![]() |
| | #1 (permalink) |
| Member | ok my issue has been happening to me for a while now. i can play for 10-15 minutes then my computer completly freezes and i am forced to hard reboot and restart. any ideas? Thanks in advance for all your help. GUNZ 1,0,0,290 launched. build (Apr 12 2006 12:14:12) Log time (05/14/06 10:02:54) CPU ID = AuthenticAMD ( family = 6 , model = 8 , stepping = 1 ) @ 2131 MHz Display Device = RADEON 9550 ( vendor=1002 device=4153 subsys=4021002 revision=0 ) Display Driver Version = 6.14.0010.6458 Windows = 5.1 Build 2600 , Service Pack 2 (523760KB) : Windows xp.. Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/system.xml(0x0009)- SUCCESS Load XML from file : config.xml(0x0009) - SUCCESS WFog Enabled Device. device created. Video memory 183.000000 Shader Compile Errormain : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(Realtek AC97 Audio): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.587000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 1.306000 warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.381000 ZGameInterface::InitInterfaceOption Number of Display mode : 49 Number of Display mode : 49 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.335000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 8.041000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 2.981000 -------------------> WeaponMesh Loading : 1.036000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.044000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.289000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Murasai (4D 75 72 61 73 61 69 ) (len = 7) ZPlayerListBox::SetMode 0 StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Garden/Garden.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 3 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Garden ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done Last edited by Murasai Kenji; 05-14-2006 at 02:43 PM. |
| | |
| | #2 (permalink) |
| Member | ---------------------------------setBuffer ZGame Created ( 10:04:19 ) ZGame::CreateMyCharacter : Name=Murasai Level=17 [0:164272] UDP_TEST_REPLY: from (0:161843) [0:164272] UDP_TEST_REPLY: from (0:162915) [0:164272] UDP_TEST_REPLY: from (0:163703) [0:164272] UDP_TEST_REPLY: from (0:161959) [0:164272] UDP_TEST_REPLY: from (0:151346) OnGameDestroy Started ZGame::destroy begin ZGame::destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::destroy SAFE_DELETE(m_pSkyBox) ZGame destroyed ( 10:04:59 ) Cloth VertexBuffer is Released OnGameDestroy Finished ZPlayerListBox::SetMode 0 MLogoutListener ! RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Murasai (4D 75 72 61 73 61 69 ) (len = 7) ZPlayerListBox::SetMode 0 ZPlayerListBox::SetMode 2 ZPlayerListBox::SetMode 4 ZPlayerListBox::SetMode 0 StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 10:07:39 ) ZGame::CreateMyCharacter : Name=Murasai Level=17 [0:228262] UDP_TEST_REPLY: from (0:226173) [0:228262] UDP_TEST_REPLY: from (0:226977) [0:228262] UDP_TEST_REPLY: from (0:225663) [0:228262] UDP_TEST_REPLY: from (0:222134) [0:228262] UDP_TEST_REPLY: from (0:226572) [0:228262] UDP_TEST_REPLY: from (0:226170) [0:228262] UDP_TEST_REPLY: from (0:216205) [0:228262] UDP_TEST_REPLY: from (0:226773) [0:228262] UDP_TEST_REPLY: from (0:218680) [0:228262] UDP_TEST_REPLY: from (0:225403) [0:228262] UDP_TEST_REPLY: from (0:217142) [0:228262] UDP_TEST_REPLY: from (0:223010) [0:228262] UDP_TEST_REPLY: from (0:227161) [0:228262] UDP_TEST_REPLY: from (0:209695) [0:228262] UDP_TEST_REPLY: from (0:209695) [0:228262] UDP_TEST_REPLY: from (0:224767) [0:228262] UDP_TEST_REPLY: from (0:209695) [0:228262] UDP_TEST_REPLY: from (0:224767) RoundState:Finish OnGameDestroy Started ZGame::destroy begin ZGame::destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 10:07:57 ) Cloth VertexBuffer is Released OnGameDestroy Finished StageCreated ZPlayerListBox::SetMode 0 StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Town ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 10:08:22 ) ZGame::CreateMyCharacter : Name=Murasai Level=17 [0:228262] UDP_TEST_REPLY: from (0:227817) [0:228262] UDP_TEST_REPLY: from (0:226619) [0:228262] UDP_TEST_REPLY: from (0:224808) [0:228262] UDP_TEST_REPLY: from (0:223010) [0:228262] UDP_TEST_REPLY: from (0:226547) RoundState:Finish OnGameDestroy Started ZGame::destroy begin ZGame::destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::destroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 10:12:30 ) OnGameDestroy Finished StageCreated ZPlayerListBox::SetMode 0 StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Garden/Garden.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 3 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Garden ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 10:12:40 ) ZGame::CreateMyCharacter : Name=Murasai Level=17 [0:228262] UDP_TEST_REPLY: from (0:218524) [0:228262] UDP_TEST_REPLY: from (0:211187) [0:228262] UDP_TEST_REPLY: from (0:226903) [0:228262] UDP_TEST_REPLY: from (0:226409) [0:228262] UDP_TEST_REPLY: from (0:218469) [0:228262] UDP_TEST_REPLY: from (0:227293) [0:228262] UDP_TEST_REPLY: from (0:226825) [0:228262] UDP_TEST_REPLY: from (0:227804) [0:228262] UDP_TEST_REPLY: from (0:224795) [0:228262] UDP_TEST_REPLY: from (0:227824) [0:228262] UDP_TEST_REPLY: from (0:222162) [0:228262] UDP_TEST_REPLY: from (0:227804) [0:228262] UDP_TEST_REPLY: from (0:227371) [0:228262] UDP_TEST_REPLY: from (0:223677) [0:228262] UDP_TEST_REPLY: from (0:216038) [0:228262] UDP_TEST_REPLY: from (0:216038) Cloth VertexBuffer is Released OnGameDestroy Started ZGame::destroy begin ZGame::destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 10:13:00 ) OnGameDestroy Finished StageCreated ZPlayerListBox::SetMode 0 |
| | |
![]() |
| Thread Tools | |
| |