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| Member | GUNZ 1,0,0,290 launched. build (Oct 11 2007 11:28:46) Log time (11/18/07 08:58:21) CPU ID = GenuineIntel ( family = 6 , model = 13 , stepping = 6 ) @ 1794 MHz Display Device = ATI MOBILITY RADEON 9600 Series ( vendor=1002 device=4e50 subsys=890103c revision=0 ) Display Driver Version = 6.14.0010.6436 Windows = 5.1 Build 2600 , Service Pack 2 (523632KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (INTERNATIONAL), Language : (INTERNATIONAL) Load XML from memory : system/gametypecfg.xml Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS InitializeNotify ok. WFog Enabled Device. device created. Video memory 73.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(SoundMAX Digital Audio): Hardware Mixing Not Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 16.746001 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 4.407000 warning : bitmap quit_off.tga not found. warning : bitmap quit_off.tga not found. warning : bitmap quest-mode.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.520000 start InitInterface option Number of Display mode : 30 Number of Display mode : 30 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.312000 Screen effect manager create success. Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 18.174001 Load character.xml success, -------------------> Character Loading : 26.279001 -------------------> WeaponMesh Loading : 8.338000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! Load weapon.xml success. -------------------> Worlditem Loading : 1.282000 Load zitem info success. Error while Read Item Descriptor system/zeffect.xml Init effect manager success. Init world item manager success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.580000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Sammalhabe (53 61 6D 6D 61 6C 68 61 62 65 ) (len = 10) StageCreated Fail to create Bitmap for Initial loading game create begin , type = 3 BspObject open : begin maps/Battle Arena/Battle Arena.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! Reload all animation end ---------------------------------setBuffer game created ( 09:01:21 ) Create character : Name=Sammalhabe Level=9 RoundState:Finish RoundState:Countdown game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function game destroyed ( 09:07:01 ) Cloth VertexBuffer is Released game interface destroy finished Reset Device Video memory 73.000000 shader initialize successful : 1 devices Restored. StageCreated Fail to create Bitmap for Initial loading game create begin , type = 1 BspObject open : begin maps/Battle Arena/Battle Arena.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 09:14:07 ) Create character : Name=Sammalhabe Level=9 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 09:14:25 ) Cloth VertexBuffer is Released game interface destroy finished Reset Device Video memory 73.000000 shader initialize successful : 1 devices Restored. StageCreated Responsed Account Charlist BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. Selected character name : Sammalhabe (53 61 6D 6D 61 6C 68 61 62 65 ) (len = 10) StageCreated Fail to create Bitmap for Initial loading game create begin , type = 2 BspObject open : begin maps/Battle Arena/Battle Arena.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 09:22:48 ) Create character : Name=Sammalhabe Level=9 Cloth VertexBuffer is Released RoundState:Finish |
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| | #11 (permalink) |
| Gunzfactorian Guardian | Try port forwarding. PortForward.com - Free Help Setting up Your Router or Firewall. Look at other threads, there are solutions. |
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