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| Gunzfactorian Soldier | This is more of a recollection regarding a bunch of things, that literally all come down to simply: Playing to Win, along with much of my thoughts as well as exemple thrown in regarding gunz itself. Much of this also comes from Sirlin.net — Your source of shocking insights on game design In fact, anything that does will be quoted. This is in fact my way of smacking all those morons out there who think weapon X/move y is overpowered/noob. Take into account that by definition, I am myself a "scrub", since I choose to play more for fun then actually to win. But techniqually, I am somewhere between the two. I do not play competetively at an extreme degree, so I've been found to use different styles overtime just for fun. I choose as well to NOT use instakills/instafalls, simply because in my view, they detoriate the game slightly. I can counter them, I can counter someone's counter if need be and I can use them very well if I want to. This said, on to talk about Playing to Win: First off, lets talk about the "scrub", or in our gaming community talk, the Real Noob. This is to say the person who does nothing BUT complain in games. This is unfortunately 80% of the kstyling community. On this regard, Sirlin explains the term much better then I ever could. |
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The bug, which was done in hacked/glitched duel maps which allowed players to enter walls, and thus be invincible to anyone who was still inside the walls. Another exemple would be the ghost glitch seen in maps such as Castle, where a player was considered dead, but was actually there and could still hurt people quite easily while being nearly invincible to anyone else. Also to state, by true meaning, what people refer to as mstyle is not truly illegal. And personally, I have no hardfeelings towards people using it, exept the effin cult some people seem to build over it. It also appears to me that their lack of motion renders the moves almost useless in anything short of a gladiator match. And even there, anyone who as any half amount of wits can usually go up against any TBFer and beat him pretty easily. In this regard, what should be, and what shouldn't be banned.(This also goes out to all those whinny estylers out there, which although fewer in number, still exist, and seem to be increasing) | |||
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| Gunzfactorian Soldier | Follow up of above post(10000 char limit) Quote:
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| Gunzfactorian Soldier | As a small note: Quote:
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| Gunzfactorian Soldier | Now if I may, such an exemple would clearly point to AryaVarwin. Now not many people might know about her, to be true, she asn't been around in ages, but anyone who can go back about 2 years ago will remember her, and probably the curse bangwagon. Arya was good, but not really the best. Her aim was excellent, but her movement were sloppy and she couldn't lead worth nuts. But she had something most people didn't. Before a match began, she literally owned someone's brain inside her hand. She was a master at knowing what someone would do next and knew how to counter it. Furthermore, she liked toying with people. She did ego a lot, which is also what brought her fame the most. She was said to be THE top female player for over a year as well as to be around the top 10 best players of her time. Yet, she wasn't that great. In fact, she now pales compared to what we have today. But that being said, she was still a formidable opponent, and more times then others, her wins came down to her playing with her opponent's mind. She had this kind of aura that simply threw everyone off. She'd join a game, and suddenly half the room was unable to slash shot properly, simply because they were unsure of what they should do against her. That is what gave her power. Quote:
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Turtlers Attackers Obsessed Snakes The One True Style The Invincible and The Beast Last edited by castitatis; 05-04-2008 at 03:13 PM. | ||
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| Gunzfactorian Soldier | Reserved again, since I have no idea how much more I'll type/discuss about more on this subject. Feel free to discuss, also, if you havn't read what I have typed in the previous posts, then don't bother trying to flame me, I'll have no remorse to point you towards an admin. |
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| Gunzfactorian Soldier | I feel I should address some things before people get the wrong idea. Quote:
On the contrary, the 2 win-leave glitch and (in my opinion) prem meds make GunZ quite a bit shallower. As Sirlin stated in an article which I don’t see any quoting of (correct me if I'm wrong, I've read his articles in the past and only quickly skimmed over the copypaste), a feature should be removed if the game could be deeper, but does not when it must revolve around dealing with a few disproportionately powerful tactics/moves/characters/etc. In Street Fighter II, Akuma was an unlockable character who is banned from tournament play because his aerial hadouken is something that simply crushes all. The game degenerated from “real” fighting to just dealing with the insanely powerful Akuma. In GunZ, I feel the CW glitch and prem meds have a similar effect. While it may be fair to say that both teams in a clanwar can exploit the 2 win-leave, it causes ‘honest’ teams who may very well be able to recover from a 0-2 round score and possibly win, but the glitch causes them to lose any way. If the glitch is to be legal, then a patch that just makes CW matches out of 3 rounds should be released. I think that most of, however, feel that the 2-win glitch is unfair and just lets cowards who are afraid of losing get off easy. On prem meds, I am less opposed to them in a regular TDM, but in clan war, any team with prem meds against a non-prem med team has a disproportionate advantage where it causes the game to funnel down to finding a time and place to med while the other team is mostly concerned with just keeping them from medding. Generally, the effort is futile and the prem med team will generally win if evenly matched in other areas. Their advantage of an extra life and little weight sacrifice is just too great and their disadvantage is limited to losing the space for some grenades; not a very hard tradeoff to dwell on. Prem meds prevent other tactics and item combinations from being used and developed, like grenades or weight management associated with regular meds. The subject of prem meds can be argued, but is strongly feel that since there is not equal access to them and they are pushing the “too good” boundary, but the two-win glitch is something that there are grounds for being cheap and bannable. | |
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