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Old 05-14-2006, 02:18 PM   #1 (permalink)
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Join Date: May 2006
Posts: 12
Murasai Kenji is unknown around these parts.

Unhappy Game Crashing. (Mlog)

ok my issue has been happening to me for a while now. i can play for 10-15 minutes then my computer completly freezes and i am forced to hard reboot and restart. any ideas?

Thanks in advance for all your help.


GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12)
Log time (05/14/06 10:02:54)
CPU ID = AuthenticAMD ( family = 6 , model = 8 , stepping = 1 ) @ 2131 MHz
Display Device = RADEON 9550 ( vendor=1002 device=4153 subsys=4021002 revision=0 )
Display Driver Version = 6.14.0010.6458
Windows = 5.1 Build 2600 , Service Pack 2 (523760KB) : Windows xp..
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/system.xml(0x0009)- SUCCESS
Load XML from file : config.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 183.000000
Shader Compile Errormain : RGetLenzFlare()->Initialize()
main : ZGetInitialLoading()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek AC97 Audio): Hardware Mixing Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 1.587000

ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 1.306000
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.381000
ZGameInterface::InitInterfaceOption
Number of Display mode : 49
Number of Display mode : 49
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.335000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
Bird : 5

-------------------> GameInterface Create : 8.041000

ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)

-------------------> Character Loading : 2.981000


-------------------> WeaponMesh Loading : 1.036000

----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)

-------------------> Worlditem Loading : 0.044000

ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create

-------------------> ETC .. : 0.289000

main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Murasai (4D 75 72 61 73 61 69 ) (len = 7)
ZPlayerListBox::SetMode 0
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Garden/Garden.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Garden
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done

Last edited by Murasai Kenji; 05-14-2006 at 02:43 PM.
Murasai Kenji is offline   Reply With Quote
Old 05-14-2006, 02:22 PM   #2 (permalink)
Member
 

Join Date: May 2006
Posts: 12
Murasai Kenji is unknown around these parts.

Default Re: Game Crashing.

---------------------------------setBuffer
ZGame Created ( 10:04:19 )
ZGame::CreateMyCharacter : Name=Murasai Level=17
[0:164272] UDP_TEST_REPLY: from (0:161843)
[0:164272] UDP_TEST_REPLY: from (0:162915)
[0:164272] UDP_TEST_REPLY: from (0:163703)
[0:164272] UDP_TEST_REPLY: from (0:161959)
[0:164272] UDP_TEST_REPLY: from (0:151346)
OnGameDestroy Started
ZGame::destroy begin
ZGame::destroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame::destroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame::destroy SAFE_DELETE(m_pSkyBox)
ZGame destroyed ( 10:04:59 )
Cloth VertexBuffer is Released
OnGameDestroy Finished
ZPlayerListBox::SetMode 0
MLogoutListener !
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Murasai (4D 75 72 61 73 61 69 ) (len = 7)
ZPlayerListBox::SetMode 0
ZPlayerListBox::SetMode 2
ZPlayerListBox::SetMode 4
ZPlayerListBox::SetMode 0
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Mansion
ZGame::Create() m_flags.InitEnv
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 10:07:39 )
ZGame::CreateMyCharacter : Name=Murasai Level=17
[0:228262] UDP_TEST_REPLY: from (0:226173)
[0:228262] UDP_TEST_REPLY: from (0:226977)
[0:228262] UDP_TEST_REPLY: from (0:225663)
[0:228262] UDP_TEST_REPLY: from (0:222134)
[0:228262] UDP_TEST_REPLY: from (0:226572)
[0:228262] UDP_TEST_REPLY: from (0:226170)
[0:228262] UDP_TEST_REPLY: from (0:216205)
[0:228262] UDP_TEST_REPLY: from (0:226773)
[0:228262] UDP_TEST_REPLY: from (0:218680)
[0:228262] UDP_TEST_REPLY: from (0:225403)
[0:228262] UDP_TEST_REPLY: from (0:217142)
[0:228262] UDP_TEST_REPLY: from (0:223010)
[0:228262] UDP_TEST_REPLY: from (0:227161)
[0:228262] UDP_TEST_REPLY: from (0:209695)
[0:228262] UDP_TEST_REPLY: from (0:209695)
[0:228262] UDP_TEST_REPLY: from (0:224767)
[0:228262] UDP_TEST_REPLY: from (0:209695)
[0:228262] UDP_TEST_REPLY: from (0:224767)
RoundState:Finish
OnGameDestroy Started
ZGame::destroy begin
ZGame::destroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame::destroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame::destroy SAFE_DELETE(m_pSkyBox)
ZGame Destroyed ( 10:07:57 )
Cloth VertexBuffer is Released
OnGameDestroy Finished
StageCreated
ZPlayerListBox::SetMode 0
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Town
ZGame::Create() m_flags.InitEnv
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 10:08:22 )
ZGame::CreateMyCharacter : Name=Murasai Level=17
[0:228262] UDP_TEST_REPLY: from (0:227817)
[0:228262] UDP_TEST_REPLY: from (0:226619)
[0:228262] UDP_TEST_REPLY: from (0:224808)
[0:228262] UDP_TEST_REPLY: from (0:223010)
[0:228262] UDP_TEST_REPLY: from (0:226547)
RoundState:Finish
OnGameDestroy Started
ZGame::destroy begin
ZGame::destroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame::destroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame::destroy SAFE_DELETE(m_pSkyBox)
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
ZGame Destroyed ( 10:12:30 )
OnGameDestroy Finished
StageCreated
ZPlayerListBox::SetMode 0
StageCreated
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/Garden/Garden.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
RBspObject::Open_ObjectList : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 1
RBspObject::OpenLightmap 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create Garden
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
---------------------------------setBuffer
ZGame Created ( 10:12:40 )
ZGame::CreateMyCharacter : Name=Murasai Level=17
[0:228262] UDP_TEST_REPLY: from (0:218524)
[0:228262] UDP_TEST_REPLY: from (0:211187)
[0:228262] UDP_TEST_REPLY: from (0:226903)
[0:228262] UDP_TEST_REPLY: from (0:226409)
[0:228262] UDP_TEST_REPLY: from (0:218469)
[0:228262] UDP_TEST_REPLY: from (0:227293)
[0:228262] UDP_TEST_REPLY: from (0:226825)
[0:228262] UDP_TEST_REPLY: from (0:227804)
[0:228262] UDP_TEST_REPLY: from (0:224795)
[0:228262] UDP_TEST_REPLY: from (0:227824)
[0:228262] UDP_TEST_REPLY: from (0:222162)
[0:228262] UDP_TEST_REPLY: from (0:227804)
[0:228262] UDP_TEST_REPLY: from (0:227371)
[0:228262] UDP_TEST_REPLY: from (0:223677)
[0:228262] UDP_TEST_REPLY: from (0:216038)
[0:228262] UDP_TEST_REPLY: from (0:216038)
Cloth VertexBuffer is Released
OnGameDestroy Started
ZGame::destroy begin
ZGame::destroy ZApplication::GetSoundEngine()->CloseMusic()
ZGame::destroy m_Match.Destroy
------------------------ReleaseBuffer
ZGame::destroy SAFE_DELETE(m_pSkyBox)
ZGame Destroyed ( 10:13:00 )
OnGameDestroy Finished
StageCreated
ZPlayerListBox::SetMode 0
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Old 05-14-2006, 04:46 PM   #3 (permalink)
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Posts: 12
Murasai Kenji is unknown around these parts.

Default Re: Game Crashing.

does anybody else even have this problem?
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Old 05-14-2006, 04:53 PM   #4 (permalink)
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Posts: 5
dragonslayer1000 is unknown around these parts.

Default Re: Game Crashing.

do you know how to run gunz on windows98?there is this message saying that this function is only valid in win32 mode.how do you run win32 mode on windows98?can any of you help me?
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Old 05-14-2006, 09:49 PM   #5 (permalink)
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Default Re: Game Crashing.

^^^^^^^^^^^^^^^^^^^

hey dont mooch off my thread!

(not that anyones answering anyway.)
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Old 05-14-2006, 10:22 PM   #6 (permalink)
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Default Re: Game Crashing.

ok so after searching around i found a thread saying its the graphics card. do you think my ATI Radeon 9550 is not good enough?
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