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Old 10-21-2007, 03:10 PM   #1 (permalink)
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Angry Game Crashes At Character Select Screen!

Please help me!

If I try to play GunZ (IJJI GunZ as well as International GunZ) The game crases at the same point, at the train, where you can select your character.
It's just before the name and options come, the music keeps playing, but I have to restart my computer...
I tried re-installing the game 4 times, but that doesn't work >_>
I tried EVERYTHING!
Please help me..

Last edited by DeathPenalty; 10-21-2007 at 03:29 PM.
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Old 10-21-2007, 03:11 PM   #2 (permalink)
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Default Re: Game Crashes At Character Select Screen!

ouch, that sux....
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Old 10-21-2007, 03:15 PM   #3 (permalink)
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Default Re: Game Crashes At Character Select Screen!

Orly?
>_>
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Old 10-21-2007, 03:26 PM   #4 (permalink)
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Default Re: Game Crashes At Character Select Screen!

post your mlog.txt file please. then we can help you better.
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Old 10-21-2007, 03:28 PM   #5 (permalink)
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Default Re: Game Crashes At Character Select Screen!

Get a new computer,house,toaster,toilet,internet,cell phone,girl friend,car, and life.

That add'a doo it neeow.
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Old 10-21-2007, 03:30 PM   #6 (permalink)
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Default Re: Game Crashes At Character Select Screen!

MLOG.TXT

Dunno what you can do with this but okay...

GUNZ 1,0,0,290 launched. build (Feb 20 2006 11:48:58)
Log time (10/21/07 21:24:19)
CPU ID = AuthenticAMD ( family = 6 , model = 8 , stepping = 1 ) @ 1788 MHz
Display Device = RADEON IGP 320M ( vendor=1002 device=4336 subsys=24103c revision=0 )
Display Driver Version = 6.14.0010.6368
Windows = 5.1 Build 2600 , Service Pack 2 (719344KB) : Windows xp..
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/system.xml(0x0009)- SUCCESS
Load XML from file : config.xml(0x0009) - SUCCESS
Serialkey error : 202
device created.
Video memory 42.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primair geluidsstuurprogramma): Hardware Mixing Supported
1(Conexant AMC AUDIO): Hardware Mixing Supported
2(Modemnr. 1 Line-Out (emulatie)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 6.208000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.518000
warning : bitmap quit_off.tga not found.
warning : bitmap quit_off.tga not found.
warning : bitmap quest-mode.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.471000
ZGameInterface::InitInterfaceOption
Number of Display mode : 8
Number of Display mode : 8
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.609000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

-------------------> GameInterface Create : 5.065000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 12.799001


-------------------> WeaponMesh Loading : 1.934000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.049000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.480000

main : g_App.OnCreate()
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Town
ZGame::Create() m_flags.InitEnv
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
ZGame Created ( 21:25:06 )
ZGame::CreateMyCharacter : Name=Maiet Level=43132
main : OnCreate() done
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Old 10-21-2007, 03:43 PM   #7 (permalink)
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Default Re: Game Crashes At Character Select Screen!

Reformat time =D
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Old 10-21-2007, 03:45 PM   #8 (permalink)
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Default Re: Game Crashes At Character Select Screen!

Quote:
Originally Posted by auronmotomo View Post
Reformat time =D
lololololol pwnt.
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Old 10-21-2007, 03:52 PM   #9 (permalink)
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Default Re: Game Crashes At Character Select Screen!

What's ''Reformat Time'' ?
xD
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Old 10-21-2007, 03:53 PM   #10 (permalink)
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Default Re: Game Crashes At Character Select Screen!

no, just when i had that problem i had to reformat.

check google, it has more answers
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Okay, not to troll or anything...
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Old 10-21-2007, 04:04 PM   #11 (permalink)
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Default Re: Game Crashes At Character Select Screen!

Looked @ Google for this problem 'till page 82, nothing.

EDIT

You had the same problem as me!?
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Old 10-21-2007, 04:15 PM   #12 (permalink)
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Default Re: Game Crashes At Character Select Screen!

Quote:
Originally Posted by DeathPenalty View Post
MLOG.TXT

Dunno what you can do with this but okay...

.
.
.

ZGame::CreateMyCharacter : Name=Maiet Level=43132
main : OnCreate() done
ROFL

on topic:

Have you got this problem from beginning?

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Old 10-21-2007, 04:18 PM   #13 (permalink)
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Default Re: Game Crashes At Character Select Screen!

Why ''ROFL''? xD

No, not from the beginning.
Just since a week or so.
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Old 10-22-2007, 07:33 AM   #14 (permalink)
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Default Re: Game Crashes At Character Select Screen!

aww...poor thing....
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Old 10-22-2007, 09:01 AM   #15 (permalink)
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Default Re: Game Crashes At Character Select Screen!

Quote:
Originally Posted by DeathPenalty View Post
MLOG.TXT

Dunno what you can do with this but okay...

GUNZ 1,0,0,290 launched. build (Feb 20 2006 11:48:58)
Log time (10/21/07 21:24:19)
CPU ID = AuthenticAMD ( family = 6 , model = 8 , stepping = 1 ) @ 1788 MHz
Display Device = RADEON IGP 320M ( vendor=1002 device=4336 subsys=24103c revision=0 )
Display Driver Version = 6.14.0010.6368
Windows = 5.1 Build 2600 , Service Pack 2 (719344KB) : Windows xp..
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/system.xml(0x0009)- SUCCESS
Load XML from file : config.xml(0x0009) - SUCCESS
Serialkey error : 202
device created.
Video memory 42.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primair geluidsstuurprogramma): Hardware Mixing Supported
1(Conexant AMC AUDIO): Hardware Mixing Supported
2(Modemnr. 1 Line-Out (emulatie)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 6.208000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.518000
warning : bitmap quit_off.tga not found.
warning : bitmap quit_off.tga not found.
warning : bitmap quest-mode.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.

IDLResource Loading Success!!
IDL resources : 0.471000
ZGameInterface::InitInterfaceOption
Number of Display mode : 8
Number of Display mode : 8
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.609000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

-------------------> GameInterface Create : 5.065000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 12.799001


-------------------> WeaponMesh Loading : 1.934000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.049000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.480000

main : g_App.OnCreate()
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Town
ZGame::Create() m_flags.InitEnv
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
ZGame Created ( 21:25:06 )
ZGame::CreateMyCharacter : Name=Maiet Level=43132
main : OnCreate() done

weeeeeeeeeee
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