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Old 08-04-2006, 12:52 PM   #1 (permalink)
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Join Date: May 2006
Posts: 12
Murasai Kenji is unknown around these parts.

Default computer restarts in lobby

Hi i have a tech issue that i have had this issue for a long time the problem is when im in the game as long as im playing a game im safe. but when i leave to the lobby or shop or anything im at risk of my computer restarting. this never happens ingame. if im in the lobby or anyother non ingame areas it will kick me in 1-4 minutes with out fail. any idea why?
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Old 08-04-2006, 01:15 PM   #2 (permalink)
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Join Date: May 2006
Posts: 12
Murasai Kenji is unknown around these parts.

Default Re: computer restarts in lobby

GUNZ 1,0,0,290 launched. build (Jul 25 2006 14:24:36)
Log time (08/04/06 09:17:48)
test.txt not found
NON-Skip XTrapPatch
CPU ID = AuthenticAMD ( family = 6 , model = 8 , stepping = 1 ) @ 2131 MHz
Display Device = RADEON 9550 ( vendor=1002 device=4153 subsys=4021002 revision=0 )
Display Driver Version = 6.14.0010.6458
Windows = 5.1 Build 2600 , Service Pack 2 (523760KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 183.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek AC97 Audio): Hardware Mixing Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 3.023000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.314000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.716000
ZGameInterface::InitInterfaceOption
Number of Display mode : 49
Number of Display mode : 49
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.495000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

-------------------> GameInterface Create : 3.537000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 5.398000


-------------------> WeaponMesh Loading : 1.588000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.059000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.333000

main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Murasai (4D 75 72 61 73 61 69 ) (len = 7)
ZPlayerListBox::SetMode 0
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Mansion
ZGame::Create() m_flags.InitEnv
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 09:19:40 )
ZGame::CreateMyCharacter : Name=Murasai Level=23
[0:1261387] UDP_TEST_REPLY: from (0:1251174)
[0:1261387] UDP_TEST_REPLY: from (0:1256031)
[0:1261387] UDP_TEST_REPLY: from (0:1258517)
[0:1261387] UDP_TEST_REPLY: from (0:1260821)
[0:1261387] UDP_TEST_REPLY: from (0:1261261)
[0:1261387] UDP_TEST_REPLY: from (0:1259661)
[0:1261387] UDP_TEST_REPLY: from (0:1256453)
[0:1261387] UDP_TEST_REPLY: from (0:1251174)
[0:1261387] UDP_TEST_REPLY: from (0:1258517)
[0:1261387] UDP_TEST_REPLY: from (0:1259014)
[0:1261387] UDP_TEST_REPLY: from (0:1260736)
[0:1261387] UDP_TEST_REPLY: from (0:1259661)
[0:1261387] UDP_TEST_REPLY: from (0:1247989)
RoundState:Finish
Cloth VertexBuffer is Released
OnGameDestroy Started
ZGame:estroy begin
ZGame:estroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame:estroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame:estroy SAFE_DELETE(m_pSkyBox)
ZGame Destroyed ( 09:28:50 )
OnGameDestroy Finished
StageCreated
ZPlayerListBox::SetMode 0
StageCreated
ZPlayerListBox::SetMode 0
StageCreated
ZPlayerListBox::SetMode 0
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Old 08-04-2006, 01:17 PM   #3 (permalink)
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Murasai Kenji is unknown around these parts.

Default Re: computer restarts in lobby

opps double post sor
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Old 08-04-2006, 01:57 PM   #4 (permalink)
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Join Date: May 2006
Posts: 12
Murasai Kenji is unknown around these parts.

Default Re: computer restarts in lobby

i see a whole list of errors having to do with missing bit maps is that the issue?

ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.314000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
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