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Old 06-25-2008, 10:43 PM   #1 (permalink)
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Default Need advice on clan war tactics (questions to top tier gunz players/clans)

1v1s is something I could deal with, but when it comes down to clan war 2v2s (usually me and first wind). Sometimes it gets really complicated in teamwork.

What I know so far by watching few replays from good clans
1. med asap when chance is given if hp or ap is lower than 80 or around there back to near full.

and that's really it, we do try to go for one person (usually one with the lower ping), usually that goes well, but sometimes it backfires.

So I have a few questions regarding what I should do.
1. Is staying in air (wall rhsing) effective in dodging and killing? (gets a bit hard trying to do that while aiming)
2. If one person starts running away to med, should you. A) chase? B) Ditch that person and go help your teammate and let that person med? C) Depends on the situation
3. Ganging one person effective?
4. Are nades useful in a 2v2 or should I just stick with pmeds (only have 2x hp pmeds, one from the box so mx-2 and mx-1
5. Is there different tactics in different maps that you use for each or is it just the same for all of it?
6. which weapon combinations are best for a 2v2? (I am certain it is dual shotties, but want to make sure)
7. Lastly, wearing at least same equip (or same equip and same name) will help a lot in clan wars? (noticing this from Elemental and Enigma)

Also is there a way to practice teamwork and make it more efficiently? tdm 2v2s? etc.

These question goes mostly out to the top tier gunz players and the top ranking clans out there (ones that don't dod)ge anyone or swap with 1killleave or w/e)

Thank you for reading, will be looking back for advices or comments (hoping no flames)
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Old 06-25-2008, 11:11 PM   #2 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)

Quote:
1. Is staying in air (wall rhsing) effective in dodging and killing? (gets a bit hard trying to do that while aiming)
Getting used to using walls is good. Don't use walls too much, because your just not going to do as much damage and the more damage you can do, the better. Wall dodging is good, but keep in mind that at far range your best defense is to hold block and walk to a corner

Quote:
2. If one person starts running away to med, should you. A) chase? B) Ditch that person and go help your teammate and let that person med? C) Depends on the situation
Depends on situation. It's up to you to figure that out. Example: chase if low ping and got guaranteed pbs off, ditch if medium ping/opponents hassling teammates.

Quote:
3. Ganging one person effective?
Very effective. It's a good way of breaking an otherwise potshot stalemate. Get used to ganging because it's that trait that separates random lvl 60s together and two good teammates.

Quote:
4. Are nades useful in a 2v2 or should I just stick with pmeds (only have 2x hp pmeds, one from the box so mx-2 and mx-1
meds. you need to be pretty damn useful with nades to make up for your loss of hp/ap.

Quote:
5. Is there different tactics in different maps that you use for each or is it just the same for all of it?
Different spots to camp, really. Garden is easy to flank in, but Prison is basically impossible to flank in, for example. Nades more useful in some maps, not as useful in others.

Quote:
6. which weapon combinations are best for a 2v2? (I am certain it is dual shotties, but want to make sure)
dual shotties safest and most often best choice in cw. With such varying degrees in ping carrying revs might make you useless.

Quote:
7. Lastly, wearing at least same equip (or same equip and same name) will help a lot in clan wars? (noticing this from Elemental and Enigma)
It can only benefit because it makes it more difficult to figure out who to lead (especially if you use "same" names like Illicit, IIlicit, and IIIicit for example which in gunz font will appear exactly the same)

practicing teamwork is just sticking with the same guy and doing clan wars or tdm 2v2s (preferably in CW NA or EU; I personally play in Quest 2 because I couldn't care less about playing to win in Gunz, but I can tell you right now it's a lot harder to substantially improve in the Quest servers)
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Old 06-30-2008, 09:30 PM   #3 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)

Nice post Anthony.

Teamwork is easy when you and your partner have the same mindset. Sticking together is easiest when your both doing similar fighting styles. That way it comes down to how you use it, to win.

Keep an eye on your partner (since your trying to stick together) and watch his movements to work together better.
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Old 06-30-2008, 11:25 PM   #4 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)

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Old 07-01-2008, 12:22 AM   #5 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)

Quote:
Originally Posted by Slap View Post
Nice post Anthony.

Teamwork is easy when you and your partner have the same mindset. Sticking together is easiest when your both doing similar fighting styles. That way it comes down to how you use it, to win.

Keep an eye on your partner (since your trying to stick together) and watch his movements to work together better.
True I usually find it far easier to fight with someone from ShadowWolves since just about every clan member has learnt some things from me, though the best people for me to team with would be Aes_Sedai or one of the people i trained a lot (yous know who you are ).

Teamwork is more than just sticking together, just sticking together would be pure mobbing although its still more effective than going on your own by far. One idea, which i like to use quite often is have one person act as a decoy harassing the target as much as humanly possible so they get pissed off and focus on them, then you can sit nearby firing. Try to get the decoy to make the target screw up and the moment they do something stupid or are stun locked PB them as much as you can.
If you have a third player they can help out with decoying or can support fire (thats usually what i do), support fire as in they sit back with an auto and fire on the entire area or do powerful bursts of fire the moment theres a chance (preferably to the back).

Keep in mind these are just two examples of what I like to do when playing cw's and tdm's. It works far more often than just sticking close since it gives one person a far higher chance to get in some powerful shots.

Always practice on getting those easy shots in, if they med PB them. If they massive, PB them. If their slashed so much they cant move, PB them. If they type or stop moving, PB them. If they dont do any of these things, keep aiming and shooting them or even better move in close with your sword and slash them constantly so their stun locked so your entire team can rape em with their shotguns. In low ping its extremely fast to do if you know how.
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Old 07-02-2008, 10:44 AM   #6 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)


Quote:
1. Is staying in air (wall rhsing) effective in dodging and killing? (gets a bit hard trying to do that while aiming)
In dodging, yes. In killing, not really, unless your opponent is in the air and your aim is good enough.

Quote:
2. If one person starts running away to med, should you. A) chase? B) Ditch that person and go help your teammate and let that person med? C) Depends on the situation
I yell at my teammates all the time for this (and still do). C. It all depends on how you approach it and how your partner is doing, which is why it's important to use macros or vent, etc. If both of them are sitting there camping while you're teammate is 1 hp, you're obviously just tring to get yourself hurt and you're not going to do any damage (unless the person that's low is mentally retarded).

Quote:
3. Ganging one person effective?
Yes, but don't ever forget where the 2nd person is. If he's shooting you from the back, go aerial. This is where wall RHSing and such come into play.

Quote:
4. Are nades useful in a 2v2 or should I just stick with pmeds (only have 2x hp pmeds, one from the box so mx-2 and mx-1
Meds. Nades are more for 3v3 and 4v4.

Quote:
5. Is there different tactics in different maps that you use for each or is it just the same for all of it?
There's alot of different tactics, actually. I'm not going to sit here and tell you what to do in each and every map, since that's dependent on your skill level and teamwork. However, there are some things true for all maps:
- Potshot as much as you can. Once you start facing better players, it's basically a game of who can take the least shots. But, that doesn't mean you shouldn't take risks.
- Low roofs : If you're flipped, turn 180.
- Use the map to your advantage.
- STICK. (I have macros for this in 3 different colors. Srsly.) Flanks should almost never be done in 2v2s if your opponents know what they're doing. With low ping, they can easily pick apart you or your flank before either of you get to your partner.

Quote:
6. which weapon combinations are best for a 2v2? (I am certain it is dual shotties, but want to make sure)
Dual shotties, though I do know some people who are better with rev/shotty in 2v2s.

Quote:
7. Lastly, wearing at least same equip (or same equip and same name) will help a lot in clan wars? (noticing this from Elemental and Enigma)
It does. You won't be able to tell who's low, who to lead by how much by, and etc.

Quote:
Also is there a way to practice teamwork and make it more efficiently? tdm 2v2s? etc.
Practice... "spots". This doesn't even have to be vs. anyone, but you can try it with yourself or with your partner. By spots, I mean the places on each map you play best in, or the places you die most easily in. For example, practicing castle to avoid getting BF'ed down on the bridge, and etc.


Most important tip:

THINK.

Srs.
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Old 07-02-2008, 11:40 AM   #7 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)

I do better at 3's n 4's than i do 2's but I'll try to help.
Quote:
Originally Posted by Conquista View Post
1. Is staying in air (wall rhsing) effective in dodging and killing? (gets a bit hard trying to do that while aiming)
If you can't aim air to ground and air to air, don't do it. Its too ineffective if you can't. Otherwise go ahead. imo Opponents in the air don't do much if you just stay behind cover >_>; If you in the air, and your teamate is on the ground, he better be able to stay alive if he gets teamed.

Quote:
Originally Posted by Conquista View Post
2. If one person starts running away to med, should you. A) chase? B) Ditch that person and go help your teammate and let that person med? C) Depends on the situation
Communication, communication, communication. Tell your partner what you're gonna do and it won't matter.

Quote:
Originally Posted by Conquista View Post
3. Ganging one person effective?
Yes and no. If you gang, MAKE SURE THAT FVCKER DIES. otherwise opponents partner gets free shots at you or will stall you. Awareness of where EVERYONE is and what they're doing is key to being successful. Even if you don't know, you can prolly guess which is just as good.

Quote:
Originally Posted by Conquista View Post
4. Are nades useful in a 2v2 or should I just stick with pmeds (only have 2x hp pmeds, one from the box so mx-2 and mx-1
imo they're not as effective in 2v2 but if your opponents like to camp and zone you, then nades are perfect =P. You could always go nade/med tho. Or mx-2/kimbap/icecream or some sh1t like that.

Quote:
Originally Posted by Conquista View Post
5. Is there different tactics in different maps that you use for each or is it just the same for all of it?
For me, tactics usually come on the spot. Theres no way one certain planned out tactic can work all the time because of how fast the game is. imo its very dependent on where you are on the map. Try to take control of an advantagous spot rather than moving around n sh1t, and press the advantage while being patient. Ask me a map, and I'll try to give you some some advice on a replay or something.

Quote:
Originally Posted by Conquista View Post
6. which weapon combinations are best for a 2v2? (I am certain it is dual shotties, but want to make sure)
Use whatever your most comfortable with man. I go breaker/avenger cuz I'm hardcore bopper when it comes to avenger ;D.

Quote:
Originally Posted by Conquista View Post
Lastly, wearing at least same equip (or same equip and same name) will help a lot in clan wars? (noticing this from Elemental and Enigma)
Oh yeah being twins is fun. But PLEASE DON'T FVCKING DO THAT SAME NAME SH1T. its just really ghey....

Learning good teamwork is hard but just work at it and HAVE FUN. Don't just copy moves you see from replays. Try and look inside the player's mind and see the thought process they go through while fighting an opponent. I'd also recommend reading these articles. They're for fighting games but I think the advice tranfers very nicely to gunz. Trust me, you will enjoy reading these.

p.s. general advice: use soundplay,and if your opponent is gonna pop out behidn a while or something and you know, put your gun where they pop out so all you have to do is just click.

On Cheapness - Shoryuken If its in the game, use it nukka. Except for 2-0 glitch

Controlling Space - Shoryuken

Critical Breakdown - Shoryuken

You can Lead a Scrub to Water, but you can't make 'em Think - Shoryuken This is the one about watching vids xD

So, you want to be a Dominator. - Shoryuken

Part 2.7: So You Want to be a Dominator? - Shoryuken replace the terminology with meds and ammo xD

Part 3: So, You Want to be a Dominator? - Shoryuken You think pros getting pbs/flips outta no where is "pure luck"? Think again!
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Old 07-02-2008, 02:49 PM   #8 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)

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Draw THIS! - Shoryuken about watching vids
I fail to see the significance of this article.

Equating an SFIII super meter to ammo is also a stretch to compare since your ammo rarely runs out in CW and could be simply equated to a generic attack rather than a tide-turning super attack. They're good articles to get into the mood of competitive gaming, but it takes some imagination to try to relate them to gunz.



In 3v3 clan wars, as someone else mentioned, you can afford to have a 'support' member. Having this guy be a lag tank from Europe with dual rockets works well.
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Old 07-02-2008, 09:17 PM   #9 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)

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Originally Posted by ect301fps View Post
I fail to see the significance of this article.

Equating an SFIII super meter to ammo is also a stretch to compare since your ammo rarely runs out in CW and could be simply equated to a generic attack rather than a tide-turning super attack. They're good articles to get into the mood of competitive gaming, but it takes some imagination to try to relate them to gunz.



In 3v3 clan wars, as someone else mentioned, you can afford to have a 'support' member. Having this guy be a lag tank from Europe with dual rockets works well.
oops wrong article
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Old 07-02-2008, 09:38 PM   #10 (permalink)
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Default Re: Need advice on clan war tactics (questions to top tier gunz players/clans)

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Originally Posted by ect301fps View Post
Equating an SFIII super meter to ammo is also a stretch to compare since your ammo rarely runs out in CW and could be simply equated to a generic attack rather than a tide-turning super attack. They're good articles to get into the mood of competitive gaming, but it takes some imagination to try to relate them to gunz.
Gunz is like a really gimpy FPS and fighting game.

It's not difficult to imagine Gladiator fights as a fighting game. There's 'less' variety, if you consider just moves (although I'm sure someone could argue that void step, slash-block, etc. etc. merit consideration as separate moves), but glad fights are spacing-oriented (footsies, if you read the articles). I've never seen the top gladiators fight (the closest I've seen is Bolten, who is probably not in their league), but I am confident in saying that all of them are incredibly good at controlling space.

Hell, just the fact alone that we have to lead means that we need to cultivate a good sense of spacing. It's not just looking all pretty and shooting a bit ahead of the opponent, because if it were that simple all of us would have 10/10 aim. If you don't understand the movement pattern on a flashstep, let alone the movement pattern of your opponent's flashstep, it's that much harder to hit it. Understanding what space your opponent's character controls is important for good aim. Admittedly, the space that your weapons control is pretty trivial (what space you can see, you can control), but the threat to that space is dependent on where you're looking, how good your aim actually is, what kind of weapon you're using, etc. etc.
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