![]() |
| | #1 (permalink) |
| Member Join Date: Apr 2006
Posts: 21
![]() | I am d/cing a lot and I am getting sick of it. I have a Linksys router and on cable connection. Depending on the number of people, I d/c a few minutes after I enter the game... heres the log... |
| | |
| | #2 (permalink) |
| Member Join Date: Apr 2006
Posts: 21
![]() | GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12) Log time (05/16/06 15:26:25) CPU ID = AuthenticAMD ( family = 6 , model = 8 , stepping = 1 ) @ 2004 MHz Display Device = RADEON 9800 PRO ( vendor=1002 device=4e48 subsys=21002 revision=0 ) Display Driver Version = 6.14.0010.6542 Windows = 5.1 Build 2600 , Service Pack 2 (523760KB) : Windows xp.. Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/system.xml(0x0009)- SUCCESS Load XML from file : config.xml(0x0009) - SUCCESS WFog Enabled Device. device created. Video memory 117.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(NVIDIA(R) nForce(TM) Audio): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.100000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 1.559000 warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.371000 ZGameInterface::InitInterfaceOption Number of Display mode : 43 Number of Display mode : 43 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.167000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 2.474000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 1.540000 -------------------> WeaponMesh Loading : 0.445000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.025000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.250000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Saccharide (53 61 63 63 68 61 72 69 64 65 ) (len = 10) ZPlayerListBox::SetMode 0 ZPlayerListBox::SetMode 2 ZPlayerListBox::SetMode 4 ZPlayerListBox::SetMode 0 StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Castle/Castle.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZGame::Create() World Create Castle ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 15:27:48 ) ZGame::CreateMyCharacter : Name=Saccharide Level=40 [0:416614] UDP_TEST_REPLY: from (0:415418) [0:416614] UDP_TEST_REPLY: from (0:416497) [0:416614] UDP_TEST_REPLY: from (0:416330) [0:416614] UDP_TEST_REPLY: from (0:416522) [0:416614] UDP_TEST_REPLY: from (0:416151) [0:416614] UDP_TEST_REPLY: from (0:413584) [0:416614] UDP_TEST_REPLY: from (0:409565) [0:416614] UDP_TEST_REPLY: from (0:415352) [0:416614] UDP_TEST_REPLY: from (0:415650) OnGameDestroy Started ZGame: estroy beginZGame: estroy ZApplication::GetSoundEngine()->CloseMusic()ZGame: estroy m_Match.Destroy ------------------------ReleaseBuffer ZGame: estroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 15:28:47 ) OnGameDestroy Finished RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc Reset Device Video memory 117.500000 shader initialize successful : 1 devices Restored. Reset Device Video memory 117.500000 shader initialize successful : 1 devices Restored. Reset Device Video memory 117.500000 shader initialize successful : 1 devices Restored. Reset Device Video memory 117.500000 shader initialize successful : 1 devices Restored. Reset Device Video memory 117.500000 shader initialize successful : 1 devices Restored. Server Connected Login Posted Login Failed.(ErrCode=10000) Server Connected Login Posted Login Failed.(ErrCode=10000) Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Saccharide (53 61 63 63 68 61 72 69 64 65 ) (len = 10) ZPlayerListBox::SetMode 0 StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Castle/Castle.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZGame::Create() World Create Castle ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 15:32:34 ) ZGame::CreateMyCharacter : Name=Saccharide Level=40 OnGameDestroy Started ZGame: estroy beginZGame: estroy ZApplication::GetSoundEngine()->CloseMusic()ZGame: estroy m_Match.Destroy |
| | |
| | #3 (permalink) |
| Member Join Date: Apr 2006
Posts: 21
![]() | ------------------------ReleaseBuffer ZGame: estroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 15:33:44 ) OnGameDestroy Finished RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc Reset Device Video memory 117.500000 shader initialize successful : 1 devices Restored. Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Saccharide (53 61 63 63 68 61 72 69 64 65 ) (len = 10) ZPlayerListBox::SetMode 0 Reset Device Video memory 117.500000 shader initialize successful : 1 devices Restored. StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Castle/Castle.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZGame::Create() World Create Castle ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 15:54:04 ) ZGame::CreateMyCharacter : Name=Saccharide Level=40 MExitListener ! wm_close main : OnDestroy() ZSoundEngine: estroySetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZSoundEngine: estroy() : Close FModZApplication::OnDestroy : DestroyConsole() ZGameInterface::OnDestroy() : begin OnGameDestroy Started ZGame: estroy beginZGame: estroy ZApplication::GetSoundEngine()->CloseMusic()ZGame: estroy m_Match.Destroy ------------------------ReleaseBuffer ZGame: estroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 15:54:14 ) OnGameDestroy Finished ZGameInterface::OnDestroy() : g_pGameClient->Destroy() PeerInfoList Released SAFE_DELETE(g_pGameClient) : ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem: estroy() End : m_IDLResource.Clear() End : ZGameInterface::FinalInterface() End: ZGameInterface::OnDestroy() : done() ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem: estroy() End : ZApplication::OnDestroy : m_MeshMgr.DelAll() ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() ZApplication::OnDestroy done main : g_Mint.Finalize() main : g_DInput.Destroy() main : g_App.OnDestroy() main : ZGetConfiguration()->Destroy() main : MBitmapManager: estroyAniBitmap()main : OnDestroy() done |
| | |
![]() |
| Thread Tools | |
| |