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| | #1 (permalink) |
| Member Join Date: Nov 2005
Posts: 11
![]() | It just started doing this not too long ago, and I have no clue what I did to start it. I've included a screenshot of what is happening. Gunz also hangs up when it's loading because of this. |
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| | #3 (permalink) |
| Member Join Date: Nov 2005
Posts: 11
![]() | OS Name Microsoft Windows XP Home Edition Version 5.1.2600 Service Pack 2 Build 2600 System Type X86-based PC Processor x86 Family 6 Model 10 Stepping 0 AuthenticAMD ~2088 Mhz Total Physical Memory 1,024.00 MB Sound Creative Soundblaster Audigy 2 ZS Video GeForce 6600 OC GUNZ 1,0,0,290 launched. build (Sep 27 2006 16:27:18) Log time (09/29/06 09:04:15) test.txt not found NON-Skip XTrapPatch CPU ID = AuthenticAMD ( family = 6 , model = 10 , stepping = 0 ) @ 2102 MHz Display Device = Z-Tweaked v8412b - nVidia GeForce 6600 ( vendor=10de device=f2 subsys=161619f1 revision=a2 ) Display Driver Version = 6.14.0010.8412 Windows = 5.1 Build 2600 , Service Pack 2 (1048048KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (INTERNATIONAL), Language : (INTERNATIONAL) Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- FAIL Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS WFog Enabled Device. device created. Video memory 245.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(SB Audigy 2 ZS Audio [D000]): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.266000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 0.937000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.287000 ZGameInterface::InitInterfaceOption Number of Display mode : 214 Number of Display mode : 230 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.172000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 1.723000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 1.957000 -------------------> WeaponMesh Loading : 0.388000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.021000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.261000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : M0th (4D 30 74 68 ) (len = 4) Cloth VertexBuffer is Released ZPlayerListBox::SetMode 0 ZGameInterface::InitInterfaceOption Number of Display mode : 214 Number of Display mode : 230 ZGameInterface::InitInterfaceOption ok shader initialize successful : 1 StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 1 RBspObject::Open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZGame::Create() World Create Town ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 09:05:36 ) ZGame::CreateMyCharacter : Name=M0th Level=50 [0:62274] UDP_TEST_REPLY: from (0:55803) [0:62274] UDP_TEST_REPLY: from (0:60063) MExitListener ! wm_close main : OnDestroy() ZSoundEngine: estroyZSoundEngine: estroy() : Close FModZApplication::OnDestroy : DestroyConsole() ZGameInterface::OnDestroy() : begin OnGameDestroy Started ZGame: estroy beginZGame: estroy ZApplication::GetSoundEngine()->CloseMusic()ZGame: estroy m_Match.Destroy ------------------------ReleaseBuffer ZGame: estroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 09:05:40 ) OnGameDestroy Finished ZGameInterface::OnDestroy() : g_pGameClient->Destroy() PeerInfoList Released SAFE_DELETE(g_pGameClient) : ClearLooks() End : Cloth VertexBuffer is Released m_WidgetMap.Clear() End : MCursorSystem: estroy() End : m_IDLResource.Clear() End : ZGameInterface::FinalInterface() End: ZGameInterface::OnDestroy() : done() ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem: estroy() End : ZApplication::OnDestroy : m_MeshMgr.DelAll() ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() ZApplication::OnDestroy done main : g_Mint.Finalize() main : g_DInput.Destroy() main : g_App.OnDestroy() main : ZGetConfiguration()->Destroy() main : MBitmapManager: estroyAniBitmap()main : OnDestroy() done |
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