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Old 05-16-2006, 04:02 PM   #1 (permalink)
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Join Date: Apr 2006
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Default Disconnecting Everytime I enter a game...

I am d/cing a lot and I am getting sick of it. I have a Linksys router and on cable connection. Depending on the number of people, I d/c a few minutes after I enter the game...

heres the log...
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Old 05-16-2006, 04:03 PM   #2 (permalink)
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Default Re: Disconnecting Everytime I enter a game...

GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12)
Log time (05/16/06 15:26:25)
CPU ID = AuthenticAMD ( family = 6 , model = 8 , stepping = 1 ) @ 2004 MHz
Display Device = RADEON 9800 PRO ( vendor=1002 device=4e48 subsys=21002 revision=0 )
Display Driver Version = 6.14.0010.6542
Windows = 5.1 Build 2600 , Service Pack 2 (523760KB) : Windows xp..
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/system.xml(0x0009)- SUCCESS
Load XML from file : config.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 117.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(NVIDIA(R) nForce(TM) Audio): Hardware Mixing Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 1.100000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.559000
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.371000
ZGameInterface::InitInterfaceOption
Number of Display mode : 43
Number of Display mode : 43
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.167000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

-------------------> GameInterface Create : 2.474000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 1.540000


-------------------> WeaponMesh Loading : 0.445000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.025000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.250000

main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Saccharide (53 61 63 63 68 61 72 69 64 65 ) (len = 10)
ZPlayerListBox::SetMode 0
ZPlayerListBox::SetMode 2
ZPlayerListBox::SetMode 4
ZPlayerListBox::SetMode 0
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Castle/Castle.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZGame::Create() World Create Castle
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 15:27:48 )
ZGame::CreateMyCharacter : Name=Saccharide Level=40
[0:416614] UDP_TEST_REPLY: from (0:415418)
[0:416614] UDP_TEST_REPLY: from (0:416497)
[0:416614] UDP_TEST_REPLY: from (0:416330)
[0:416614] UDP_TEST_REPLY: from (0:416522)
[0:416614] UDP_TEST_REPLY: from (0:416151)
[0:416614] UDP_TEST_REPLY: from (0:413584)
[0:416614] UDP_TEST_REPLY: from (0:409565)
[0:416614] UDP_TEST_REPLY: from (0:415352)
[0:416614] UDP_TEST_REPLY: from (0:415650)
OnGameDestroy Started
ZGame:estroy begin
ZGame:estroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame:estroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame:estroy SAFE_DELETE(m_pSkyBox)
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZGame Destroyed ( 15:28:47 )
OnGameDestroy Finished
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
Reset Device
Video memory 117.500000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 117.500000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 117.500000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 117.500000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 117.500000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Failed.(ErrCode=10000)
Server Connected
Login Posted
Login Failed.(ErrCode=10000)
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Saccharide (53 61 63 63 68 61 72 69 64 65 ) (len = 10)
ZPlayerListBox::SetMode 0
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Castle/Castle.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZGame::Create() World Create Castle
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 15:32:34 )
ZGame::CreateMyCharacter : Name=Saccharide Level=40
OnGameDestroy Started
ZGame:estroy begin
ZGame:estroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame:estroy m_Match.Destroy
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Old 05-16-2006, 04:04 PM   #3 (permalink)
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Join Date: Apr 2006
Posts: 21
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Default Re: Disconnecting Everytime I enter a game...

------------------------ReleaseBuffer
ZGame:estroy SAFE_DELETE(m_pSkyBox)
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZGame Destroyed ( 15:33:44 )
OnGameDestroy Finished
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
Reset Device
Video memory 117.500000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Saccharide (53 61 63 63 68 61 72 69 64 65 ) (len = 10)
ZPlayerListBox::SetMode 0
Reset Device
Video memory 117.500000
shader initialize successful : 1
devices Restored.
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Castle/Castle.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZGame::Create() World Create Castle
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 15:54:04 )
ZGame::CreateMyCharacter : Name=Saccharide Level=40
MExitListener !
wm_close
main : OnDestroy()
ZSoundEngine:estroy
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZSoundEngine:estroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole()
ZGameInterface::OnDestroy() : begin
OnGameDestroy Started
ZGame:estroy begin
ZGame:estroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame:estroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame:estroy SAFE_DELETE(m_pSkyBox)
ZGame Destroyed ( 15:54:14 )
OnGameDestroy Finished
ZGameInterface::OnDestroy() : g_pGameClient->Destroy()
PeerInfoList Released
SAFE_DELETE(g_pGameClient) :
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem:estroy() End :
m_IDLResource.Clear() End :
ZGameInterface::FinalInterface() End:
ZGameInterface::OnDestroy() : done()
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem:estroy() End :
ZApplication::OnDestroy : m_MeshMgr.DelAll()
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll()
ZApplication::OnDestroy done
main : g_Mint.Finalize()
main : g_DInput.Destroy()
main : g_App.OnDestroy()
main : ZGetConfiguration()->Destroy()
main : MBitmapManager:estroyAniBitmap()
main : OnDestroy() done
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