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Become a Gold or Silver Member
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| Member | 1v1s is something I could deal with, but when it comes down to clan war 2v2s (usually me and first wind). Sometimes it gets really complicated in teamwork. What I know so far by watching few replays from good clans 1. med asap when chance is given if hp or ap is lower than 80 or around there back to near full. and that's really it, we do try to go for one person (usually one with the lower ping), usually that goes well, but sometimes it backfires. So I have a few questions regarding what I should do. 1. Is staying in air (wall rhsing) effective in dodging and killing? (gets a bit hard trying to do that while aiming) 2. If one person starts running away to med, should you. A) chase? B) Ditch that person and go help your teammate and let that person med? C) Depends on the situation 3. Ganging one person effective? 4. Are nades useful in a 2v2 or should I just stick with pmeds (only have 2x hp pmeds, one from the box so mx-2 and mx-1 5. Is there different tactics in different maps that you use for each or is it just the same for all of it? 6. which weapon combinations are best for a 2v2? (I am certain it is dual shotties, but want to make sure) 7. Lastly, wearing at least same equip (or same equip and same name) will help a lot in clan wars? (noticing this from Elemental and Enigma) Also is there a way to practice teamwork and make it more efficiently? tdm 2v2s? etc. These question goes mostly out to the top tier gunz players and the top ranking clans out there (ones that don't dod)ge anyone or swap with 1killleave or w/e) Thank you for reading, will be looking back for advices or comments (hoping no flames) |
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| Gunzfactorian Patriot | Quote:
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practicing teamwork is just sticking with the same guy and doing clan wars or tdm 2v2s (preferably in CW NA or EU; I personally play in Quest 2 because I couldn't care less about playing to win in Gunz, but I can tell you right now it's a lot harder to substantially improve in the Quest servers) Last edited by Mach-6; 06-25-2008 at 11:16 PM. | |||||||
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| | #3 (permalink) |
| Gunzfactorian Postcount Demi-God | Nice post Anthony. Teamwork is easy when you and your partner have the same mindset. Sticking together is easiest when your both doing similar fighting styles. That way it comes down to how you use it, to win. Keep an eye on your partner (since your trying to stick together) and watch his movements to work together better. |
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| Gunzfactorian Commando | Quote:
I usually find it far easier to fight with someone from ShadowWolves since just about every clan member has learnt some things from me, though the best people for me to team with would be Aes_Sedai or one of the people i trained a lot (yous know who you are ).Teamwork is more than just sticking together, just sticking together would be pure mobbing although its still more effective than going on your own by far. One idea, which i like to use quite often is have one person act as a decoy harassing the target as much as humanly possible so they get pissed off and focus on them, then you can sit nearby firing. Try to get the decoy to make the target screw up and the moment they do something stupid or are stun locked PB them as much as you can. If you have a third player they can help out with decoying or can support fire (thats usually what i do), support fire as in they sit back with an auto and fire on the entire area or do powerful bursts of fire the moment theres a chance (preferably to the back). Keep in mind these are just two examples of what I like to do when playing cw's and tdm's. It works far more often than just sticking close since it gives one person a far higher chance to get in some powerful shots. Always practice on getting those easy shots in, if they med PB them. If they massive, PB them. If their slashed so much they cant move, PB them. If they type or stop moving, PB them. If they dont do any of these things, keep aiming and shooting them or even better move in close with your sword and slash them constantly so their stun locked so your entire team can rape em with their shotguns. In low ping its extremely fast to do if you know how. | |
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| Gunzfactorian Guardian | Quote:
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- Potshot as much as you can. Once you start facing better players, it's basically a game of who can take the least shots. But, that doesn't mean you shouldn't take risks. - Low roofs : If you're flipped, turn 180. - Use the map to your advantage. - STICK. (I have macros for this in 3 different colors. Srsly.) Flanks should almost never be done in 2v2s if your opponents know what they're doing. With low ping, they can easily pick apart you or your flank before either of you get to your partner. Quote:
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Most important tip: THINK. Srs. | ||||||||
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| | #7 (permalink) | ||||||
| Gunzfactorian Patriot Join Date: Apr 2006 Location: Vallejo, CA
Posts: 383
![]() | I do better at 3's n 4's than i do 2's but I'll try to help. Quote:
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Yes and no. If you gang, MAKE SURE THAT FVCKER DIES. otherwise opponents partner gets free shots at you or will stall you. Awareness of where EVERYONE is and what they're doing is key to being successful. Even if you don't know, you can prolly guess which is just as good. Quote:
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Learning good teamwork is hard but just work at it and HAVE FUN. Don't just copy moves you see from replays. Try and look inside the player's mind and see the thought process they go through while fighting an opponent. I'd also recommend reading these articles. They're for fighting games but I think the advice tranfers very nicely to gunz. Trust me, you will enjoy reading these. p.s. general advice: use soundplay,and if your opponent is gonna pop out behidn a while or something and you know, put your gun where they pop out so all you have to do is just click. On Cheapness - Shoryuken If its in the game, use it nukka. Except for 2-0 glitch Controlling Space - Shoryuken Critical Breakdown - Shoryuken You can Lead a Scrub to Water, but you can't make 'em Think - Shoryuken This is the one about watching vids xD So, you want to be a Dominator. - Shoryuken Part 2.7: So You Want to be a Dominator? - Shoryuken replace the terminology with meds and ammo xD Part 3: So, You Want to be a Dominator? - Shoryuken You think pros getting pbs/flips outta no where is "pure luck"? Think again! Last edited by kyuubijutsu; 07-02-2008 at 09:20 PM. | ||||||
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| | #8 (permalink) | |
| Gunzfactorian Soldier | Quote:
Equating an SFIII super meter to ammo is also a stretch to compare since your ammo rarely runs out in CW and could be simply equated to a generic attack rather than a tide-turning super attack. They're good articles to get into the mood of competitive gaming, but it takes some imagination to try to relate them to gunz. In 3v3 clan wars, as someone else mentioned, you can afford to have a 'support' member. Having this guy be a lag tank from Europe with dual rockets works well. Last edited by ect301fps; 07-02-2008 at 02:57 PM. | |
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| | #9 (permalink) | |
| Gunzfactorian Patriot Join Date: Apr 2006 Location: Vallejo, CA
Posts: 383
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| | #10 (permalink) | |
| Gunzfactorian Patriot | Quote:
It's not difficult to imagine Gladiator fights as a fighting game. There's 'less' variety, if you consider just moves (although I'm sure someone could argue that void step, slash-block, etc. etc. merit consideration as separate moves), but glad fights are spacing-oriented (footsies, if you read the articles). I've never seen the top gladiators fight (the closest I've seen is Bolten, who is probably not in their league), but I am confident in saying that all of them are incredibly good at controlling space. Hell, just the fact alone that we have to lead means that we need to cultivate a good sense of spacing. It's not just looking all pretty and shooting a bit ahead of the opponent, because if it were that simple all of us would have 10/10 aim. If you don't understand the movement pattern on a flashstep, let alone the movement pattern of your opponent's flashstep, it's that much harder to hit it. Understanding what space your opponent's character controls is important for good aim. Admittedly, the space that your weapons control is pretty trivial (what space you can see, you can control), but the threat to that space is dependent on where you're looking, how good your aim actually is, what kind of weapon you're using, etc. etc. | |
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