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Old 10-18-2006, 02:48 PM   #1 (permalink)
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Thumbs up Museboy's Ping/Leading Guide.

Ping/Leading Guide.


Ok since people have been moaning about leading and ping etc etc... I have decided to write a leading/ping guide which Hopefully, most will find useful.
For these tests i used Revolvers since these are some of the most accurate Guns in the game.


I have carried out accurate leading tests with these ping ranges;

10-30
30-50
50-80
80-100
100-150
I have only done these pings because after 100 ping it gets quite hard to measure.


Ok starting off with the lowest.

10-30 Ping: With this ping your shots will hit almost exactly where you aim.
Try to aim at the centre of the chest or feet.

30-50 Ping: With this ping try to aim at the outline of the enemy's body.
(Example: If your enemy is dashing left, shoot the left side of their body)

50-80 Ping: With this ping aim about a body's length ahead of the enemy.
(Example: If your enemy is dashing left, pretend there is a clone of the enemy on the left of the enemy, aim for the clone.)

80-100 Ping: With this ping aim about two body's length of the enemy.
(Example: If your enemy is dashing left, pretend there is two clones of the enemy standing side by side on the left of the enemy, shoot the clone on the far left)


100-150 Ping: With this ping aim about three and a half's body length of your enemy.
(Example: If you enemy is dashing left, pretend there is three and a half clones of the enemy standing side by side to the left of the enemy, shoot the far left clone.)

I tried doing the experiments with over 150 ping, but it just gets to hard, complicated and to much guess work.

Good Weapon Sets For 0-100 Ping:


2xRevolvers: Advantages: High Damage, Long Range Sniping, Fast Shooting.
2xRevolvers: Disadvantages: No spread damage, Bad For Close Range.

2xShotguns: Advantages: High Close Range Damage, Medium Medium Range Damage, Spread Damage.
2xShotguns: Not Good For Long Range Fighting.

Shotgun&Revolver: Advantages: Good Close And Long Range Shooting.(Probably the best weapon set for 0-100 Ping)
Shotgun&Revolver: Disadvantages:Cannot RS Properly.

2xPistols: Advantages: Good close and long range fighting.
2xPistols: Disadvantages: No spread damage.

Shotgun&Pistols: Advantages: Good close and long range fighting.
Shotgun&Pistols: Disadvantages: Cannot RS properly.

Pistols&Revolvers: Advantages: Good medium and Long range fighting. Pistols for higher ping.
Pistols&Revolvers: Disadvantages: No spread damage.


Since this is not a weapons guide i will not bore you with other weapon Advantages and Disadvantages.

Hope You Have Liked This Guide And That It Has Been Useful To You.
(I carried out VERY ACCURATE tests on this, i did not rush ANYTHING)


NOTE: This is done with revolvers, so it will be MUCH EASIER to lead with shotguns.

Please Tell Me What You Think.


NOTE: When i get the time i will try and test out 150-200 ping.

Last edited by WillDie23; 11-09-2006 at 04:46 AM.
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Old 10-18-2006, 04:16 PM   #2 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

Great guide bro!
This will help me master those damn revs :P
Thanks for taking the effort to write this!

+rep
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Old 10-18-2006, 04:20 PM   #3 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

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Originally Posted by 00Katagua00 View Post
Great guide bro!
This will help me master those damn revs :P
Thanks for taking the effort to write this!

+rep
Thanks

Took me ages to find the people with the right ping,do the experiment's and write the guide down.

You know your +Rep won't count for anything, but still thanks

Makes me feel like it was actually worth doing all this.
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Old 10-18-2006, 05:06 PM   #4 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

Good guide man... +rep for you.
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Old 10-18-2006, 08:46 PM   #5 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

well that other dude wrote a better lead shooting and ping guide. But this one goes into some what detail
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Old 10-19-2006, 04:03 AM   #6 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

Thanks for all the +Rep guys, it is appreciated.

Has anyone actually tried this out yet?

If you have can you tell me what you think?

Thanks.
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Old 10-19-2006, 08:25 PM   #7 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

6th post!~ Woot

NICEEE

wiat im reading.


ok.. finish reading. sigh.. too bad there's no ip bann or some sort of code that proves you live in this pllace.. so much betteter.r....
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Old 10-20-2006, 12:01 AM   #8 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

I just was playing a game with a good friend, we had 50 ping to eachother, we each took like 2000 shots to kill.

So we decided to test leading... and the shots that hit the most where if you made it so your farthest out shell hit the person where you see it...

the game went alot quicker after that.
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Old 10-20-2006, 04:11 AM   #9 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

Quote:
Originally Posted by SlapSlapPop View Post
I just was playing a game with a good friend, we had 50 ping to eachother, we each took like 2000 shots to kill.

So we decided to test leading... and the shots that hit the most where if you made it so your farthest out shell hit the person where you see it...

the game went alot quicker after that.
Ye that's basically shooting the clone of your friend.

Read my guide carefully.
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Old 10-20-2006, 04:57 AM   #10 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

U did so much of hard work but i dont find these useful in most cicumstances
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Old 10-20-2006, 05:15 AM   #11 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

Eventually after a while of playing, you will almost count down to when the shot would take effect on thier side and see if it hits. You almost give yourself a % chance that your shot hit or not.
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Old 10-20-2006, 08:17 AM   #12 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

Quote:
Originally Posted by ultraboy200 View Post
U did so much of hard work but i dont find these useful in most cicumstances
It depends on what style you play, for some this is realy useful.

Quote:
Originally Posted by Hymn View Post
Eventually after a while of playing, you will almost count down to when the shot would take effect on thier side and see if it hits. You almost give yourself a % chance that your shot hit or not.
After doing the guide i do that quite a lot.
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Old 10-20-2006, 09:50 AM   #13 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

No offense but this is really just common sense.

No real need to make a guide out of it.

Now if you can tell me how to hit 150 + ping every time...
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Old 10-20-2006, 09:58 AM   #14 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

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Originally Posted by Bag Of Chips View Post
No offense but this is really just common sense.

No real need to make a guide out of it.

Now if you can tell me how to hit 150 + ping every time...
Ummm...

You really want me to?

If you do, i will.

And if its common sense then why have so many people found it useful?

And i have 5 people who gave me +Rep for it.
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Old 10-20-2006, 10:02 AM   #15 (permalink)
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Default Re: Museboy's Ping/Leading Guide.

Ooops.

I deleted the 'should be' part in my post.

And yeah it would be nice to not have to resort to using a machine gun or rockets on everyone over 150 ping.
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