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Old 09-13-2006, 04:31 PM   #1 (permalink)
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Default Gunz is doing something really weird

It just started doing this not too long ago, and I have no clue what I did to start it. I've included a screenshot of what is happening. Gunz also hangs up when it's loading because of this.
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Old 09-14-2006, 12:09 AM   #2 (permalink)
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Default Re: Gunz is doing something really weird

please post the mlog and computer specs thank you.
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Old 09-29-2006, 09:13 AM   #3 (permalink)
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Default Re: Gunz is doing something really weird

OS Name Microsoft Windows XP Home Edition
Version 5.1.2600 Service Pack 2 Build 2600
System Type X86-based PC
Processor x86 Family 6 Model 10 Stepping 0 AuthenticAMD ~2088 Mhz
Total Physical Memory 1,024.00 MB
Sound Creative Soundblaster Audigy 2 ZS
Video GeForce 6600 OC






GUNZ 1,0,0,290 launched. build (Sep 27 2006 16:27:18)
Log time (09/29/06 09:04:15)
test.txt not found
NON-Skip XTrapPatch
CPU ID = AuthenticAMD ( family = 6 , model = 10 , stepping = 0 ) @ 2102 MHz
Display Device = Z-Tweaked v8412b - nVidia GeForce 6600 ( vendor=10de device=f2 subsys=161619f1 revision=a2 )
Display Driver Version = 6.14.0010.8412
Windows = 5.1 Build 2600 , Service Pack 2 (1048048KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- FAIL
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 245.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(SB Audigy 2 ZS Audio [D000]): Hardware Mixing Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 1.266000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 0.937000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.287000
ZGameInterface::InitInterfaceOption
Number of Display mode : 214
Number of Display mode : 230
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.172000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

-------------------> GameInterface Create : 1.723000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 1.957000


-------------------> WeaponMesh Loading : 0.388000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.021000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.261000

main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : M0th (4D 30 74 68 ) (len = 4)
Cloth VertexBuffer is Released
ZPlayerListBox::SetMode 0
ZGameInterface::InitInterfaceOption
Number of Display mode : 214
Number of Display mode : 230
ZGameInterface::InitInterfaceOption ok
shader initialize successful : 1
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 1
RBspObject::Open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZGame::Create() World Create Town
ZGame::Create() m_flags.InitEnv
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 09:05:36 )
ZGame::CreateMyCharacter : Name=M0th Level=50
[0:62274] UDP_TEST_REPLY: from (0:55803)
[0:62274] UDP_TEST_REPLY: from (0:60063)
MExitListener !
wm_close
main : OnDestroy()
ZSoundEngine:estroy
ZSoundEngine:estroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole()
ZGameInterface::OnDestroy() : begin
OnGameDestroy Started
ZGame:estroy begin
ZGame:estroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame:estroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame:estroy SAFE_DELETE(m_pSkyBox)
ZGame Destroyed ( 09:05:40 )
OnGameDestroy Finished
ZGameInterface::OnDestroy() : g_pGameClient->Destroy()
PeerInfoList Released
SAFE_DELETE(g_pGameClient) :
ClearLooks() End :
Cloth VertexBuffer is Released
m_WidgetMap.Clear() End :
MCursorSystem:estroy() End :
m_IDLResource.Clear() End :
ZGameInterface::FinalInterface() End:
ZGameInterface::OnDestroy() : done()
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem:estroy() End :
ZApplication::OnDestroy : m_MeshMgr.DelAll()
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll()
ZApplication::OnDestroy done
main : g_Mint.Finalize()
main : g_DInput.Destroy()
main : g_App.OnDestroy()
main : ZGetConfiguration()->Destroy()
main : MBitmapManager:estroyAniBitmap()
main : OnDestroy() done
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Old 09-29-2006, 10:49 AM   #4 (permalink)
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Default Re: Gunz is doing something really weird

If you weren't such a moron, maybe you would see that I posted was was requested...
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Old 09-29-2006, 11:58 AM   #5 (permalink)
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Default Re: Gunz is doing something really weird

Yeh theres no point saying he has a rubbish computer.
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Old 09-29-2006, 07:20 PM   #6 (permalink)
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Default Re: Gunz is doing something really weird

mine gunz doesnt even work considder yourself lucky
I CANT SPELL BY THE WAY!!!!
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Old 10-08-2006, 05:10 PM   #7 (permalink)
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Default Re: Gunz is doing something really weird

Well I found a solution but it only works temporarily, if i replace all of the fonts it stops doing it, but when I restart, it does it again.
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