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| Newbie | Hello guys, I have this problem ... I start Ijji Gunz via the Website and start etc. now i select my Character and go in a room. but then after 2-5 mins the game crashes. ... got an error . close What must i do???? Please need help!!! Here is my Log File: GUNZ 1,0,0,290 launched. build (Jul 23 2008 14:19:58) Log time (08/25/08 19:53:10) CPU ID = GenuineIntel ( family = 15 , model = 2 , stepping = 9 ) @ 2798 MHz Display Device = NVIDIA GeForce 7900 GS ( vendor=10de device=2e3 subsys=40081682 revision=a2 ) Display Driver Version = 6.14.0011.7519 Windows = 5.1 Build 2600 , Service Pack 2 (2096364KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load XML from memory : system/gametypecfg.xml.mef Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS start init nhn auth. init nhn auth success.Init report start ZNHNUSA_Report::InitReport - success Init report success. Init poll start InitializeNotify ok. start gameguard gameguard mode is real. WFog Enabled Device. device created. Video memory 276.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primärer Soundtreiber): Hardware Mixing Supported 1(SB Audigy 2 ZS Audio [DF00]): Hardware Mixing Supported 2(Scramby Microphone): Hardware Mixing Not Supported 3(Scramby Output): Hardware Mixing Not Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.399000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.569000 warning : bitmap no_emblem.png not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.804000 start InitInterface option Number of Display mode : 13 Number of Display mode : 13 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.373000 Screen effect manager create success. Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 3.798000 Load character.xml success, -------------------> Character Loading : 2.212000 -------------------> WeaponMesh Loading : 0.694000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! Load weapon.xml success. -------------------> Worlditem Loading : 0.108000 Load zitem info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 1.870000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : [X]en[X]a (5B 58 5D 65 6E 5B 58 5D 61 ) (len = 9) Cloth VertexBuffer is Released StageCreated ERROR : GameGuard is not running (errcode = 660) BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. Poll Process Return value = -13 |
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