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Old 07-20-2007, 01:27 AM   #1 (permalink)
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Default About the "Other" Types of instafalling.

Well, we all know instafall with a sword is widely known as Flip Block Jump Slash.

I searched and I didnt find a guide on this, so here it is. Doing instafalls without Flip-Block-Jump-Slash. This guide will be setup in a conditional branch setup.


First situation/oppurtunity.
Opposing Force Dashes and Slashes>
(TO INSTAFALL)
Flip and Block really fast against the Slash, they will get Block flinched, and they will also fall straight to the ground, the flinch animation cancelling out the flip animation. You will receive a massive strike.


Opposing Force is NA flipped(No animation Flipped)
-->Opposing force slashes while being flipped
(TO INSTAFALL)
Flip and block(Hold) as they are falling to encase them in the flinch/flip animation, as you get a massive.


Opposing Force is placing a massive or tumbling
(TO INSTAFALL)
Flip the opposing force during the swing part of their massive/or when the person is fully in the air when tumbling--to send them flipped with a no safe fall flip, basically, they go straight up and backplant falling down.

Opposing Force is standing still
(DAGGER ISNTAFALL)
Stab and Lunge quickly, the timing must be NEAR at the exact same time of button press.


Opposing force is in a Low Ceiling Area
(TO INSTAFALL)
Flip them, and slash them as they are still in their being flipped animation to instafall them.


Opposing force is wall hanging
(TO NSF FLIP)
Simply Flip them




These oppurtunities are RARE, and if you get good at them, they will surely help. Forgive me if this is al common knowledge.
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Last edited by Sinjihn; 07-21-2007 at 10:36 AM.
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Old 07-20-2007, 02:38 AM   #2 (permalink)
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Default Re: About the "Other" Types of instafalling.

Refer to my first instafall guide under the section "Perfect/True/Glitch Instafall"

Its one of the ways you stated above, and there is no point in posting others as it ends with same result.
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Old 07-20-2007, 03:18 PM   #3 (permalink)
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Default Re: About the "Other" Types of instafalling.

Not true. There are 3 types of instafall.

Cancel Flip animation instafall with Slash(Most widely known)
Cancel Flip animation instafall with Flinch(Glitch one)
Super Flip animation with not allowed safe fall(Last one i posted)
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Old 07-20-2007, 03:28 PM   #4 (permalink)
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Default Re: About the "Other" Types of instafalling.

Super flip is a random glitch when you flip an enemy, its not an "instafall", its just a glitched uppercut that has NSF(No Safe Fall).

My list of instafalls are these:

Fake - Regular Instafall, or anything that allows safe fall
Real - NSF/Glitch Instafall, or anything that doesn't allow safe fall


There can be no other "types" as there are only two results.
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Old 07-20-2007, 03:34 PM   #5 (permalink)
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Default Re: About the "Other" Types of instafalling.

Quote:
Originally Posted by HellSyn View Post
Super flip is a random glitch when you flip an enemy, its not an "instafall", its just a glitched uppercut that has NSF(No Safe Fall).

My list of instafalls are these:

Fake - Regular Instafall, or anything that allows safe fall
Real - NSF/Glitch Instafall, or anything that doesn't allow safe fall


There can be no other "types" as there are only two results.
Super flip isnt random, I consider it instafall because I thought the properties of instafall is any flip that makes you not able to safefall immediately. ONCE you flip in super flip, you cannot safe fall, so I consider it instafall. If I had to, I would get all technicall with the frames and crap to show u that all you have to do is flip someone during a lengthy animation to do superflip.
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Old 07-20-2007, 06:10 PM   #6 (permalink)
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Default Re: About the "Other" Types of instafalling.

I consider it random as in "not practical". Instafall means a hit while uppercut to make them fall immediately. Just an uppercut with NSF is an uppercut. NSF just means no safe fall, doesnt mean is has to be instafall to be NSF.
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Old 07-20-2007, 08:14 PM   #7 (permalink)
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Default Re: About the "Other" Types of instafalling.

Quote:
Originally Posted by Sinjihn View Post
Well, we all know instafall with a sword is widely known as Flip Block Jump Slash.

I searched and I didnt find a guide on this, so here it is. Doing instafalls without Flip-Block-Jump-Slash. This guide will be setup in a conditional branch setup.


First situation/oppurtunity.
Opposing Force Dashes and Slashes>
(TO INSTAFALL)
Flip and Block really fast against the Slash, they will get Block flinched, and they will also fall straight to the ground, the flinch animation cancelling out the flip animation. You will receive a massive strike.


Opposing Force is NA flipped(No animation Flipped)
-->Opposing force slashes while being flipped
(TO INSTAFALL)
Flip and block(Hold) as they are falling to encase them in the flinch/flip animation, as you get a massive.


Opposing Force is placing a massive or tumbling
(TO INSTAFALL)
Flip the opposing force during the swing part of their massive/or when the person is fully in the air when tumbling--to send them flipped with a no safe fall flip, basically, they go straight up and backplant falling down.


These oppurtunities are RARE, and if you get good at them, they will surely help. Forgive me if this is al common knowledge.
Some or all work on the same principle as Dagger (True) Instafall. Flip a person while target is wall hooking or just after target's been massived and it's NoSF, True, Real INSTAFALLZ

Quote:
Flip the opposing force during the swing part of their massive
There's Dakanto's Massive Fall right here.
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Old 07-21-2007, 03:36 AM   #8 (permalink)
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Default Re: About the "Other" Types of instafalling.

What u can do in low ceilling (like in factory in the tunnel) If you got a massive and .. want to ... show off... you just do regular IF and your massive will hit so youdo the flinch thing and if u shoot/slash guy he fall on ground it easiest to do but not really usefull ...
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Old 07-21-2007, 10:43 AM   #9 (permalink)
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Default Re: About the "Other" Types of instafalling.

Updated with the types stated.
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Old 07-21-2007, 10:47 AM   #10 (permalink)
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Default Re: About the "Other" Types of instafalling.

not all common knowledge, but it's rather well known by a good number of people.

difficult to use most of the time, i prefer my dbf instafall juggle over any of these any day.
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Old 07-21-2007, 10:49 AM   #11 (permalink)
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Default Re: About the "Other" Types of instafalling.

If you can just flip-hold block-its much easier than messing upa juggle, at least for those who cant do it that well.
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Old 07-21-2007, 10:54 AM   #12 (permalink)
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Default Re: About the "Other" Types of instafalling.

Not everyone can do glitch falls all the time, even NSFs. I prefer my teaser "Double Massive Instafall"
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Old 07-21-2007, 11:12 AM   #13 (permalink)
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Default Re: About the "Other" Types of instafalling.

Its hard to do NSF flips, but the blockflinch fall is easy for me now.
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Old 07-21-2007, 11:21 AM   #14 (permalink)
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Default Re: About the "Other" Types of instafalling.

Quote:
Originally Posted by HellSyn View Post
Super flip is a random glitch when you flip an enemy, its not an "instafall", its just a glitched uppercut that has NSF(No Safe Fall).

My list of instafalls are these:

Fake - Regular Instafall, or anything that allows safe fall
Real - NSF/Glitch Instafall, or anything that doesn't allow safe fall


There can be no other "types" as there are only two results.
My my, look who intrudes on other people's guides trying to say they're wrong and your's is right. Less ego plx?

Who's to say he's not right? Stop riding his balls and let his topic be.
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Old 07-21-2007, 11:36 AM   #15 (permalink)
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Default Re: About the "Other" Types of instafalling.

All you need to know about them is that they're all noob. gg i win.
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