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| | #1 (permalink) |
| Newbie | I just switched from a Linksys Wireless B router to a Wireless G router with 4 port switch. Now whenever I join a GunZ server, I get 0 ping from everyone. Nobody moves, no chat, nothing. Last edited by Serathii; 05-15-2006 at 08:57 PM. |
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| | #2 (permalink) |
| Newbie | GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12) Log time (04/30/06 18:59:37) CPU ID = GenuineIntel ( family = 15 , model = 3 , stepping = 4 ) @ 2813 MHz Display Device = NVIDIA GeForce 6800 ( vendor=10de device=41 subsys=21021682 revision=a1 ) Display Driver Version = 6.14.0010.8421 Windows = 5.1 Build 2600 , Service Pack 2 (1048044KB) : Windows xp.. Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/system.xml(0x0009)- SUCCESS Load XML from file : config.xml(0x0009) - SUCCESS WFog Enabled Device. device created. Video memory 114.000000 Shader Compile Errormain : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(Realtek AC97 Audio): Hardware Mixing Supported [[[getMaxChannel48]]]] LoadWave: Error creating hardware sound buffer. -------------------> Sound Engine Create : 0.830000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 1.446000 warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.497000 ZGameInterface::InitInterfaceOption Number of Display mode : 75 Number of Display mode : 75 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.200000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 2.742000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 1.538000 -------------------> WeaponMesh Loading : 0.488000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.033000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.352000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Reset Device Video memory 114.000000 shader initialize successful : 1 devices Restored. Selected character name : Sharth_ (53 68 61 72 74 68 5F ) (len = 7) ZPlayerListBox::SetMode 0 StageCreated Reset Device Video memory 114.000000 shader initialize successful : 1 devices Restored. Reset Device Video memory 114.000000 shader initialize successful : 1 devices Restored. ZPlayerListBox::SetMode 0 Reset Device Video memory 114.000000 shader initialize successful : 1 devices Restored. Reset Device Video memory 114.000000 shader initialize successful : 1 devices Restored. StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/port/port.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 7 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create port ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 19:02:01 ) ZGame::CreateMyCharacter : Name=Sharth_ Level=19 Reset Device ------------------------ReleaseBuffer Video memory 114.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 114.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. MExitListener ! wm_close main : OnDestroy() ZSoundEngine::Destroy ZSoundEngine::Destroy() : Close FMod ZApplication::OnDestroy : DestroyConsole() ZGameInterface::OnDestroy() : begin OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 19:03:35 ) OnGameDestroy Finished ZGameInterface::OnDestroy() : g_pGameClient->Destroy() PeerInfoList Released SAFE_DELETE(g_pGameClient) : ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : m_IDLResource.Clear() End : ZGameInterface::FinalInterface() End: ZGameInterface::OnDestroy() : done() ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : ZApplication::OnDestroy : m_MeshMgr.DelAll() ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() ZApplication::OnDestroy done main : g_Mint.Finalize() main : g_DInput.Destroy() main : g_App.OnDestroy() main : ZGetConfiguration()->Destroy() main : MBitmapManager::DestroyAniBitmap() main : OnDestroy() done |
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| | #3 (permalink) | |
| Gunzfactorian Join Date: Mar 2006 Location: In a Box
Posts: 196
![]() | Quote:
Here is the site for portforwarding - www.portforward.com Good luck ![]() - Mark!!! | |
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| | #4 (permalink) |
| Newbie | Yeah, I've tried portforwarding, but I'm not exactly sure what they want at the end, where I do the things on the one page. What am I forwarding from and to? I don't get that bit.Is it still GunZ1? Last edited by Serathii; 05-15-2006 at 08:55 PM. |
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