Re: Midnight - My new trailer That was less than I expected, seriously.
Better than a lot of the crap out there, but it lacks oomph. There are no "SHT MENG PRO" moments. The clips felt as if you were making a genuine effort to sync them and make them fit, but failed.
Not that all clips have to have a "pro" moment at the end, but most of them do. Otherwise they have to fit in with the music (circumstantial), or flow into the next clip nicely.
Many of the clips you used started off with a boring shot... and then continued into a boring shot. Let me give a few examples:
A guy runs up stairway. Then he throws a massive. I know he's blasting the guy behind him, but the audience can't see that and the first time I watched I missed the guy behind him altogether.
Then that guy with his guns pointing at the sky - I'm not even sure he fired a shot, and I can't see who he's aiming at.
The few seconds you let the Healing Hands girl type a message messed up your pacing. It felt like a big blank moment.
A dStyler in quest goes down Dungeon stairs... so...? No scenery or strife to admire.
Two people standing and spamming bullets is totally unworthy of GunZ.
Then that guy killing someone from the top of dungeon - again we can't see what he's shooting at.
Then that long freecam shot flows into a short freecam shot, and then it goes back to normal clips abruptly. A long shot into a short shot is too awkward here.
There was one part where you looked like the camera went into Goblin King's ass.
A scene where a girl butterfly spams, butterfly spams, and butterfly spams... then kills someone with butterfly spam.
Generally, your way of ending the trailer didn't work IMO.
You moved the camera across the container with "Join Us" and "Axium Gun Knights" on it... then you moved it back. wut?
Your trailer isn't something I'd label as bad, but it is definitely something I'd label as "could've been a lot better". Need more interesting clips and some appropriate pacing meng.
__________________ GunZ Machinima Compilation Quote:
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~Bob:**** you Joe.
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