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Old 05-14-2006, 02:40 PM   #1 (permalink)
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Join Date: May 2006
Posts: 3
GbeTech is unknown around these parts.

Default Gunz is flickering at any server

Hello!

I'm new in gunz... but I have a prob - also with the official gunz - I started the game, waited the 2-3 hours for the official to update, created a player, selected a server and entered.
When U see the scores in the beginning, it's still OK, but when the game starts - Oh man that's terrible. The game is flickering all the time, and seems to flicker like it's in no-clip - think like there are 2-3 games paralelly, and the game changes from one to another every some miliseconds.

I tried all the section in this guide

Complete guide to GunZ problem

nothing helped.

Please, I really want to play!

Thanks
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Old 05-15-2006, 07:07 AM   #2 (permalink)
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Default Re: Gunz is flickering at any server

Oh sorry, forgot the log:

Code:
GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12) 
Log time (05/14/06 21:41:43)
CPU ID = AuthenticAMD ( family = 527 , model = 3 , stepping = 2 ) @ 2366 MHz
Display Device = NVIDIA GeForce 7800 GTX  ( vendor=10de device=91 subsys=204d107d revision=a1 )
Display Driver Version = 6.14.0010.8421
Windows = 5.1 Build 2600 , Service Pack 2 (1046952KB) :  Windows xp..
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/system.xml(0x0009)- SUCCESS
Load XML from file : config.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 247.000000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
main : ZGetInitialLoading()->Initialize() 
main : g_Mint.Initialize() 
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(NVIDIA(R) nForce(TM) Audio): Hardware Mixing Supported
2(Juli@ Ch12): Hardware Mixing Not Supported
3(Juli@ Ch34): Hardware Mixing Not Supported
4(Juli@ Ch1234): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 0.680000 

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 0.812000 
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.217000 
ZGameInterface::InitInterfaceOption
Number of Display mode : 27
Number of Display mode : 27
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule 
ZGameInterface::OnCreate : InitInterface 
Screen Effect Manager Create : 0.100000 
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done 
Bird : 5

-------------------> GameInterface Create : 1.419000 

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate() 
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) 

-------------------> Character Loading : 2.555000 


-------------------> WeaponMesh Loading : 0.738000 

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
 ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) 

-------------------> Worlditem Loading : 0.015000 

ZApplication::OnCreate : CreateConsole 
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml 
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml 
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml 
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml 
ZApplication::OnCreate : MGetChattingFilter()->Create 

-------------------> ETC .. : 0.182000 

main : g_App.OnCreate() 
RBspObject::Open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end 
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc 
main : OnCreate() done
Server Connected
Login Posted
Login Successful. 
Responsed Account Charlist
Selected character name : SpectruM- (53 70 65 63 74 72 75 4D 2D )  (len = 9)
ZPlayerListBox::SetMode 0 
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/island/island.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 16 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end 
RBspObject::Open : done
ZGame::Create() World Create island 
ZGame::Create() m_flags.InitEnv 
ZGame::Create() pMapDesc->LoadSmokeDesc 
ZGame::Create() :: ReloadAllAnimation Begin 
in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
 in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
 in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
 ZGame::Create() :: ReloadAllAnimation End 
ZGame::Create() m_CharacterManager.Clear done 
---------------------------------setBuffer
ZGame Created ( 21:42:53 )
ZGame::CreateMyCharacter : Name=SpectruM- Level=1 
[0:137343] UDP_TEST_REPLY: from (0:136666) 
[0:137343] UDP_TEST_REPLY: from (0:136916) 
[0:137343] UDP_TEST_REPLY: from (0:137111) 
[0:137343] UDP_TEST_REPLY: from (0:137082) 
[0:137343] UDP_TEST_REPLY: from (0:136978) 
[0:137343] UDP_TEST_REPLY: from (0:137280) 
[0:137343] UDP_TEST_REPLY: from (0:136834) 
[0:137343] UDP_TEST_REPLY: from (0:136834) 
OnGameDestroy Started
ZGame::Destroy begin
ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame::Destroy m_Match.Destroy 
------------------------ReleaseBuffer
ZGame::Destroy SAFE_DELETE(m_pSkyBox) 
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZGame Destroyed ( 21:43:10 )
Cloth VertexBuffer is Released
OnGameDestroy Finished
ZPlayerListBox::SetMode 0 
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Mansion/Mansion.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 8 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end 
RBspObject::Open : done
ZGame::Create() World Create Mansion 
ZGame::Create() m_flags.InitEnv 
ZGame::Create() pMapDesc->LoadSmokeDesc 
ZGame::Create() :: ReloadAllAnimation Begin 
ZGame::Create() :: ReloadAllAnimation End 
ZGame::Create() m_CharacterManager.Clear done 
---------------------------------setBuffer
ZGame Created ( 21:43:37 )
ZGame::CreateMyCharacter : Name=SpectruM- Level=1 
RoundState:Countdown
MExitListener !
wm_close
main : OnDestroy()
ZSoundEngine::Destroy
ZSoundEngine::Destroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole() 
ZGameInterface::OnDestroy() : begin 
OnGameDestroy Started
ZGame::Destroy begin
ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame::Destroy m_Match.Destroy
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Old 05-15-2006, 07:07 AM   #3 (permalink)
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Join Date: May 2006
Posts: 3
GbeTech is unknown around these parts.

Default Re: Gunz is flickering at any server

Code:
------------------------ReleaseBuffer
ZGame::Destroy SAFE_DELETE(m_pSkyBox) 
ZGame Destroyed ( 21:44:13 )
OnGameDestroy Finished
ZGameInterface::OnDestroy() : g_pGameClient->Destroy() 
PeerInfoList Released
SAFE_DELETE(g_pGameClient) : 
ClearLooks() End : 
m_WidgetMap.Clear() End : 
MCursorSystem::Destroy() End : 
m_IDLResource.Clear() End : 
ZGameInterface::FinalInterface() End: 
ZGameInterface::OnDestroy() : done() 
ClearLooks() End : 
m_WidgetMap.Clear() End : 
MCursorSystem::Destroy() End : 
ZApplication::OnDestroy : m_MeshMgr.DelAll() 
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() 
ZApplication::OnDestroy done 
main : g_Mint.Finalize()
main : g_DInput.Destroy()
main : g_App.OnDestroy()
main : ZGetConfiguration()->Destroy()
main : MBitmapManager::DestroyAniBitmap()
main : OnDestroy() done
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