you're running the latest DirectX (9.0c). |
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