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| Gunzfactorian Commando | This is reserved for the full/advanced version of my guide. I will post it here and I ask you not to post/reply here please. Mods/Admins please don't close this thread I talked about it to ValorduX and if you don't belive me pm him. I will make a seperate thread to discuss my guide. Thank you.------------------------------------------------------------------ Revolvers Guide. Part One Introduction. This is my guide to Revolvers. Here I will tech/explain you how to make revolvers are very deadly and handy weapon(s). This guide has been made by me (RED), and I do not want you to distribute this guide anywhere else then GunZFactor and hell no under your own name. Thank you. Notice : This guide is based for level 30+ users, since on that level you can get good equipment which is suitable for this guide and it tactics. Also its totally your choice if you wield one pair of dual revolvers or two, this guide is based on both versions. And also do not get me wrong, this guide is very advanced not only with the main points, its for real serious players. Part Two About Revolvers. Revolvers are very powerful weapons, they are good both at short and far range. The hold a very hard impact on every shot, they are incredibly accurate but every revolver(s) has it own accuracy percent. About which I will also be telling in this guide. A lot of people are having troubles with revolvers, why? Because of such problems as : Server lag, 70-100 pingers, bad aim, e.t.c But with a little help from this guide you will learn how to prevent the disadvantages of revolvers and how to make them your own advantages. Part Three The Advantages and Disadvantages of Revolvers. Advantages : They hold a hard impact on every single shot. A very incredible accuracy. Very light weight even if you wield dual pairs of two revolvers. Can be easily turned into a three-shot-death gun. Can be easily turned into a instant-kill weapon. A lot cheaper then any other good weapons. A lot of ammo inside them, specially if you wield double pair of two revolvers. Some other advantages which are less important. Disadvantages : Server lag, which is currently all around the servers. Just laggers, also 60+ ping is a problem. Bad aim, this is quite bad if you have a bad aim, but this guide will help you. If you can not dodge/run/survive in a battle you may not be suitable for revolvers. False Hit counter, the hit counter is false sometimes it will say hit but you missed. Some other disadvantages which are not that important. Sometimes you will get over frustrated/mad because you will be owned. Part Four How to make Advantages even more effective? Here I will tell you how to make the advantages of revolvers even more effective then they currently are. Advantage Number One Hard Impact This advantage is called Hard Impact, for those who dont know Hard Impact means High damage. It is true, the revolvers have a very high impact, but how to make it even more effective? Well first is to improve your aim, simple then more you hit then more you damage. But how to improve your aim? Well it may seem difficult but its not that difficult at all! Just pick up a dual two revolvers (Or one pair of two revolvers) and go play as much TDMs as you can. Make sure that you are concentrated and playing without music, think of something like I will hit you, you imbecile! , and just keep doing your best to hit him. Once you do that all the time you will notice that you are hitting/aiming automatically! Hows that possible? Well human beings are made that they get used to certain things very fast, just like when you go to bath with hot water, soon you get used to the water and its not that hot at all. Just remember what I told you to do and your aim will improve, I also suggest using Crosshair #2/5 because they are simply the best for that job. I highly do not recommend to use custom crosshairs since they mess up your aim. The second way to improve the high impact is by wielding two dual revolvers (As in two revolvers in both weapon slots) and just swap/reload shooting with them. (Swap shooting : Shoot -> Quick change to second gun -> Shoot -> Quick change back to first gun -> And all over again. Reload Shot : -> Shoot -> Push Reload and quickly switch to second gun -> Shoot -> Push Reload and quickly switch back to first gun -> And all over again. ) When you swap/reload shoot you shoot about twice as fast as you usually do, also when you change to another gun your aim will be perfect again. If you just hold shoot on one gun then first shot will be very accurate the second one will be 75% then it will be 50% then 25% and then it will totally suck. So when you use one dual pair of revolvers (As in two revolvers in one weapon slot) then you MUST shoot and wait for one second before shooting again to get maximum accuracy. Now the Second advantage A very incredible accuracy, just like I said before If you just take out your gun and keep holding shoot your accuracy will become worse and worse, so when you just shoot you must wait one second before you shoot again. And if you perform swap/reload shot then your accuracy always will be at maximum rate again. The rest of advantages Well the rest is already too effective.. Only this is instant-kill which I can show you how to do I will upload them at the end of the guide with the rest of material. And now the another disadvantage...Some times you will get owned by every single person, yes its true because you need to get used to the Revolvers and the way its going. How to make this your advantage? Well just don't give up, stay strong thats all the games are about.. Focus on it and think of yourself as a hero which needs to save his girlfriend and must not give up. ![]() Last edited by RED; 05-14-2006 at 05:21 AM. |
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| Gunzfactorian Commando | Part Five – How to make the disadvantages your advantages? The Disadvantage Number One/Two – Server lag and 60+ pingers… What to do about it? Well you need to lead shot! What is lead shot? Simple, its kind of guessing where your opponent will be next. Here is a little list and description! • 20-40 Ping – Aim about one cm further then your opponent is. • 40 – 60 Ping – Aim about two cm further then your opponent is. • 60 – 80 Ping – Aim about three cm further then your opponent is. • 80-100 ping – Aim about four cm further then your opponent is. Once you know how to lead shot laggers/lag/spikers/e.t.c will turn into your advantage. But how to get used to lead shooting? The same way I told you with just normal aiming. Do you always need to lead shoot then!? Yes, sadly enough its true for now. The same is for the disadvantages : Hit counter problem and bad aim problem. Now the last disadvantage – Dodging/surviving, yes this is a quite tricky part! In begin it will be hard to do but you will get used to it just like with lead shooting and aiming. Below you see how to dodge/invade the hits from your enemy. • Butterfly from side to side, forwards and backwards. Make sure you have a good butterfly so that you can block the incoming shots. (To Butterfly : Jump -> Dash -> Slash -> Block -> Repeat.) • Dash/Wall run/Wall Cancel to that all… First dashing.. Quite simple just dash everywhere side to side and do it always different to become unpredictable. Second Wall run, wall run the walls and as often as you can multi wall run the walls! (To multi wall run : Wall Run a wall -> Jump off the wall -> Dash to the next wall -> Turn the right angle to wall run -> Double tap jump -> Repeat.) And the last but not least.. Wall cancel.. Yes its very simple but yet very effective! You should wall cancel and flash step the wall too.. They are both very effective! (To wall cancel : Jump at the wall -> Dash -> Jump -> Slash -> Repeat.) (To Flash Step the wall : Jump at the wall -> Dash -> Jump -> Slash -> Switch to gun -> Switch back to sword -> Repeat.) Also my special wall climb is Butterfly version.. Its very effective since it can block bullets some times. (To Butterfly Climb : Jump at wall -> Dash -> Jump -> Slash -> Block -> Repeat.) Its good to Butterfly climb with your back or side, since then you can block the incoming shots. • Since you use revolvers you could want to hold your distance… Since a good K Styler with a Breaker7/8 or Avenger/Avenger Mk would really do some serious damage to you my friend… Au… That was the part on how to make your disadvantages your own advantages! In fact with all that, after you learned and understood all what I explained the Revolvers have no disadvantages at all.. Part Six – Equipment. This is one of the most important parts when you are a Revolver(s) user. Every type of Revolver(s) has it own damage, speed and the most important accuracy. For example : Phantom’s have incredibly cocky accuracy. Boom and it hits where you want it to, boom and it hits about one meter away from the target… The most important when you select your equipment is that you always choose this “settings”. • As much as possible damage. • As much as possible accuracy. (I will post the % of the accuracy from every type of Revolver.) • As less as possible weight for more ap. (If more weight means more damage then you should go with more damage and with more weight.) • Also if you have a 10 out of 10 hits aim you should take light weight weapons with less damage since you can hit more anyway and more weight means more ap. • As much as possible ap. • Take both HP and AP rings, make sure you balance the AP with HP. • ALWAYS take the best sword. • Take medic kits with you. (I will explain how the meds system works.) • To explain long in short – Take the best you can! Better aim = Worse Damage, Light weight, accurate. Worse aim = Better damage, Heavy Weight, accurate. Last edited by RED; 06-11-2006 at 01:18 PM. |
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| Gunzfactorian Commando | Well I’m done with equipment part… Ha, no! Just kidding, the problem is that its your choice… If you have a good aim and take more damage Revolvers then you can be sure that they are less accurate then the light weight ones with less damage… But if you have good aim and take high damage with bad accuracy you still get about 20% more chance to hit, but with the bad damage and light weight Revolvers you will hit all the time if you know how to aim and lead shot. So its tricky, but its your choice! What I would advise is taking the Revolvers with less damage since they are very accurate. Here are the results of accuracy of different type of Revolvers. The test was done by shooting from different distances and waiting for one second and then shooting again. Long Range : Zaurus - Four hits, out of six. 66,66 % Of the shots were hit, that means that the Zaurus is 66,66 % accurate and long range. Dynax – Three hits, out of eight. 37,5 % Of the shots were hit, that means that the Dynax is 37,5 % accurate at long range. Phantom – Two hits, out of six. 33,33 % Of the shots were hit, that means that the Phantom is 33,33% accurate at long range. Minic – One hit out of six. 16,66 % Of the shots were hit, that means that the Minic is 16,66 % accurate at long range. As you can see, at the far range Zaurus hits the most at the long range, and it’s the second best damage weapon out of that four. Phantom does 46 damage, Zaurus does 40 damage, Minic does 32 damage and Dynax does 28 damage. Notice this are the first Revolvers of each type you can get, we did it on the basic ones since they improve alike. Also we have tested this with Two Revolvers and with one pair. Mid Range : Zaurus – Three hits out of six. 50% Of the shots were hit, that means that the Zaurus is 50% accurate at mid range. Dynax - Five out of eight hits. 62,5 % Of the shots were hit, that means that the Dynax is 62,5 % accurate at mid range. Phantom – Six out of six hits. 100% Of the shots were hit, that means that the Phantom is 100% accurate at mid range. Minic – Four out of six hits. 66,66 % Of the shots were hit, that means that the Minic is 66,66 % accurate at mid range. As you can see Phantom hits the most at the Mid range, and it’s the best damage weapon out of that four. So again this is tricky. When you select your equipment you must know what for player you are. On what for range do you shoot best? If you shoot best at Mid range you should take …. Here is another test. For example you are level 50 and you took level 46 Zaurus and level 36 Minics. That means together you hit seven shots (50% Out of the Zaurus is three, plus 66,66 % out of the Minics is four and together that’s seven.) and together that means 350 damage. Then if you take level 23 Phantom N and level 28 Dynax 8000 you will hit eleven shots. (62,5 % Out of the Dynax is five shots , 100% out of the Phantom N is six shots and together that’s eleven.) That together would be 456 damage. So less damage at mid range does more damage… Yes, I know that’s very strange but true. So its very tricky to choose your weapons depends on your range. Now we go to long range. For example you are level 50 and you took level 46 Zaurus and level 36 Minics. That means together you hit five times. (66,66 % Out of the Zaurus which is four, 16,66 % out of the Minics which is one and together that would be five hits.) So you would be doing 250 damage. Then for example you take level 23 Phantom N and level 28 Dynax 8000 you will hit also five times. ( 37,5 % Out of the Dynax which is thee, 33,33 % out of the Phantom N which is two and five at total.) Which means that you would be doing 200 damage. And again this is tricky. Now we go to the close rang part. Close Range : This is simple, all the types hit 100%... So the best combo for close range players would be the Revolvers with the most damage, for example if you are level 50/46 you should take level 36 Minics and level 46 Zaurus with which together you would hit twelve out of twelve and would be doing 600 damage. On the mid range the best combo for level 50 would be level 23 Phantom N and level 36 Minics with which you would hit ten out of twelve shots. And with which you would do 476 damage. And then again if you are long range player the best types for you would be level 36 Zaurus and level 28 Dynax with which you would hit seven times out of twelve and with which you would do 308 damage. So it also can be quite simple to choose the right types of weapons. But then again its your choice, I’m here just helping you to make it. Part Seven – Tactics. This is also very important when you are playing, no matter which equipment you have. With a little help of this guide you will learn some of the most easy and good tactics. Below I list the tactics. • Rushing – This might sound dumb and dangerous. Well it’s not dumb but it is dangerous. This tactic should be used only by players which can evade/block the incoming attacks (In my opinion). The tactics goes like this : You should half step toward your enemy, but when you are half stepping you should half step in a special direction! Forward to right and forward to left that is the special direction… Its very good since you can also evade with it, the enemy thinks you stop right in front of him but when he tries to full hit slash shot you, you dash to left/right and he misses which leaves his back totally open to you! Also when you’re close and feel like your enemy is really going to kill you, then you should Anti-Rush… That’s when you half step to the back and to the left/right… Its also very great because again your enemy would think you will stop and try to full hit slash shot you. But again you dash to left/right and have his back open! • Circling – This is for players which can butterfly very well. It goes like this – You butterfly to side around your opponent and every two butterflies you shoot once, when you have finished one circle turn to other side and come closer! All the time like that until you come so close that your butterfly hits your opponent, then he would get stuck and then you just make sure you butterfly him from five to seven times and then you can slash shot or half step him right in his face! (Aim for his neck though otherwise the shot will cound as a missed shot.) • Sniping – A very simple one if you can aim well. If you can’t aim well this guide will help you to get your aim to the right path. So I assume you can aim and then you just need to find a spot far away from your opponent, where he/she will not notice you. Then you should get the best sniping Revolvers which are Zaurus and Dynax and start shooting away! Even though you can aim well, does not mean that you can lead shot well… If you can not this guide will bring you lead shooting to the right path also. That were all the tactics, I did not list much of them since this guide is based for easy but good tactics. And the three listed above are very easy and effective! Last edited by RED; 05-14-2006 at 05:39 AM. |
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| Gunzfactorian Commando | Part Eight – Aiming/Lead Shooting. So here we are… So far on the guide but we did not learn the best and the most important skill a Revolvers user should know good and should master it as his own name! Aiming that is, aiming also includes lead shooting. What is lead shooting? I will explain that later, first we get to the aiming part. Well most people have real bad problems aiming, some of them though think there aim sucks but that’s not true, since it depends on which range user you are. If you would like to know which type of Revolver’s suits you best you should find your own range and check out my part of the guide about “Equipment”. So I assume you now know your range and have picked the best type of weapons you can. Most people tell you/others to train there aim in a town/castle/garden/what ever map. On things like lantern lamps, windows, car wheels, everything what is quite small. But that’s not really true, if you over train your aim that way, you will totally ruin your entire aim! In fact the aim is inside everyone and of course that includes you! All you and the others need to do is just discover it, what I’m doing is giving you a chance to discover it. To discover it you must concentrate when you are aiming, no music, no screaming parents because you failed your exam, no worries in your head, just the clear mind and the idea of “I will hit you, you imbecile!”. Like nothing can stop you and that you will, and must hit him. It sounds easy, but its not, in fact its not easy at all because when you are playing mostly its for fun. Well I’m one of that players which are serious, so I take my to concentrate and focus on the game, on every single part of it. That’s also what you should do! Because if you want to reach something you should really go for it, and I’m sure you want to have the perfect aim. When you first do what I told you to do, you must know that you should not slash shot/ half step or what ever else fast! You should do it slow, because in begin you really need to take your time to aim. Soon enough you will see that you got used to aiming very well! And how’s that possible? Well we human beings are build that we get used to certain things, such as hot water in the bath. Believe me you will really get used to aiming. Now I assume you are smart and understood what I meant, so now we are going over to the lead shoot part. Lead shooting. What is lead shot? Simple, its kind of guessing where your opponent will be next. Here is a little list and description! • 20-40 Ping – Aim about one cm further then your opponent is. • 40 – 60 Ping – Aim about two cm further then your opponent is. • 60 – 80 Ping – Aim about three cm further then your opponent is. • 80-100 ping – Aim about four cm further then your opponent is. Once you know how to lead shot laggers/lag/spikers/e.t.c will turn into your advantage. It’s the same as aiming, you will get used to it, just like it’s the most normal thing you do after logging in the game. Part Nine – Healing. Yes, another very important yet hard skill. Healing is something you must master next to aiming and lead shooting. You should buy four HP kits and four AP kits, that makes you heal very fast! (To heal fast : Choose Med Kit One - > Drop it -> Choose Med Kit Two -> Drop it -> Repeat. Notice : You should keep running against the wall while doing this move.) Speed on healing is very important, since you do not have much time to heal, you need to win the game, safe your teammates, and make sure you won’t get killed while healing! Why take HP and AP not only HP? Well because AP is important, if you heal and we’ll say you have 80 HP and 40 AP after you healed and someone full hits you with a Avenger which does 120 damage… You will get 75% of the damage to your AP and 25% to your HP. What means that you will lose 90 AP but you only have 40 AP so you will lose 40 AP and the rest of the damage will just disappear! Then you have 25% damage to your HP which means you get 30 damage, leaving you with 50 HP. And if you would heal only your HP with 8 meds, you would have 100 HP but you would die anyway because you would have 120 damage done to your HP since there is no AP left. Well I assume you understood that, now the another part of healing. How to heal good? You must hide, heal quick, and make sure no one sees you. To hide and heal, you must find a spot where your enemy will not find/see you. To heal quick use the “quick heal” move, which I listed above. To make sure no one sees you, never turn your back when you are healing, make sure your back is to the wall and your face faces the rest of the surroundings. Last edited by RED; 06-11-2006 at 01:20 PM. |
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| Gunzfactorian Commando | Part Ten – Extra. Here I will add some extra information for you! Extra - Butterfly. To butterfly better you should try to put on a song with a beat you like and butterfly on the rythm. It really helps, sometimes you can see me butterfly in a beat way, like on every hit from the drum/w.e else I butterfly ones to the left, next time to the right. And because of all that breaks it looks cool. Also when you butterfly on the beat, you don't really think about butteflying, you just do it. It like atracts you and then you do butterfly automaticly. You should really try it.Extra - Theory Actually only 80 damage would be done to the HP. >_> During critical rate calculations, the damage is first seperated by its cri rate percentage. Shotguns have a critical rate of 1:1. Half the damage will be done to armor and the other half to health. For example, if an Avenger has that specific shotgun ratio (though I believe it only applies to breakers) of AP damage to HP damage, the 120 points of damage will be seperated into 60 armor points of damage and 60 health points of damage. If this is hitting a person with 40 ap and 100 hp, the armor damage is calculated first. 40-60 = -20 If the armor damage overflows, the difference between ap damage and ap points is changed into health damage. So now 80 damage of hp is going to this person's health points leaving him with 20 hp. The benefit of revs is that their critical rate is ridiculously high. Maybe a 1:2 ratio of ap to hp damage (actually higher). Therefore if one were using Phantom Cruises at 48 damage. 32 damage goes straight to hp bypassing armor which is why one can accomplish 3-4 hit kills. Spray weapons have a low critical rate of maybe 5:1 of AP to HP which compensates for their high firing rate. After all, spray weapons = rape if the critical rate was not made in that fashion =.= Extra – Picking the right crosshair. You should never pick a custom crosshair since they ruining your aim, the only custom crosshair you should ever pick is simple dot. For the rest you should choose out of the default crosshairs, the best ones are number two and number five. Extra - Spamming. You can walk and swap/reload shoot with your dual pair of revolvers to do some nice damage, even though sometimes it may fail. When you do this, make sure no K Stylers with Sg's are near you since thats the opportunity for them to make a full hit and blast you away. Extra - Music. It mostly depends on you, sometimes you can play and aim better with music, sometimes without. Just test it for yourself. ![]() Extra – Replays. I made all the replays and you can download them in my posts below. ![]() Extra - A Idea from Krusifix.. O.o Your description about how damage is received (in the section about healing) is incorrect. The damage from the avenger that's absorbed by AP does not disappear. There's a 3-to-1 ratio between AP and HP. If 120 points of damage were caused, 40 would be done to AP, then divide 40 by 3 and you get roughly 13, now add the last 80 damage done. Meaning you just had your AP wiped out and 93 damage done to your HP. Extra – Revolver Instant Kills. A instant kill is when you uppercut your enemy and kill him in the air. I’m currently making replays for some Revolver Instant Kills which I will upload here later once I made them. Extra - Hp or Ap? I'm sure most don't know what to choose.. I say balance it, maek sure you have something like 116 hp and loads ap, or more/less. Balance them both. ![]() Extra – Resources. Here are some links for the resources you will be needing. All the weapons and all the details - http://www.gunzfactor.com/weapons.php K Styling Guide - http://gunzfactor.com/adv_korean.php A way to know the best armor for you - http://www.gunzfactor.com/parmorcalc.php Extra - Did I forget something? Questions? Feedback? Anything else? If I forgot something, if you have a question, feedback or anything else not listed you should go to link which brings you to my “Revolvers Guide – Discussion “ thread. You should NOT discuss anything about my guide here since I will update it here, if you post your post will be deleted and if you don’t believe me PM ValorduX about this. And mods/admins please don’t close this thread because I will update it. My Guide Discussion -> http://www.gunzfactor.com/forums/sho...548#post178548 THE END. Thank you this was my guide, I hope you like it! Last edited by RED; 05-28-2006 at 06:37 AM. |
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| Gunzfactorian Commando | Could you please not post it here? It needs to be posted in my discussion thread!!! Quote:
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